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The Legend of Zelda Mega-Thread: A Collection of Links

There is a way to glitch your way into the Four Sword dungeon. If you die in it you’d need to redo the glitch again. Though I can’t remember off the top of my head how it worked.
 
I bet Issun would love it if you contributed to his Zelda Thunderdome by contributing 4 Zelda tracks you think are neat!

 
I think I'm almost done with Breath of the Wild. I don't know how much "necessary" material is left but I feel like it's time to finish. I got the Master Sword, the Four Guardian Beasts. I haven't found all the memories but I can't seem to find that artist who tells me were to look everywhere so I think I might just give up on those and head for the castle. Also, I'm going to be wrecked if I go there and I find out I'm only half-way done because of a Darkworld or something. I had a lot of fun but I feel ready to retire it. It's interesting how many missions and places you don't really NEED to find to win this game and I respect you can either keep exploring or just speed through it, if you want.
 
It wasn't until recently that I started looking at what features were added to the Switch 2 editions of Breath of the Wild and Tears of the Kingdom (besides the 60FPS and HDR, of course). The integration with the Switch mobile app is mostly fluff, but the Voice Memories feature is the kind of fun I'm into. Each game gets 150 invisible spots (located with a distance indicator) which, if you approach them while the app is open, causes it to play a little detail about the respective game's backstory, and more importantly, checks off an entry on a checklist. It's just what I wanted to motivate me to do even more aimless wandering through a Hyrule where I've already done almost everything there is to do.
 
Finished Breath of the Wild. Got a lot of stuff (though apparently not nearly all the Koroko seeds, which I never even used) but I didn't find all the Shrines (I got 79). I didn't get all the memories (I got 8 of 12), so I don't know how that effects the ending. Anyway, it was a lot of fun but I was feeling pretty finished with it so I'm glad I was able to finish the last boss without too much difficulty.
 
Koroko seeds, which I never even used
You.... never expanded you equipment inventory? This absolutely boggles my mind. I can't imagine playing all the way through BotW with default slots.

Not that I'm criticizing! I'm sitting here for years on a save file that has 99% of the shrines but still hasn't actually rolled the credits because my brain is a little broken that way.
 
Giant walking Daikon with maracas? He first appears on the road leading to Kakariko Village?
The_Legend_of_Zelda_Breath_of_the_Wild_Hestu.jpg
 
To be fair it’s not that hard to miss him initially if you take some different routes. And he pops around to a few places before settling in the forest. I think I actually missed him once or twice on my playthrough before I got frustrated with equipment slots and looked him up, lol.
 
To be fair it’s not that hard to miss him initially if you take some different routes. And he pops around to a few places before settling in the forest. I think I actually missed him once or twice on my playthrough before I got frustrated with equipment slots and looked him up, lol.
I think he stays in the first spot until you interact with him once or twice.
 
At least you’ll know to look for Hestu in Tears of the Kingdom! It works the same way there, because it is essentially the same game, albeit with admittedly revolutionary building tech slapped on that people got tired of much sooner than Nintendo expected.
 
This whole business reminds of how I didn't find the turn in for those beans in Mario & Luigi : Partners in Time until right near the endgame.
 
There are so many cool and different ways to approach Breath of the Wild that giving people advice is fraught with peril, since they might be the sort of person who enjoys figuring it out without guidance, but they might instead be the kind of person who spends hours experiencing not merely frustration but genuine suffering due to their attempts to brute-force a solution to something they overlooked. I know some players who definitely needed to be told that there is a way to reach Goron City without ever catching fire and that they should slow down and make sure they find that way. But if you never found Hestu and had fun anyway, it's not anybody's place to tell you how to find Hestu.
 
