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Having some fun with the Jaws release. If you don't find NES Jaws oddly enjoyable and satisfying to play, then this doesn't change anything for you. But if you're a freak like me and find something engaging about the simplicity of the gameplay loop, it gives you more reasons to keep playing it longer.

Changes include
  • The game has four chapters, each one based off one of the Jaws films.
  • You can now see the enemy encounters on the world map instead of just randomly hitting them. They look like the enemy shadows from Zelda II: Adventure of Link and also give you some idea of the type of enemies you'll face if you collide with them.
  • The core gameplay loop has been extended. Instead of just going back and forth between two ports and getting upgrades, you collect money (from killing enemies and collecting shells) and complete quests and use that to upgrade your Power / Speed / Energy at stores or get fancy upgrades like rapid fire. The prices go up at each level.
  • Each chapter has different buildings in the port that match up to the plot of the film. These locations are just navigated through text-based menus so it's not something you can really explore, but it is neat.
  • For example, the first port has three locations you can visit now Beach Cafe, Hunter's Stand, and Oceanographer's Boat
  • The Hunter (i.e. Quint) and the Oceanographer (i.e. Hooper) can sell /give you upgrades to your equipment. At first they just want normal shells, but then they'll give you specific missions like seek out the weird jellyfish, have 2 encounters with the shark, find this piece of equipment dropped in the ocean etc. They will continue to give you new upgrades and buff your stuff if you fulfill the missions. Everything ties into the films, so at the end of Chapter 1 you get an exploding tank and use that to kill Jaws instead of ramming him with your boat.
  • There are upgraded enemies now besides Jaws. They're just suped up versions of the existing enemies, but they have bigger lifebars, move faster, have erratic patterns, etc. If you manage to kill them you often can get upgrades as mentioned above.
  • The final boss battle now has targeting stuff and noises to let you know when to attack Jaws.
  • Each chapter resets all your stats and equipment and also makes the enemies stronger (you get palette swaps like gray Jellyfish that are Level 2 and so on). You do start with some cash at the beginning so you can bump up a few stats before venturing forth into the water.
That's a lot to write about a 2026 expansion of NES Jaws, but something like this doesn't come along too often as a major release and not just a ROM hack patch. As said, if you never liked any part of NES Jaws, this isn't anything that would change your mind. I'm really intrigued by this whole thing and the release in general, I'd definitely like to see Friday the 13th and some other games get similar treatment.
 
I had no idea. That's neat! My brother and I used to rent Jaws back in the day. Always a fun time, something quite charming about it. I shall have a further gander at this.
 
Seems like everyone is talking about this except for the people selling it. I haven't even found a trailer.

I'd definitely like to see Friday the 13th and some other games get similar treatment.
So much this.

Always hoped that maybe WayForward or someone would do a remake, but this sounds about as good.
 
At some point 10-15 years ago, I bought a copy of NES Jaws as a birthday present for my best friend since it was one of his favorite movies. We were both astounded to discover it was actually pretty fun. Today, I'm equally astounded to learn that this exists and I love that it does.
 
The NES Jaws was published by LJN, but produced by Atlus, which contracted Westone to actually develop the game.

Atlus actually developed a number of early LJN games (see also Gotcha! The Sport!, The Karate Kid, Major League Baseball, the first T&C Surf Designs game, Friday the 13th, NFL) before LJN got bought up by Acclaim.
 
If this gets us a remade Friday the 13th I’ll be delighted. That game rules, despite its quirks.

Beat it twice last night and then we glitched it to give Jason 256 health on day one to see how long we could survive. Not that long it turns out.
 
I beat the Jaws Enhanced Edition last night but I made liberal use of the rewind feature in level 4. The game gives you rankings and secret passwords based on how quickly you can complete it, I will definitely try to optimize my strategy more next time and not using any rewind stuff. Jeremy Parish is listed in the credits as one of the folks behind the enhanced game design, not surprising.

