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The Old Grey Brick, She Ain't What She Used To Be - A Game Boy Thread

Sarge

hardcore retro gamin'
I like my Pocket, but their marketing tactics and long bouts of radio silence on things are very frustrating.

(Still a little salty that the d-pad is barely average on it, though. That's an important thing to get right, dang it, and it seems like very few companies know how to make a good one anymore.)
 

lincolnic

can stop, will stop
(he/him)
Sure would be nice if they'd update the firmware with features they've been promising for a while, though.
 

Sarge

hardcore retro gamin'
Sure would. I've been hoping for filters for a while now. I think a lot of the openFPGA development has slowed down in anticipation of the next firmware as well.
 

Tegan

𝑬𝑿▰▰▰▰▰▱▱▱
(She/Her)
Some of the official kludge solutions to promised features are just baffling. Like, one early promise they made was the ability to back up Game Boy Camera photos to an SD card. This is doable with other hardware solutions out there, like ripping that information straight from the cartridge or (my favourite) a tiny SD card read/write machine that connects to real hardware and passes itself off as a Game Boy Printer so you can print within software. Analogue's solution is... take a screencap of it! Totally counts. Totally not stupid.

Similarly, Super Game Boy only became supported through the official-unofficial jailbreak; I suspect because it just straight-up uses a Super Game Boy ROM to work. I realize this is a big ask, but I was expecting a solution that just reads the SGB pallet info off the cart and applies it through whatever means, rather than just reappropriating someone else's code. I know a lot of SGB stuff runs into weird legal trouble because of stuff having to do with the borders and how legally you can emulate hardware but not reproduce art assets but like... just don't use the borders then. I don't need the image to take up less space on a handheld. It's frustrating.
 

Sarge

hardcore retro gamin'
Yeah, ideally you'd have the SGB features without the border, because it makes them so tiny. It's why I don't touch the SGB core. And it's probably that the core is just a port of the MiSTer core, so not much has been done under the hood to add a borderless option and whatnot.
 

Kazin

did i do all of that?
(he/him)
Huh, I was actually able to get a transparent orange one, I didn't think I'd get through. Welp, I guess I'm getting one of these now

(also, for $20 shipping, it should be next goddamn day delivery, sheesh)
 

ShakeWell

Slam Master
(he, etc.)
I was going to try this morning, but my wife was in the ICU so I wasn't really thinking about it. (She had a bad allergic reaction, she's fine and discharged now.)
 

Phantoon

I cuss you bad
Huh, I was actually able to get a transparent orange one, I didn't think I'd get through. Welp, I guess I'm getting one of these now

(also, for $20 shipping, it should be next goddamn day delivery, sheesh)
You should try living in the UK and ordering one, the shipping fee is "a kidney"
I was going to try this morning, but my wife was in the ICU so I wasn't really thinking about it. (She had a bad allergic reaction, she's fine and discharged now.)
Glad to hear she's ok
 

Kazin

did i do all of that?
(he/him)
My Analogue Pocket came today. Thoughts:

The screen looks great. Buttons feel alright, though as others have noted, using the L and R triggers with a cartridge inserted is a miserable experience. I can see getting finger pain pretty quickly while using L and R with actual cartridges. Without a cartridge, it's comfortable - once you get everything setup to play roms (which is pretty easy, there's a program out there that sets pretty much everything up for you, you just have to add roms. Oddly, the system shipped with 1.0 firmware, which required me to update to 1.1 to have it be able to run roms), it's a comfortable handheld. It's heavier than I thought it'd be - not in a bad way, it feels good. I do wish the start and select buttons were bigger, though they're not mushy and work well, like all the other buttons.

Playing on a cartridge is exactly like playing on actual Nintendo hardware - I've been soft resetting to try to get a shiny Bulbasaur in Leaf Green, and it works just like on GBA, no boot up screen or anything when you press start+select+A+B. On the newest firmware, when you select Play Cartridge on the main OS, it takes you to like a summary screen, which tells you what cartridge you're playing, which is neat, I suppose, but I wish I could select Play Cartridge and have it boot right into the game. There may be a way to set it to do so, I just haven't messed with that yet.

Emulation using the community developed cores seem pretty good, though I haven't gotten PC Engine CD to work yet, though that's a new thing and I haven't delved too deep into it yet. I hope they get some quality of life features the regular OS has into the jailbreak stuff - I'd like to be able to cycle Gameboy palettes in game, for example. Still, being able to play Super Gameboy games using the jailbreak stuff is great - Donkey Kong looks and runs great this way.

It came 75% charged, and after maybe an hour of messing around with it on 75% brightness, it dropped to 60%, though I was running OS updates and swapping quickly between emulated systems and whatnot, so who knows how accurate all that is to what actually sitting down and playing a game for a while affects the battery.

