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gonna assume that since there's a cardboard headset option, that it'll be trivial* to jerry-rig a homemade solution (lenses permitting)
 
Not out of the question, considering the Virtual Boy NSO stuff apparently works with a Switch 1, someone should be able to theoretically download it to a hacked Switch. That said I'm assuming these will probably be better locked down than the Star Fox 2 rom was on the SNES Classic, which has "They can't log into a Linux machine remotely can they?" levels of security.
 
PSA for my fellow Olds.

"New" Disney Afternoon Collection drops for Switch/Switch 2 at the end of February. They added Goof Troop and Bonkers.

  • Goof Troop (SNES)
  • Bonkers (SNES)
  • DuckTales (NES)
  • DuckTales 2 (NES)
  • Chip 'n Dale Rescue Rangers (NES)
  • Chip 'n Dale Rescue Rangers 2 (NES)
  • TaleSpin (NES)
  • Darkwing Duck (NES)
 
Do these require the reproduction Virtual Boy headset to play?
I'm convinced this will not be the case. How would they enforce it? It's not like the Switch or Switch 2 can detect cardboard. I would be baffled if they forced people to pay money to pay for emulation of their worst selling system.
 
How funny that the Disney Afternoon Collection is finally coming to Switch after all this time. Oddly enough, it's Atari publishing it this time instead of Capcom, so it's actually a separate game from the other versions on other consoles. As in, only Switch/Switch 2 will get the extra Goof Troop and Bonkers games. I think that's a good bonus for having to wait so long.
 
I always assumed that there was some sort of chippy included with the cardboard version to ensure you could only play it via that. Neither are exactly going to be sporting anything crazy related to hardware, but it's probably not that expensive to include some sort of security key.
 
Whereas I'd been thinking there were maybe some lenses (even with the cardboard version) that would be needed to get the effect/focus right. If that's the case I'd expect some cheaper third-party knock-offs to pop up, but it wouldn't be the sort of thing you'd be likely to already have lying around the house to just let you play without buying anything.
 
Okay I suppose, but for Virtual Boy support? We're already paying the subscription fee, and of all the systems they're going to lock behind yet another additional cost, it's not, say, Gamecube or N64, it's the frickin Virtual Boy? That would be insane to me
 
The plastic headset is sold out on the USA shop for now, I wonder how many of the things they even made. I'm sure you'll be able to play it without buying anything, you might just have to finagle your own set-up or just close one of your eyes the whole time you play it. I'm surprised they didn't go for broke and make another controller for $100 bucks as well. I suppose the dual analog sticks can replicate how the OG controller worked for things like Teleroboxer.

I have my original Virtual Boy and a flash cart, but I still ended up getting the headset piece because of what a novelty this all is to me. Maybe in 20 years we will get a similar rollout for the Wii U gamepad or other failures
 
How funny that the Disney Afternoon Collection is finally coming to Switch after all this time. Oddly enough, it's Atari publishing it this time instead of Capcom, so it's actually a separate game from the other versions on other consoles. As in, only Switch/Switch 2 will get the extra Goof Troop and Bonkers games. I think that's a good bonus for having to wait so long.
I hope the bonus content comes to the other consoles.

Yeah, it sucks that Switch owners had to wait so long for no given reason, but still. Kind of a kick to the junk if you've already bought it, especially if you got it on another platform because it wasn't on Switch.
 
Since Atari is doing this and not Capcom, I'm pretty sure this is not retroactively happening for the original release.
 
Kind of a kick to the junk if you've already bought it, especially if you got it on another platform because it wasn't on Switch.

I am a big supporter of game purchases being "forever". The main reason I have a modern generation Xbox at all is that I can still boot up 360 purchases.

That said, the "original" Disney Afternoon Collection will be nine years old in April. It is as old as (worldwide release) Persona 5, which appeared on the Playstation 3, and has had something like seventeen different versions in the intervening years. The Disney Afternoon Collection is old enough to watch the Disney Afternoon every day after school, and form complicated opinions about characters on Gargoyles.

It is my personal opinion that asking consumers to buy the game "again" is reasonable.
 
It is my personal opinion that asking consumers to buy the game "again" is reasonable.

It's like Resident Evil 4.
They released it for darn near everything, and Capcom is probably going to continue releasing it for future consoles. Does buying it for one console mean you get other ports of it?

I re-bought it for Wii and the motion controls are super fun. But I never would have got to experience it without buying it again.
 
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When it comes to retro compilations these days, I'm very curious about how much license holders charge for various titles and how it varies. For instance, how much extra would it have cost to try and throw The Little Mermaid (NES) on to this compilation? Would Disney and Capcom charge more/less than Darkwing Duck? Additionally, how does stuff get mucked up when other developers get added to the mix? I know Mickey Mouscapade doesn't fit The Disney Afternoon aesthetic, but would it even be possible if they wanted it since Hudson developed it?