The fourth and final chapter (Jaws: The Revenge) is hard as hell. By that point in the game, the regular sharks and other critters are highly aggressive and can wipe you out with a single hit. Getting the submersible and speed level-ups ASAP are essential to even survive an encounter against Jaws.
 
I’m actually impressed with how the Virtual Boy games look on Switch 2 using the VB headset thing. I played it OG style - laying down with the big dumb headset laying on my face, hurting my nose - and it is sharp. I can see pixels sharper than even on original hardware. I don’t know if I prefer it, yet, but it is a pretty dang good approximation of using an actual Virtual Boy, which is wild - even down to the literal pain using it! Lmao. I haven’t even tried my OLED Switch 1 yet. The 3D looks good, though I only played the first level of Wario and a couple rounds of Galactic Pinball so far.

I still see no reason why they can’t let you play fullscreen without the headset. You can play it with both eyes on screen, handheld, but it’s very small. Ah well.

I would like a VB controller rather than having to use Joycons.
 
I'm glad it works at least without some sort of locking it down. You were right, thankfully! I still don't want to buy a piece of cardboard for it, ha.
 
Someone needs to make a Switch mouse already
There are a few Switch 1 games that have mouse support. If you just plug in a USB mouse, it'll work as expected. I don't think there's an exhaustive list of them anywhere, but I know Tactics Ogre is an example. There are some that'll take a keyboard, too. Naturally this is mostly PC ports.

Games requiring the specific functionality of a Joycon 2 in mouse configuration (i.e. measuring rotation, not just translation) might not accept input from an ordinary USB mouse.
 
I probably should have at least tried mouse controls in Metroid Prime 4. Cool that some games support a mouse out the gate.
 
I still see no reason why they can’t let you play fullscreen without the headset. You can play it with both eyes on screen, handheld, but it’s very small. Ah well.
I'm glad it works at least without some sort of locking it down. You were right, thankfully! I still don't want to buy a piece of cardboard for it, ha.
Tried it out yesterday, also glad it's at least "playable" and they don't block it in portable, I managed to even play in 3D for a bit while crossing my eyes... but it's so small it's not really viable (Ran a couple of par 3-4 courses in golf with almost 20 hits on each, between me not knowing almost anything about the sport and not being able to read any text to know the wind or the club type 😅).
Yeah, they should allow it in full screen... and heck, even in 2D, we're already paying the subscription service, Nintendo! Still pissed they didn't do it in 3DS Virtual console.
 
Agreed. It would be a shockingly bad name for a commercial product.
Which was basically the point. 😹

I was going to say "Swouse", which is already kinda iffy, but knew that if I didn't account for the 2, someone would suggest it, so might as well get it out of the way.

(FWIW, I pronounced it as "swouze," like "mouse" with a z.)
 
“Will these games also be coming to the Game Boy Advance – Nintendo Classics collection?
These games are being offered as standalone software and are not planned for release as part of the Game Boy Advance – Nintendo Classics collection.

Why are you handling these classic games differently?
In celebration of 30 years of Pokémon, we thought it would be fun to return to the ultimate versions of the original Pokémon adventures in the Kanto region with these special releases.”

I know this is Nintendo and it's a business, I never doubted that they would charge heavily for old Pokemon games if they ever put them on Switch. But the PR explanation did make me laugh. No, it's not because of all the money it would make us or the way Pokemon ownership is shared between companies - it's because we thought it would be fun! I guess that means all the games currently on Nintendo Classics collection aren't fun enough to be available for individual sale.
 
I know this is Nintendo and it's a business, I never doubted that they would charge heavily for old Pokemon games if they ever put them on Switch. But the PR explanation did make me laugh. No, it's not because of all the money it would make us or the way Pokemon ownership is shared between companies - it's because we thought it would be fun! I guess that means all the games currently on Nintendo Classics collection aren't fun enough to be available for individual sale.

This is blatant Pokéganda!
 
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