• Welcome to Talking Time's third iteration! If you would like to register for an account, or have already registered but have not yet been confirmed, please read the following:

    1. The CAPTCHA key's answer is "Percy"
    2. Once you've completed the registration process please email us from the email you used for registration at percyreghelper@gmail.com and include the username you used for registration

    Once you have completed these steps, Moderation Staff will be able to get your account approved.

Olli

(he/him)
1: Unnamed protagonists
2: Wait for it.... splat!
3: That splat? It was because you hit someone so hard that they flew into an obstacle and died so hard that they didn't even leave the usual corpse.
4: Fireball! Fireball?? ...oh shit... fire bolt, please?
5: Learn by doing
6: Summoning a demon - good idea, or maybe not?
7: If you know how to cure small wounds and you learn how to cause major wounds, you can figure out how to cure major wounds, too.
8: The game starts with the creation of the 8 player characters who are tasked with dealing with some kind of demonic invasion.
9: Spells are cast by combining three syllables
10: There was a sequel of sorts by the same author, featuring orcs
 

Olli

(he/him)
1: Unnamed protagonists
2: Wait for it.... splat!
3: That splat? It was because you hit someone so hard that they flew into an obstacle and died so hard that they didn't even leave the usual corpse.
4: Fireball! Fireball?? ...oh shit... fire bolt, please?
5: Learn by doing
6: Summoning a demon - good idea, or maybe not?
7: If you know how to cure small wounds and you learn how to cause major wounds, you can figure out how to cure major wounds, too.
8: The game starts with the creation of the 8 player characters who are tasked with dealing with some kind of demonic invasion.
9: Spells are cast by combining three syllables
10: There was a sequel of sorts by the same author, featuring orcs
11: Wizard's Crown and Ultimas are stated influences, but it's not hard to see gold box inspiration as well
 

Olli

(he/him)
1: Unnamed protagonists
2: Wait for it.... splat!
3: That splat? It was because you hit someone so hard that they flew into an obstacle and died so hard that they didn't even leave the usual corpse.
4: Fireball! Fireball?? ...oh shit... fire bolt, please?
5: Learn by doing
6: Summoning a demon - good idea, or maybe not?
7: If you know how to cure small wounds and you learn how to cause major wounds, you can figure out how to cure major wounds, too.
8: The game starts with the creation of the 8 player characters who are tasked with dealing with some kind of demonic invasion.
9: Spells are cast by combining three syllables
10: There was a sequel of sorts by the same author, featuring orcs
11: Wizard's Crown and Ultimas are stated influences, but it's not hard to see gold box inspiration as well
12: The author also made a couple of NetHack variants - NetHack-- and SLASH
 

Destil

DestilG
(he/him)
Staff member
Divinity: Original Sin?
(I think that’s the right subtitle? The one from 2014)
 

Olli

(he/him)
1: Unnamed protagonists
2: Wait for it.... splat!
3: That splat? It was because you hit someone so hard that they flew into an obstacle and died so hard that they didn't even leave the usual corpse.
4: Fireball! Fireball?? ...oh shit... fire bolt, please?
5: Learn by doing
6: Summoning a demon - good idea, or maybe not?
7: If you know how to cure small wounds and you learn how to cause major wounds, you can figure out how to cure major wounds, too.
8: The game starts with the creation of the 8 player characters who are tasked with dealing with some kind of demonic invasion.
9: Spells are cast by combining three syllables
10: There was a sequel of sorts by the same author, featuring orcs
11: Wizard's Crown and Ultimas are stated influences, but it's not hard to see gold box inspiration as well
12: The author also made a couple of NetHack variants - NetHack-- and SLASH
13: It's a shareware title. You can beat the game without paying, technically, but a hint book with a map is needed to navigate the final area
 

