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The Return Of The "Not Worth Its Own Thread" Thread

Anybody know if the Class of Heroes 1&2 games are homophobic/transphobic? They're on sale for $21 for a couple days in a bundle, but one of the preview photos has a guy dressed up in a fair costume with his name being "Big Fairy Man" with him saying "Hello there, darlings! I'm Giorgio. Your pretty little wizardry teacher!" and it's giving me gross vibes.
 
We're playing through Date Everything together and it continues to be bonkers and delightful. Yesterday we unlocked our d20 and I thought people here might enjoy the design. His name, of course, is Chance.

latest


The game has non-romantic friend tracks for a lot of characters and I chose that track with him after the game session since I'm not super into relationships in general* and want to take the friend track whenever I can. I think Lumber could have gone either way though ha!

*yeah, I know it's weird that I'm playing the game if I'm not into relationships but it's fun, and one of those games where you can tell everyone enjoyed making it which is a joy. The only object I have found uncomfortable as an aromantic person is the bed, but that was obviously going to be that way. Also the game has a bazillion options for content warnings/skips which is very cool.
 
Anybody know if the Class of Heroes 1&2 games are homophobic/transphobic? They're on sale for $21 for a couple days in a bundle, but one of the preview photos has a guy dressed up in a fair costume with his name being "Big Fairy Man" with him saying "Hello there, darlings! I'm Giorgio. Your pretty little wizardry teacher!" and it's giving me gross vibes.
I don’t remember that but I do remember hating the game. It combined an overly complicated crafting system with teeny tiny per-character inventory space that just meant endless tedious menu cycling as you dashed back and forth between storage and crafting to get anything done.
 
I don’t remember that but I do remember hating the game. It combined an overly complicated crafting system with teeny tiny per-character inventory space that just meant endless tedious menu cycling as you dashed back and forth between storage and crafting to get anything done.
Ah, well, even more reason to avoid those games, then. Thank you!
 
Ha. That's interesting.

(I don't usually skip cutscenes but I do "skip" spoken dialogue because I read faster than the voice actors speak and I'm a naturally impatient person.)
 
I usually don't skip them the first time, but if I die and need to repeat it, sure, yeah, if it'll let me.

Would it punish me for that here?

If so, pass, thanks.

Eesh, reminds me of the time we went to a preview of Metroid Other M. It started by showing us the opening cinematic. Then they let us go play the game... which started with the opening cinematic. And it wasn't skippable.

And I think I had to vacate the kiosk shortly after seeing everything for the second time.

I'm not anti-cutscene, but I am anti-mindless repetition.
 
A video game is both a work of interactive art and a piece of software designed to facilitate interacting with the artwork. Usability, which is a property of a game qua software, is something that can be considered relatively objectively: a video player without some sort of fast-forward function could reasonably be called deficient. In this case, of course, there is a definite artistic meaning to the decision to curtail usability, though it sounds rather defensive about the fact that such a thing is possible.
 
I usually don't skip them the first time, but if I die and need to repeat it, sure, yeah, if it'll let me.

Would it punish me for that here?
You can't die in Baby Steps, so I'm guessing this scenario never comes up.

I do "skip" spoken dialogue because I read faster than the voice actors speak and I'm a naturally impatient person.
This is becoming more of an issue for me lately. I don't like playing with subtitles on specifically because I also read faster than the lines are delivered, so I feel an artificial pressure to skip ahead because "I've finished reading". This comes up a lot for me in Hades 2, where there's constantly text on the screen. But then I feel bad skipping anything because I know exactly how hard everyone works getting that dialogue recorded, especially as someone who has engineered probably hundreds of VO sessions by now. I want to hear the actors perform! Just...maybe perform it a little faster.
 
I don't usually skip cutscenes but I do "skip" spoken dialogue
Same.

There are good voice actors or interesting scenes where I don't skip, and that is happening more and more as a lot of games are getting better writers and talent, but I still overall skip a lot. Expedition 33 is one where I didn't skip that much.

Just...maybe perform it a little faster.

Oh totally agree, I like it and want to support it, but it can go on way too long or occur too often like you noted. I always like the design where the boring/mundane conversations are had while walking through a safe area, or waiting on an elevator, etc. If I'm doing something low-key while listening/reading to the dialogue it keeps it engaging.
 
Mass Effect-style conversations where it's just the two characters standing next to each other are pretty boring. Witcher 3 has a TON of spoken dialogue, but it's pretty compellingly performed in most cases, and chattiness is typically kept to a minimum too.
 
Honestly, I've seen movies where I wished I could press the "skip dialogue" button. They were bad movies. If you feel the need to punish players for not engaging with your game, you have made a game that isn't engaging and are lashing out at the wrong people.
 
Honestly, I've seen movies where I wished I could press the "skip dialogue" button. They were bad movies. If you feel the need to punish players for not engaging with your game, you have made a game that isn't engaging and are lashing out at the wrong people.
Now I'm reminded of Crow yelling at the characters in Devil Fish to "talk quicker!"
 
If you feel the need to punish players for not engaging with your game, you have made a game that isn't engaging and are lashing out at the wrong people.
Speaking only in terms of cutscenes here, I respectfully disagree with this take. There are tons of players out there who habitually skip cutscenes just because they don't care. It doesn't matter how good the cutscenes are, they're just never going to watch them. They'll never even know if they were engaging or not.

I would also argue that anyone knowingly playing a Bennett Foddy game in 2025 probably should not be surprised if and when it messes with them in some time-consuming way.
 
If I had a nickel for every sequel I've played in which you can cause the events of the first game, I'd have two nickels (so far).

First was Fallout, and much more recently Starcom.
 
I should have specified that I'm talking about time travel shenanigans.

But yes, Lufia II is good, and I also replayed most of it last month.
 
I vaguely remember playing Lufia 1 on a rental back in the day and enjoying it but I never touched Lufia 2. If I decide to pull the trigger on this FXPAK PRO, that one is on the list.
 
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