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It actually is haha. The SD reader on the Switch 1 is something like 10x slower than for an express SD that the Switch 2 is asking for. Even if they upgraded things, the best of the older types of SD cards are a good 3-4x slower than Express ones.It's crazy to me that it has to be a specific type of micro SD card. Read speeds aren't that slow for non-express ones, jeez.
The problem being that games are being designed around that faster read speed and they'll break if they can't load stuff in in time.They should still be useable, though. Like recommend the faster ones, but let me use the "slower" ones (I still maintain they're pretty fast, though. People tolerated disc-reading speeds for decades! Any micro sd card is faster than that!).
This isn't about 30fps vs 120fps. And this also isn't about accepting a 4s load time vs a 1s load time. You'd see slower read speeds impact just about every single aspect of the game in ways that would be hard for even the most casual of gamers to stomach.3-4 times regular micro sd card read speed is still so marginal, I feel like they should still just target that speed, but then I also don't understand the weirdos who insist 30 fps is unplayable, so I guess I'm just turbo old.
I'm not super bothered by this. At least, not yet. If there are memory card shortages like, 6mo from now still, then we'll consider paddlin' them.They have the officially branded Samsung microSD express cards and I see those everywhere with Mario's smiling face, but only 256 GB. They just...didn't make an official one for anything higher than that. The pains of early adopting, alas.
I know it isn't about 30fps vs 120fps, that was just another example of a particular bugbear I have with the state of the industry. And I've long lamented the graphic fidelity increases seemingly required for gamers to be satisfied! I played the Oblivion remaster at ultra low settings on my Steam Deck, which for many people was an experience they found "unplayable" and "ugly" but for which I was very pleased! I guess I just think people need to lower their standards. I don't need the level of graphical fidelity people seem to want these days, even beyond fps.This isn't about 30fps vs 120fps. And this also isn't about accepting a 4s load time vs a 1s load time. You'd see slower read speeds impact just about every single aspect of the game in ways that would be hard for even the most casual of gamers to stomach.
Consider this -- for most games these days, things that are not currently in view of the camera are not actually actively loaded into memory. This is a system-resource conservation thing. It allows for more complex geometry and textures than if you loaded literally everything. If you had to design your games like that, you'd see the fidelity of modern games suddenly revert back to PS3/360 era models and textures. Modern games then actively load textures and models as they are needed for on-screen input. So when you turn the camera, the game is actively loading things as they enter view. This way of doing things can only work if your read speeds are fast enough to keep up with demand.
Nearly all modern games are now being designed with m.2 SSD speeds in mind for loading. It's been a big hurdle and why a lot of the nicer, fancier games either never got ports to Switch1, or the ones that did were so incredibly compromised that they were essentially unplayable. If the Switch2 didn't have standards for which type of SD cards they'd allow, either models and textures would have to be simplified to the point where they'd look ugly and people would question why they're buying brand new $500 hardware, or you'd see unprecedented levels pop-in the likes of which would drive anyone insane.
I don't personally disagree too much, but really good looking games are wonderful experiences in their own. And everyone games for their own reasons/has their own preferences that are just as valid as ours. Also, if you don't need better graphics at all, then you're kinda also not the target demo for brand new consoles either. Since that's kind of the entire point of new consoles. Otherwise, keep going with what isn't broken.I guess I just think people need to lower their standards. I don't need the level of graphical fidelity people seem to want these days, even beyond fps.
Switch onboard only has 256GB, and I'm sure a decent amount of that is reserved for the OS. So it makes sense that you'd run out if you did a full transfer.It's full! I wasn't able to transfer over all my old games, even though I had a 256GB micro SD on the old Switch.
The prices people seem shell-shocked by are like, officially licensed/branded ones. Which are always going to have a premium price for no reason. Walmart's generic brand (ONN -- which by all accounts seems perfectly fine/usable) has 512GB cards that cost less than the official 256GB ones already, and they have 1TB ones as well. A little patience and we'll be in a place where all of this is very affordable.Prices on the cards will go down over time
Nah, what Microsoft does regarding their storage solutions is probably the most anti-consumer thing in the industry. You really shouldn't want other companies to do what they do. The only thing worse than what MS does is if you just did what Apple does instead where you can't upgrade at all.Might have been nice if they'd followed Xbox on this one.
You can add the proprietary storage that newer games require, and/or plug in an external hard drive.
I've really been enjoying Mario Kart World. I'm also not very good at Mario Kart World past 50cc, ah well.
They've been doing that for three straight generations at this point. PS3, PS4, and PS5 all let you install your own off-the-shelf HDDs/SSDs. Sony makes a lot of choices but their hardware decisions have been relatively spot-on/consumer friendly for a while now.Sony actually got that right this generation - just buy a bog-standard M.2 SSD that hits the right speeds, and you're good to go.
what i've heard is that currently people making full game carts exclusive to ns2 (as opposed to forward compatible ns carts) are required to to use 64gb carts which cost $16 per unit to the game publisher and is why so many cartridges are slated to just be keys. which kind of makes it sound like there's a chance of an adoption rate paradox...like the sd cards, the price should come down as the technological part becomes more widely used, but that might not happen if everybody else just agrees that it's not worth the risk to buy in. (i did see someone at xseed cite customer feedback as the reason they decided to go for full cartridges for rune factory, which i think is the only game aside from mkw currently releasing on one?)Nintendo pays every yen of the cost of cartridge manufacturing, which isn't cheap, so they're highly motivated to keep the sizes down. Everybody else offloads that cost to the consumer.
Yeah, on the console side that's true, it's the handheld side that has me a little salty. Pro Duos were expensive, but not nearly as bad as those Vita cards. And what's worse is the larger the capacity, the greater chance it would fail. I've got a 16GB card that went belly up, but I think the 8GB is still ticking. Not that I use either anymore - I got an SD2Vita and hacked both my Vita and PSTV and never looked back. (I also used those dual-card PhotoFast adapters on the PSP.)They've been doing that for three straight generations at this point. PS3, PS4, and PS5 all let you install your own off-the-shelf HDDs/SSDs. Sony makes a lot of choices but their hardware decisions have been relatively spot-on/consumer friendly for a while now.
Nintendo's decision to go with SD cards for the Switch/Switch 2 has been almost as good. Literally the only problem right now is that SD Express cards are so bleeding edge that there's a supply shortage. Nobody will remember or care in just a few months once supply and production increases to meet demand. And going with an open standard sure beats the fuck out of other portable consoles (The PSP/Vita and their proprietary Memory Sticks say hi.)