Olli

(he/him)
1: Unnamed protagonists
2: Wait for it.... splat!
3: That splat? It was because you hit someone so hard that they flew into an obstacle and died so hard that they didn't even leave the usual corpse.
4: Fireball! Fireball?? ...oh shit... fire bolt, please?
5: Learn by doing
6: Summoning a demon - good idea, or maybe not?
7: If you know how to cure small wounds and you learn how to cause major wounds, you can figure out how to cure major wounds, too.
8: The game starts with the creation of the 8 player characters who are tasked with dealing with some kind of demonic invasion.
9: Spells are cast by combining three syllables
10: There was a sequel of sorts by the same author, featuring orcs
11: Wizard's Crown and Ultimas are stated influences, but it's not hard to see gold box inspiration as well
12: The author also made a couple of NetHack variants - NetHack-- and SLASH
13: It's a shareware title. You can beat the game without paying, technically, but a hint book with a map is needed to navigate the final area
14: Combat, which is 90% of the game, is turn-based and on a grid. The combat areas are fairly large and you're often outnumbered, so a big part is making sure you're not surrounded.
 

Olli

(he/him)
1: Unnamed protagonists
2: Wait for it.... splat!
3: That splat? It was because you hit someone so hard that they flew into an obstacle and died so hard that they didn't even leave the usual corpse.
4: Fireball! Fireball?? ...oh shit... fire bolt, please?
5: Learn by doing
6: Summoning a demon - good idea, or maybe not?
7: If you know how to cure small wounds and you learn how to cause major wounds, you can figure out how to cure major wounds, too.
8: The game starts with the creation of the 8 player characters who are tasked with dealing with some kind of demonic invasion.
9: Spells are cast by combining three syllables
10: There was a sequel of sorts by the same author, featuring orcs
11: Wizard's Crown and Ultimas are stated influences, but it's not hard to see gold box inspiration as well
12: The author also made a couple of NetHack variants - NetHack-- and SLASH
13: It's a shareware title. You can beat the game without paying, technically, but a hint book with a map is needed to navigate the final area
14: Combat, which is 90% of the game, is turn-based and on a grid. The combat areas are fairly large and you're often outnumbered, so a big part is making sure you're not surrounded.
15: It's a single author game for the most part (music was outsourced, though)
 

Olli

(he/him)
1: Unnamed protagonists
2: Wait for it.... splat!
3: That splat? It was because you hit someone so hard that they flew into an obstacle and died so hard that they didn't even leave the usual corpse.
4: Fireball! Fireball?? ...oh shit... fire bolt, please?
5: Learn by doing
6: Summoning a demon - good idea, or maybe not?
7: If you know how to cure small wounds and you learn how to cause major wounds, you can figure out how to cure major wounds, too.
8: The game starts with the creation of the 8 player characters who are tasked with dealing with some kind of demonic invasion.
9: Spells are cast by combining three syllables
10: There was a sequel of sorts by the same author, featuring orcs
11: Wizard's Crown and Ultimas are stated influences, but it's not hard to see gold box inspiration as well
12: The author also made a couple of NetHack variants - NetHack-- and SLASH
13: It's a shareware title. You can beat the game without paying, technically, but a hint book with a map is needed to navigate the final area
14: Combat, which is 90% of the game, is turn-based and on a grid. The combat areas are fairly large and you're often outnumbered, so a big part is making sure you're not surrounded.
15: It's a single author game for the most part (music was outsourced, though)
16: To keep yourself from being flanked, it's useful to take advantage of walls, rocks, trees (magical or natural), bodies of unconscious enemies, summoned animals, etc.
 

