• Welcome to Talking Time's third iteration! If you would like to register for an account, or have already registered but have not yet been confirmed, please read the following:

    1. The CAPTCHA key's answer is "Percy"
    2. Once you've completed the registration process please email us from the email you used for registration at percyreghelper@gmail.com and include the username you used for registration

    Once you have completed these steps, Moderation Staff will be able to get your account approved.

The Fox Says OW OW STOP KILLING ME ALREADY: Tunic

MrBlarney

(he / him)
Well, yeah. The instruction manual is pretty clear about that. But I wanted to go for the A ending before finishing the manual up to get the B ending. I basically knew everything I needed for the latter as I was working on completing the former. I just didn't expect that the battle with The Heir would be such a big jump in difficulty over the other boss encounters, and I didn't want to turn on any assists since I felt I had enough skill to see me through.
 

Octopus Prime

Mysterious Contraption
(He/Him)
This is out on Switch now! Which is where I was waiting for it to show up!

There’s some slight graphical dithering when you play it on a TV and the frame rate, while steady, is lower, but it’s still aces and it’s portable and it’s fit in snugly with all my other Zelda’s in my Zelda’s folder.

I’m up to the first major boss and loving it!

Tunic? More like WOOHOOnic!
 

lincolnic

can stop, will stop
(he/him)
I'm playing this now too! On PS5 since I don't own a Switch. Having a great time so far, but I accidentally went into what was almost certainly the wrong area after beating the second boss last night. I found myself in the Quarry, which seemed to be where the game was leading me after opening the Sealed Temple, but then something in there reduced my health bar to the smallest possible amount and all I could do to fix it was die. It was not fun making a corpse run back in there to get my money, but it's done now and I'm going to explore somewhere else.
 

ArugulaZ

Fearful asymmetry
Yeah, you can't enter the miasma. Yet. (Alternately, you can turn on the accessibility mode and just go in there anyway.)
 

lincolnic

can stop, will stop
(he/him)
In my travels today I picked up a couple of ability cards, but they were blue-tinted instead of the tan the others have been so far. The blue-tinted ones don't seem to appear in my inventory at all. Is there a mechanic I'm missing here and I'll learn about it later, or did something go wrong?

Edited to add: I have the page of the manual that explains what most of the cards do, if that's helpful in answering my question.
 
Last edited:

ozacrot

Jogurt Joestar
(he/him)
I might be misremembering, but if I'm not, the blue ability cards come into play in the second half of the game.
 

ozacrot

Jogurt Joestar
(he/him)
I'm thinking specifically of when you go to the "dark world" - you lose all your upgrades until you unlock them in that one room. Aren't the blue ability cards how you get those back?
 

Dark Medusa

Diamond Crusader
(He/they)
My memory is also not perfect, but SPOILERS FOR NEAR ENDGAME no, you get your upgrades back by getting the dash in the Cathedral, and then go to each Hero's Shrine to pick up the stat-up item, which gives you back the stat they represent.
 

lincolnic

can stop, will stop
(he/him)
I think I was just mistaken. I was expecting them to also be blue in my inventory, but they're the same tan as all the others.
 

lincolnic

can stop, will stop
(he/him)
Beat this last night with the good ending. Overall I really liked it, though a few factors cooled me on the experience towards the end. I'm just gonna put everything below in spoiler text since it's impossible to talk about the game otherwise.

Okay, so the negative stuff first: I think the disparity in difficulty between the regular gameplay and the boss fights is way out of balance. I loved exploring the world and fighting against regular enemies felt great, but as soon as you enter a boss arena it's like you're playing a different game. It takes a couple of bosses to get to this point -- the Garden boss is fun and exciting to fight -- but generally the amount of damage that bosses can take and receive is absurdly overtuned. Siege Engine is probably the biggest offender here; even when you know how to play that fight it still takes way too long due to its gigantic health pool. I did like the Librarian fight, and the Scavenger Boss was almost fine (again, too much health), but overall this felt like a pretty glaring flaw.

