Tato, I don't know if you have ever heard of this franchise, but Konami is also releasing this (in Japan):
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Just FYI, I just watched a YouTuber who got to preview Virtual Boy NSO, and he pulled the Switch 2 out and it continued to display things. It was displaying two images stretched to work better with the lenses, but it looked playable still.Yes, the Virtual Boy games will be playable without the paid accessories.
They will just have the two displays on screen just like I thought.
EDIT: Oh ffs that's based on a speculative reddit post lmao. Well, still, I think the rando redditor is right lol
THANK YOU. That is what I thought would happen, but everyone has been freaking out saying you need to drop $30-$100 to play Virtual Boy and I just thought no way that'd be the case. Not for the dang VB. If they don't require you to have the Gamecube NSO or N64 NSO controller to play those (much more popular) consoles, they'd be insane trying to do that with VB.Just FYI, I just watched a YouTuber who got to preview Virtual Boy NSO, and he pulled the Switch 2 out and it continued to display things. It was displaying two images stretched to work better with the lenses, but it looked playable still.
That is delightful and surprising, given that the modern Bomberman titles on Steam are priced such that only the 5 richest kings of Europe can afford them.I wonder what the Bomberman collection costs...
EDIT: Oh, sweet, $20. sold
Especially considering you can game share with people who don't even own it. That's cool!That is delightful and surprising, given that the modern Bomberman titles on Steam are priced such that only the 5 richest kings of Europe can afford them.
Just a heads up on this - the Switch 2 version, which has Game Share, is $25. I bought the Switch 1 version on accident and had to pay $5 to upgrade it.That is delightful and surprising, given that the modern Bomberman titles on Steam are priced such that only the 5 richest kings of Europe can afford them.
This is a little more doom and gloom than I feel, but I do think that if the Direct had been tagged as "updates on previous announcements and new ports" then I would feel just fine about it.This sums up my feelings about the Direct today.
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Nintendo Direct Was A Damning Display Of The State Of Switch 2
Without a single original big-name reveal, the Switch 2 feels like the home of the afterthoughtkotaku.com
Edited to add: maybe I would've been more excited if I didn't own any other consoles, but I do, so there wasn't really anything that caught my eye.
Ah, good to know. Still a pretty good price since you can share the cartridge. I don't think I understood that only the Switch 2 version had Gameshare, bummer. Since Clubhouse Games on the Switch 1 shared a cartridge I figured it would be the same sort of thing for this.Just a heads up on this - the Switch 2 version, which has Game Share, is $25. I bought the Switch 1 version on accident and had to pay $5 to upgrade it.
Ah, good to know. Still a pretty good price since you can share the cartridge. I don't think I understood that only the Switch 2 version had Gameshare, bummer. Since Clubhouse Games on the Switch 1 shared a cartridge I figured it would be the same sort of thing for this.
I mean, aren't the Partner Showcases always sort of... whatever? Seems weird to me to have the same expectations for them as a full first-party Direct. This didn't strike me as particularly different from previous Partner Showcases to me (stealth Culdcept reveal notwithstanding): a bunch of reels for games I'm broadly uninterested in, mostly consisting of ports or already-announced titles. Business as usual.
I concur. Partner Showcases have always been the "weakest" in terms of hype of the three Direct types Nintendo does, because it's essentially a place to catch smaller third party announcements and the occasional development partner collab with Nintendo that might not make a splash at a full scale Direct. That Kotaku article annoyed me as well because it is almost purposefully dodging that point to complain about other grievances (otherwise it wouldn't have tossed Metroid Prime 4 into it in such a disparaging way; the game sold well for a Metroid! You didn't like it, point made, move on).I mean, it was a Partner Showcase. It's where major 3rd Party announcements not exciting enough to compete with 1st party announcements for mindshare, but not small and quirky enough for an Indie Direct go. As a consequence they have consistently been some of the worst Directs.
Honestly, by Partner Showcase standards, that was a damn good one if you ask me.
Yeah, as a person who's owned a Switch (2) for less than a year, I was much more into the quirky weirdo games. I don't know one Nintendo Direct from another, outside of when they announce ahead of time that it'll be for first or third party stuff. So a presentation like this, which read to me as "here's a bunch of JRPGs and AAA games that will be better on other systems", was disappointing to me because I'm not really interested in either of those categories. Just a pretty resounding "meh" all around.It just changes the overall vibe from "look at these interesting quirky weirdo games on our platform that you might have missed elsewhere" to "look at these popular games you've already seen in a billion other places" and I vastly prefer the former.
I dunno, I feel like there was a LOT of discussion of how empty the eShop was and lack of other things when it came out.people sure as heck didn't seem to mind when Switch 1's first year was filled with announcements of things that could already be played on PS4.
But also people were really excited about the Switch having real portability compared to Wii U's make believe portability.I dunno, I feel like there was a LOT of discussion of how empty the eShop was and lack of other things when it came out.
Totes. For a while, it was basically the "Breath of the Wild machine".I dunno, I feel like there was a LOT of discussion of how empty the eShop was and lack of other things when it came out.