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4-So

Spicy
I had completely forgotten the GC controller had analog shoulder buttons.

I'm curious about Wind Waker, and when/if we see Star Fox Adventures and SW: Rogue Leader, but the GC was largely a nothingburger for me so I'm not as interested in it. I'd have preferred Dreamcast on NSO but what can you do.
 
Today I learned only about 20 of the 650+ GameCube games actually utilized the analog part of the analog triggers in some capacity.
I feel like that’s probably more than the number of PS2 games that took advantage of the analog face buttons.

Which btw is one of the bigger reasons why every version of MGS3 is inferior to the PS2 versions.
 

4-So

Spicy
Interesting video I came across about what the Switch 2 seems to be doing for Switch 1 games (translation layer, not emulation.)

 

4-So

Spicy
$70 for Breath, $80 for Tears. The "Switch 2 Edition" of these games is simply the Switch 1 version + Upgrade pack. Those upgrade packs are $10 a piece if you already own the games, or they are free if you have NSO + Expansion Pack. The DLC for Breath of the Wild is not included; "Switch 2 Edition" doesn't mean complete edition or definitive edition. So...yeah, $90 if for some reason you don't already have Breath AND you have a Switch 2 AND you want the DLC.
 
$70 for Breath, $80 for Tears. The "Switch 2 Edition" of these games is simply the Switch 1 version + Upgrade pack. Those upgrade packs are $10 a piece if you already own the games, or they are free if you have NSO + Expansion Pack. The DLC for Breath of the Wild is not included; "Switch 2 Edition" doesn't mean complete edition or definitive edition. So...yeah, $90 if for some reason you don't already have Breath AND you have a Switch 2 AND you want the DLC.

I was a WiiU man for BotW, but I'm gonna find a used/cheap Switch copy and take advantage of the NSO upgrade.

You could also do the 2 for $100 voucher while those are still a thing.
 

muteKi

Geno Cidecity
Interesting video I came across about what the Switch 2 seems to be doing for Switch 1 games (translation layer, not emulation.)


I mean I'd, at least in the most general terms, consider a translation layer to be emulation, but for specific pieces of hardware rather than an entire system bus. It's getting into somewhat pedantic edge case territory. dgVoodoo and nGlide may not be emulators per se, but because they translate API calls (the glide api for graphics rendering) intended for specific hardware (3dfx's voodoo graphics cards) I think it's fair to treat them as a sort of high-level emulation.

It's probably most accurate to think of it in terms of hardware virtualization -- the CPUs are, from what I've gathered, compatible, but the hardware around it isn't, most specifically the GPU on the device. Even a low-level virtualization tool like Proxmox that allows for passthrough of hardware like storage and graphics cards to a virtual machine still has to have some component emulation available, to manage things like virtual disk drives or networking interfaces, though once the resources are allocated the emulation tends to be very high-level.
 
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