Limited Run does a lot of this stuff so I find it very interesting. They originally solicited The Jurassic Park Collection without any of the Sega Genesis games which got people in an uproar to the point where they got them. But they didn't get the Sega developed Stimpy's Invention for their new Ren & Stimpy Collection, sticking to the THQ stuff. The Digital Eclipse Lion King and Aladdin collection was originally released with only the Virgin Sega Genesis Aladdin, but then they added the Capcom version and The Jungle Book as DLC.

A lot of these bigger developers seem to have no interest in putting out collections of their licensed material, but I'm sure they still have an amount they want to be paid by Limited Run and others before they'd agree to have their games be part of these collections. I'm honestly amazed some of these games are getting releases at all so I'm not complaining. You can't play any Quintet games on a modern console but you can play Rocko's Modern Life and Nickelodeon's Guts. Weird world.
 
When it comes to retro compilations these days, I'm very curious about how much license holders charge for various titles and how it varies. For instance, how much extra would it have cost to try and throw The Little Mermaid (NES) on to this compilation? Would Disney and Capcom charge more/less than Darkwing Duck? Additionally, how does stuff get mucked up when other developers get added to the mix? I know Mickey Mouscapade doesn't fit The Disney Afternoon aesthetic, but would it even be possible if they wanted it since Hudson developed it?

My wife brought up Aladdin, but as cool as that and Little Mermaid would be, neither game is Disney Afternoon. Those were based on the movies.

And I think Mickey Mousecapade predates the Disney Afternoon itself.

I am a big supporter of game purchases being "forever". The main reason I have a modern generation Xbox at all is that I can still boot up 360 purchases.

That said, the "original" Disney Afternoon Collection will be nine years old in April. It is as old as (worldwide release) Persona 5, which appeared on the Playstation 3, and has had something like seventeen different versions in the intervening years. The Disney Afternoon Collection is old enough to watch the Disney Afternoon every day after school, and form complicated opinions about characters on Gargoyles.

It is my personal opinion that asking consumers to buy the game "again" is reasonable.

I guess I can't argue that point, I just remember the Disney Aladdin/Lion King thing getting an update after some time. Maybe not as much time, but still.

Update or re-release, I'd still rather be able to get it on a platform with a less jank-ass Dpad.
 
And The Little Mermaid had a TV show as well.

Pretty sure those were both Saturday mornings on CBS* but it happened.

* Fun fact: Bonkers started out on Raw Toonage which was also a CBS cartoon and it also had a cartoon featuring Marsupilami, whom I later learned was a Franco-Belgian character. Marsupilami later got his own cartoon on CBS which featured Schnookums & Meat and then they got their own short-lived syndicated show.
 
It was on both.

Starting at some point -- I forget when, I think it was sometime after Rescue Rangers, though I can't recall if TaleSpin was part of it -- there would be two runs of episodes of a new show concurrently: One was in the weekday Disney Afternoon block (the last one to go on), and the other was on ABC Saturday mornings (The Little Mermaid was on CBS though, and I believe predates TDA?).

What would happen then is that when these shows entered their second season, new episodes would air on ABC Saturday mornings, while the previous season's Saturday morning episodes were added to the weekday rotation as it got bumped up a slot. Then the show would usually leave ABC the following season, and the ABC second season episodes were added to the TDA rotation as the show got bumped up again.

They even had different intros (with ABC's running a bit longer and adding an extra verse), such as Darkwing Duck:

The Disney Afternoon:


ABC first season:


ABC second season:


And hey, in the spirit of this new release, here's Goof Troop, too:

TDA:


ABC:



(I'm not sure which one was first, but I think this was the order?)

Fun little thing, too: The return of Taurus Bulba in Darkwing Duck as a near-dead cyborg was first shown in the ABC run.
 
Yeah, even outside of Disney, some of the big ones included Teenage Mutant Ninja Turtles and The Real Ghostbusters. Shot up the episode/season count by a LOT.
 
Do they ever show MonolithSoft stuff at the partner showcase or is that kept for Legit FRFR Nintendo directs? I'm jonesin' over here for a Xenoblade Chronicles 2 patch or Switch 2 edition.
 
Nintendo owns MonolithSoft, so unless it's like partnering with Bandai-Namco for a Xenosaga remake probably not.
 
Biggest deals to me from the direct:
  • Super Bomberman Collection being released later today with what appears to be all the Famicom and Super Famicom titles.
  • Hamster is now doing Console Archives, so Virtual Console lives in a way. Ninja Gaiden 2 and Cool Boarders are the first releases but they showed off some other Famicom stuff. I'm definitely interested in what they put out here, the pricing, the emulation, etc.
 
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