Overall: so far, I like it, and don't feel disappointed in my purchase (shipping was too expensive, and I'm in the continental US ffs, so I apparently had the cheapest option). The clear orange is nice, I'm glad I went with it.
 

Sarge

hardcore retro gamin'
How's the d-pad feel? I have one of the Group B models (black), and while I didn't love the d-pad (and still don't), it's gotten better over time as I've broken it in.

The PC Engine CD core isn't in a good state right now - it really needs some TLC, and Mazamars has acknowledged as such. Much of the issues stem from incorrect reading of audio tracks (half-second from other tracks, etc.), as well as occasionally hitting data tracks resulting in hideous static (Spriggan Mark 2, for instance). And it's very picky about the format as well, and often won't boot games at all unless they're prepared in a very specific way, and even that is no guarantee. Hopefully he'll get a chance to roll back around to it soon!

The screen is absolutely the highlight, and I'm looking forward to screen filters finally making it into OpenFPGA. Hopefully that will be part of the announcement tomorrow!
 

Kazin

did i do all of that?
(he/him)
Oh, there's an announcement tomorrow? That's cool. Is it from Analogue itself, or some of the independent FPGA devs?

D-pad feels okay to me - it passes the Link's Awakening test with flying colors (in that Link moves diagonally without trouble, something that plagues aftermarket Gameboy/GBC/GBA d-pads), though it feels slightly too large for me overall, but that's probably just because I've been playing a lot of GBA and GCN this year lol.

I was unable to figure out how to get PC Engine CD stuff to even show up in the menu, which might mean I haven't downloaded an extra core for it or something, dunno. If the experience isn't great, I'm not too worried about it anyway. I sure wish the NES core that actually played FDS games allowed square pixels and filled the whole screen like the other core does - or that the core that does fill the screen allowed FDS games. Kinda annoying to swap between them. I wish I could set a folder to run one core or something like that all the time, that'd be nice. Ah well. I have other ways to play Kaettekita Mario Bros haha
 

Sarge

hardcore retro gamin'
I do wonder if they've made any changes along the way. I think I have the opposite problem - I think it's a bit too small, and wish it rocked more. But it's not as stiff and clicky in diagonals as it was, so that's a good sign for the future.

There's a lot of weird setup with JSONs and stuff to get those games working, too. Probably the easiest way to get it running is to use something like Pocket Updater to automatically grab the cores and attempt to generate the proper JSONs without doing it manually. 0.1.7 has some audio delay tweaking that you can do that alleviates problems, but I also heard it has some other issues, so I stayed on 0.1.6. But yeah, not in the best state right now, although some games work just fine.
 

Kazin

did i do all of that?
(he/him)
Too small?! I'm with you on it needing to rock more, though it feels enormous to me haha.

I don't even know what a JSON is, which is mainly me being way behind the times, and being almost completely unfamiliar with FPGAs in general. I don't really understand why you can't just drag and drop games and have them just work so long as you have the BIOS like with emulators, but I assume it's because these aren't emulators.
 

RT-55J

not a frog
(He/Him + RT/artee)
Emulation of CD based systems is screwy even on PC for reasons that I don't understand.

Like, I would just expect CD games to be distributed as a single disk image, but there's all this .bin/.cue nonsense that makes me go ??? (I sure there's a simple explanation that I just haven't read)
 

Sarge

hardcore retro gamin'
Haha, I wonder if it would be better either smaller (the whole thumb tip could easily hit directions - I'm pretty high on the GBA pad, and the GC d-pad gets way too much flak) or larger (like the Vita pad, which I consider fantastic).

The fastest way I'd describe BIN/CUE is that the CUE file provides an index into the BIN file. The BIN is just the raw, binary data, but with the way CDs store data by tracks, you have to know where to index into the BIN to start and stop each track. For stuff that only has one track, there's really no difference between using a BIN or ISO by itself - a lot of PC games after the redbook audio era are like this.
 

Tegan

𝑬𝑿▰▰▰▰▰▱▱▱
(She/Her)
Playing on a cartridge is exactly like playing on actual Nintendo hardware - I've been soft resetting to try to get a shiny Bulbasaur in Leaf Green, and it works just like on GBA, no boot up screen or anything when you press start+select+A+B.
hey just real quick you know it has save states right
 

Kazin

did i do all of that?
(he/him)
hey just real quick you know it has save states right
Yeah, but I wasn't sure if that would actually generate a shiny. It did result in different natures, which made me think it'd allow a shiny if I got lucky... But the time saved wasn't huge, and I didn't want to risk it lol
 
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