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WildcatJF

Let's Pock (Art @szk_tencho)
(he / his / him)
Side Pocket in the SNES is surprisingly good, actually (I spent like an hour goofing with it today). Burgertime Deluxe is fan-fucking-tastic and the best game in the series by a long shot.
 

muteKi

Geno Cidecity
Dream Land 2 without Super GB coloration feels like a crime to me, and I realize that this is an insane thing to think but I do think it. I am not lying here, this feels akin to criterion releasing a cut of a film that was actually a handcam recording from a theater
 

SpoonyBard

Threat Rhyme
(He/Him)
The lack of Super GB support in the virtual console and equivalents is really unfortunate. With the 3DS I could have bought technical limitations, perhaps, with the SNES architecture needing to play a role but I just don't see how that could continue to be a hurdle. KDL2 is really one of the games that just looked better for it.

I guess, though, there are just too few titles that DO make full use of it for them to go through the trouble to implement it. So, again, it's unfortunate.
 

muteKi

Geno Cidecity
It continues to be totally baffling, tbqh. Like, I was legit shocked they didn't do it even as a one-off thing for DK94 when it hit 3DS.

At least with DK94 running in SGB mode you'd need to include SNES sound hardware emulation to get those 'help' sounds unless you messed with the ROM. I would believe the Switch is up for managing this but not the 3DS, and can mostly understand why they didn't bother.
 

Becksworth

Aging Hipster Dragon Dad
Yeah, you would have simultaneously emulate the SNES and the Gameboy, a BIOS that interfaces between the two, and then the game in question*. I think even the retroarch implementations of Super Gameboy titles were incomplete last I checked (Like they got color data and the border for DK 94, but still the helps were still wrong).

Edit: *That or a specific Super Gameboy emulator designed to read Super Gameboy roms and interpret them into a SNES like environment. Either scenario is probably more resources than Nintendo willing to allocate here.
 
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lincolnic

can stop, will stop
(he/him)
For what it's worth, there's a standalone openFPGA Super Gameboy core for the Analog Pocket, but I know hardware emulation is a very different animal from software. Still, it's possible!
 

LBD_Nytetrayn

..and his little cat, too
(He/him)
Dream Land 2 without Super GB coloration feels like a crime to me, and I realize that this is an insane thing to think but I do think it. I am not lying here, this feels akin to criterion releasing a cut of a film that was actually a handcam recording from a theater
On the contrary, this is a perfectly logical and rational way to think.

At least where DK'94 is concerned. Can't speak to the rest.
You can change to the GBC color palette in settings though.
Not even remotely the same.
 

Phantoon

I cuss you bad
For what it's worth, there's a standalone openFPGA Super Gameboy core for the Analog Pocket, but I know hardware emulation is a very different animal from software. Still, it's possible!
There's one on the MiSTer too, I'm willing to bet it's where the Pocket core came from
 

lincolnic

can stop, will stop
(he/him)
There's one on the MiSTer too, I'm willing to bet it's where the Pocket core came from
It's possible! The Pocket core came from the person widely believed to be Kevtris, so there's an equal chance that it's original work, but a bunch of the Pocket cores have been ported from MiSTer.
 
Per people digging on Twitter, the reason there's no SGB support at the moment seems tied to save state compatibility. No matter what color filter/mode you choose on Switch Online, the game is playing on a Game Boy Color emulator that simply disables certain things based on your options. This ensures save state combability between the games running on GB/GB Pocket/GBC. Folks do think it should be technically possible to have the SGB borders/features show up in a GBC emulator, but Nintendo obviously hasn't enabled that yet.
 

Vaeran

(GRUNTING)
(he/him)
This looks great. I worried a bit that any new systems they added would overcomplicate BotW's simple elegance, but they all seem well-considered and fit in well with what came before. Link's Awakening-style MacGyvered bomb arrows are back, baby!

My hype for this game is giga-maximum.
 

muteKi

Geno Cidecity
I was just thinking the other day how the world is ready for a new Nuts n Bolts style platformery actiony game. I forget what the context was, but I can see that I had good reason to be confident in my conclusion.
 

MrBlarney

(he / him)
As if I wasn't outed as a gigantic nerd already from my years on the internet, but I like the fact that Link's coordinates are given on the mini-map: not just X- and Y-position, but also Z-height. They'll probably go negative too, with the teased/rumored underground sections of the game. That might make it easier for sharing of information, when you can provide much more specific coordinates than solely pins on an interactive online map.

Anyways. The Fuse ability seems pretty neat, seems like there's a lot of fun to be had there. Hopefully it should make the fact that items still break more exciting for folks that were against the durability mechanics in the first place by encouraging players to make (and break) more toys for them to play with. I'm not quite as sold on the Ultrahand ability, it feels like a lot of busywork for building devices that you might only use for a fairly short time. However, there might be some interesting puzzles built around the ability. And of course the speedrunning community will probably find some crazy ways of breaking the game wide open with it in the months and years following the game's release -- there's also a lot of creative potential there.
 

ArugulaZ

Fearful asymmetry
Why is it so hard to make the Switch wake up from a button press on a wireless controller, anyway? It's just straight up irritating. None of the third party controllers want to do this, either. Come on, Nintendo, Microsoft mastered this YEARS ago with the Xbox 360.
 

Violentvixen

(She/Her)
Huh, I've never had an issue with double-pressing home to wake up. It took me a hell of a long time to learn that's how it worked though, for quite a while I just thought it wasn't an option at all.
 

4-So

Spicy
I've never had an issue waking the Switch up wth the Pro controller. I just hit the home button.

If I don't use the controller for a while and it's completely dead, I have to re-sync it after charging it back up. Even if it's charged, the buttons just cause blinking and do nothing until a re-sync happens. But a charged controller? I just hit the Home button and the Switch wakes up.
 
Botw2 looks awesome. I was kind of lukewarm on the idea of it up until seeing this footage. The new ideas seem sort of overwhelming to me now, but I'm sure I'll get acclimated. I hope the main map isn't too similar to the first game.
 

Paul le Fou

24/7 lofi hip hop man to study/relax to
(He)
Wait, I thought you had to hold the Home button. You just press it to wake the Switch up??

I do find that it can be finnicky, but generally reliable.
 

Daikaiju

Rated Ages 6+
(He, Him)
Y'all think sky islands will replace shrines in BotW2?
Dunno. But I feel for everyone who grinded out the Master Sword power-up in BotW's DLC. Reminds me of MML2 which started with Roll selling all your gear from MML1.
Dear Shining Laser, I hardly knew you...
 

LBD_Nytetrayn

..and his little cat, too
(He/him)
I press the Home button. Sometimes it wakes up, sometimes it doesn't. I'd say it's near enough to 50/50 on that front.

In the latter cases, I'll press it again, and that usually does the trick. Don't know what's wrong on those first times...
 

Daikaiju

Rated Ages 6+
(He, Him)
I'm worried that the Sky Islands (Skylands) that they showed didn't seem particularly substantial, but I think they're just saving the good stuff.

Did anyone else watch the video and find themselves slightly annoyed with the fact that Aonuma wasn't just mashing A constantly and picking up every little thing? That's not how you play Zelda!
I dunno, My inventory was teetering on capacity a lot towards endgame. I stopped reflexively grabbing everything.

Also he's making the game. If anyone knows what to grab and what to leave, it'd be Aonuma. What irked me was that uneven looking solder material. Had an urge to sand down the excess.
 
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