Olli

(he/him)
1: Unnamed protagonists
2: Wait for it.... splat!
3: That splat? It was because you hit someone so hard that they flew into an obstacle and died so hard that they didn't even leave the usual corpse.
4: Fireball! Fireball?? ...oh shit... fire bolt, please?
5: Learn by doing
6: Summoning a demon - good idea, or maybe not?
7: If you know how to cure small wounds and you learn how to cause major wounds, you can figure out how to cure major wounds, too.
8: The game starts with the creation of the 8 player characters who are tasked with dealing with some kind of demonic invasion.
9: Spells are cast by combining three syllables
10: There was a sequel of sorts by the same author, featuring orcs
11: Wizard's Crown and Ultimas are stated influences, but it's not hard to see gold box inspiration as well
12: The author also made a couple of NetHack variants - NetHack-- and SLASH
13: It's a shareware title. You can beat the game without paying, technically, but a hint book with a map is needed to navigate the final area
14: Combat, which is 90% of the game, is turn-based and on a grid. The combat areas are fairly large and you're often outnumbered, so a big part is making sure you're not surrounded.
15: It's a single author game for the most part (music was outsourced, though)
16: To keep yourself from being flanked, it's useful to take advantage of walls, rocks, trees (magical or natural), bodies of unconscious enemies, summoned animals, etc.
17: RLF = rakh lo fyr = fireball!
 
Last edited:

Olli

(he/him)
1: Unnamed protagonists
2: Wait for it.... splat!
3: That splat? It was because you hit someone so hard that they flew into an obstacle and died so hard that they didn't even leave the usual corpse.
4: Fireball! Fireball?? ...oh shit... fire bolt, please?
5: Learn by doing
6: Summoning a demon - good idea, or maybe not?
7: If you know how to cure small wounds and you learn how to cause major wounds, you can figure out how to cure major wounds, too.
8: The game starts with the creation of the 8 player characters who are tasked with dealing with some kind of demonic invasion.
9: Spells are cast by combining three syllables
10: There was a sequel of sorts by the same author, featuring orcs
11: Wizard's Crown and Ultimas are stated influences, but it's not hard to see gold box inspiration as well
12: The author also made a couple of NetHack variants - NetHack-- and SLASH
13: It's a shareware title. You can beat the game without paying, technically, but a hint book with a map is needed to navigate the final area
14: Combat, which is 90% of the game, is turn-based and on a grid. The combat areas are fairly large and you're often outnumbered, so a big part is making sure you're not surrounded.
15: It's a single author game for the most part (music was outsourced, though)
16: To keep yourself from being flanked, it's useful to take advantage of walls, rocks, trees (magical or natural), bodies of unconscious enemies, summoned animals, etc.
17: RLF = rakh lo fyr = fireball!
18: There are graphics, but, you know, programmer graphics
 

Olli

(he/him)
1: Unnamed protagonists
2: Wait for it.... splat!
3: That splat? It was because you hit someone so hard that they flew into an obstacle and died so hard that they didn't even leave the usual corpse.
4: Fireball! Fireball?? ...oh shit... fire bolt, please?
5: Learn by doing
6: Summoning a demon - good idea, or maybe not?
7: If you know how to cure small wounds and you learn how to cause major wounds, you can figure out how to cure major wounds, too.
8: The game starts with the creation of the 8 player characters who are tasked with dealing with some kind of demonic invasion.
9: Spells are cast by combining three syllables
10: There was a sequel of sorts by the same author, featuring orcs
11: Wizard's Crown and Ultimas are stated influences, but it's not hard to see gold box inspiration as well
12: The author also made a couple of NetHack variants - NetHack-- and SLASH
13: It's a shareware title. You can beat the game without paying, technically, but a hint book with a map is needed to navigate the final area
14: Combat, which is 90% of the game, is turn-based and on a grid. The combat areas are fairly large and you're often outnumbered, so a big part is making sure you're not surrounded.
15: It's a single author game for the most part (music was outsourced, though)
16: To keep yourself from being flanked, it's useful to take advantage of walls, rocks, trees (magical or natural), bodies of unconscious enemies, summoned animals, etc.
17: RLF = rakh lo fyr = fireball!
18: There are graphics, but, you know, programmer graphics
19: Your skill levels are only descibed by adjectives, not numbers
 
Top