Violentvixen
(She/Her)
Thanks all! This is all great to hear.
Welcome to Talking Time's third iteration! If you would like to register for an account, or have already registered but have not yet been confirmed, please read the following:
Once you have completed these steps, Moderation Staff will be able to get your account approved.
That's quite an achievement, there's been some incredible stuff in this seriesThis might be the best AA that has ever been made.
For the record, I agree. I'm still partial to the original trilogy for many reasons, but I really loved these two games (but especially the second). Even the music is memorable, which is something I feel the most recent games have been lacking!This might be the best AA that has ever been made.
(disclaimer: I'm currently on the last case of GAA1)That's quite an achievement, there's been some incredible stuff in this series
Same. Brain space has been bad lately, but I really wanna get back into it. Also, this thread today makes my heart glow. GAA pinnacle of the franchise, hope they give Shu more work.I haven't been in a puzzle/mystery solving brain place for a while so I took a break from the game but started it back up, excited to continue this.
I can get behind this. I know people liked Phoenix and wanted him back, and 5 and 6 had some really good moments with him, but having to split MC duties with at least two other deserving characters was a detriment to all three. Apollo getting sidelined in 5, and then Athena in 6 just felt bad because I wanted both to be a bigger part of the games and there just wasn't enough real room for either. Also, the writer for 5 and 6 was the same as the guy who did the Investigations games. He's a decent stand-in for Shu Takumi, but never could manage to make the twists as clever or engaging as Shu did.I think post-Apollo, the series becomes a bit diluted with the wide cast -- we've got three attorneys who all need their time in the spotlight, but let's not forget Blackquill and Edgeworth, who must appear in every game. The later games still hit some incredible highs (the final case of Spirit of Justice is wonderful, particularly Phoenix vs Apollo), but they do so in spite of their baggage.
GOATEDAll four of them however, are mere shadows cast by the gleaming moonbeams spilling from one Souseki Natsume
Isn't history enthralling?I kept thinking about the period that this game is set in around the turn of the century in 1900s London and I couldn't get the thought out of my head - the 1950s would be but a scant 50 years later and the revolutions in technology and cultural attitudes would leave this era unrecognizable. It struck me how incredibly recent all the 20th century's developments are. Then I thought about myself being born at the turn of the 21st century and something about it all gave me an odd sense of longing.
Sometimes? Maybe even most of the time? But a big part of this franchise and why it's so good is that it continually finds ways to subvert expectations and flip normal conventions on their head. It's literally why the games are called what they're called in Japanese.Maybe I'm misremembering older Ace Attorney games, but I feel like you go into the trials with one or two pieces of solid information, and those form the bedrock of unraveling everything until you show what really happened and by the time you've convinced the fact finder of what really happened, you have figured it all out yourself.