There are so many cool and different ways to approach Breath of the Wild that giving people advice is fraught with peril, since they might be the sort of person who enjoys figuring it out without guidance, but they might instead be the kind of person who spends hours experiencing not merely frustration but genuine suffering due to their attempts to brute-force a solution to something they overlooked. I know some players who definitely needed to be told that there is a way to reach Goron City without ever catching fire and that they should slow down and make sure they find that way. But if you never found Hestu and had fun anyway, it's not anybody's place to tell you how to find Hestu.
To be clear, I'm not denigrating his path, just amazed. Hetsu is initially placed in such a way that the devs did everything within the game's parameters short of "GO FIND THIS GUY" to guide players to him at least once.
 
I strongly feel you need to see his dance and least once.

And I am also shocked that you played without expanding your inventory. That just sounds hard and a lot less fun!
 
19.
Link
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106 Points, 5 Lists, #9 Nataeryn
Source: The Legend of Zelda
Traveler-Type: Got to Make It Right
Method of Transport: Music, uh… masks?


Link is the protagonist(s) of the Legend of Zelda video game series (with some notable exceptions). A Hylian (a human-elf-ish dude), he often finds himself tasked with the overwhelming mission to save the kingdom of Hyrule from Ganon (or a variation thereof), who is usually in the form of a wizard, a monster or both and threatens the world by trying to collect the Tri-Force, an object of power separated into several pieces. Link does this by collecting items and weapons to help him on his journey, battling monsters and oftentimes rescuing the princess Zelda from Ganon (a character who is allowed more agency as the games goes on. Interestingly, within the world of the game is a sprawling timeline of canons and within many Link, Zelda and Ganon are recurring figures locked in a war where they are reborn in various ways in a cycle of conflict.


So why is Link here? Well, the series was always popular but the series hit a beloved milestone with The Ocarina of Time, a game where to solve puzzles and traverse the world Link goes back and forth through time using a magic song played on his Ocarina. But it doesn’t stop there, as the following game, Majora’s Mask, involves Link stuck in a time loop in order to save the world from the moon crashing into the Earth. Time travel would become a recurring element, sometimes in major ways and sometimes in minor ones.

Link is one of those beloved silent protagonists but adding the time travel element does give the games more juice. In Ocarina of Time, Link goes from cute little guy to dashing hero, back and forth to save the world and it as is often the case with the core Nintendo franchises, this innovation really gives the franchise some inspired play more than simply making a 3D world.
He can be wrapped up with Link in general, if needs be.
I mean, I barely used shields and I didn't use bows a whole lot. I never ran out of space for clothes, meals or ingredients. My only issue was melee weapons and even then I could make due.
 
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Hetsu is initially placed in such a way that the devs did everything within the game's parameters short of "GO FIND THIS GUY" to guide players to him at least once.

They did indeed. And when I first played the game and the king gives you that initial direction to go seek out Impa, every bone in my body had me go "OKAY WE AIN'T GOING THAT WAY THEN" and instead of finding Hetsu I trawled around on the beach and in the jungle for hours and had a wonderful time.

Not trying to naysay you - just echo Bongo in that I'm one of the players who struck out to do my own thing and I love that the game lets you do that. I did my wandering in that starting shirt & leggings and I found a lynel before I found armor. I didn't know the game had a camera till after a whole dungeon. I was *three* dungeons into TOTK before I found auto-build. Could not have been happier.
 
I mean, I barely used shields and I didn't use bows a whole lot. I never ran out of space for clothes, meals or ingredients. My only issue was melee weapons and even then I could make due.

Could not have been happier.
This is good and I'm very glad you both had such a good time! I too love to wander away from where I'm told in games, my concern in this case really just was that it could dampen your enjoyment of the game. I'm happy to be wrong, but I loved carrying around my arsenal of stuff at all times.

But Johnny you still need to go find him and see his dumb dance before you can consider this game done.
 
I can see where not expanding your inventory might actually be the better way to play the game, forcing the player to adapt to situations as they come upon them. Yeah, I can definitely see a fuck-hoarding-YOLO vibe that would totally work, where resources are limited and a player must be more thoughful about what, when, and how they choose to engage any given situation.
 
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