There are also a couple of points where it feels like the game chooses to let difficulty come before fun, much to its detriment. The biggest offender for me has to be the Quarry. The health reduction mechanic, combined with the amount of time the game forces you to spend dealing with that mechanic while searching for the Scavenger Mask, feels awful. Not only are you forced to contend with powerful enemies, but you have to do it with your character more vulnerable than they've ever been, and the lack of a save point at the start of the area means you're subjected to an annoyingly long runback with every death. (I'm aware that there's a save point at the south end of the Quarry, but you have to fight through a ton of enemies and go past a health-sapping monolith to get there, which made me think I wasn't supposed to be going that way until I'd found the Mask.) A lot of other games will use an area like this to say "You shouldn't be here yet, go find the item that'll let you explore safely and then come back," but even when you're required to be in the Quarry, the Mask is absurdly far out of reach.

The other area that I felt was too hard to be fun was the gauntlet at the end of the Cathedral. It's just too punishing. I eventually had to look up a guide someone else wrote to get through it, and even that relied on having a few specific ability cards. Luckily I'd picked them up along the way, but if I hadn't it would've been so much worse.

I know there are accessibility options that could mitigate some/all of these issues, and I love that they exist, but I also want the game by default to feel fair. Most of the time it does! Some of the time it extremely doesn't.

Anyway, outside of those complaints the game was excellent. Exploration was a joy and the immersion was great. There are so many secrets -- maybe too many? It's astounding how much the game hides in plain sight. I got all the fairies, but I'm not smart enough to do all the secret treasures (I found a few) and the stuff beyond those. I had to look up a couple of Golden Path square solutions, and that wasn't satisfying, so I don't want to look up the rest of the treasures either. I'm just not that good at puzzles at the end of the day. But for the most part I really enjoyed my time with the game, and it left me wanting more. Maybe the Glyph Tower is pointing towards a sequel?
 

YangusKhan

does the Underpants Dance
(He/Him/His)
I started this game last Thursday and now I'm well on my on way to reaching the "good ending." I gotta admit, I was waiting and waiting for this game to "blow my mind" since that was all anyone ever says about it, and it was starting to feel like that would never come. Until I found That Page of the instruction manual and learned what the Holy Cross was. That was really cool and clever, but honestly up until that point I thought it was "just" a solid MetroidvaniaZeldaSouls.

Anyway, I still have to find 7 more faeries, and then figure out what the Golden Path manual page is even trying to tell me because so far I am mostly stumped on that one. Oh, I should also say that I never really had a problem with the combat in this game. Most boss fights took me 1 or 2 tries except for The Librarian and The Heir. If anything it feels like the sword should have just a bit more reach than it actually does, because there were so many instances where enemies would be just outside of my attack range and that was frustrating.
 

lincolnic

can stop, will stop
(he/him)
If anything it feels like the sword should have just a bit more reach than it actually does, because there were so many instances where enemies would be just outside of my attack range and that was frustrating.
I agree, either the sword should've had a little more range or a little less knockback.
 

lincolnic

can stop, will stop
(he/him)
I figured finding a second sword was going to address that.

Apparently not
According to the main dev, that's there to provide options for speedrunners. I learned this watching the recent GDQ run today! (Don't watch it until you finish the game.)
 

YangusKhan

does the Underpants Dance
(He/Him/His)
I achieved the good ending and felt like a goddamn genius doing it, so, good job game designers.
 

Paul le Fou

24/7 lofi hip hop man to study/relax to
(He)
I started playing this fox game! It is extremely Zeldy, particularly from the instruction booklet which is utterly charming. I'm only an hour and a half or so in; I still don't know what most of the items I have do, but I guess that's OK! I have the sword and shield now and I'm just dooting around exploring. I suppose next up is to follow some of these maps around to new areas.
 

Paul le Fou

24/7 lofi hip hop man to study/relax to
(He)
I finished playing this fox game!

Got the bad ending last night and picked up the last 3 pages to get the good ending today. Overall thoughts:

Incredibly clever, very well designed with a lot of forehead-slapping and mind-popping shortcuts and minor revelations. If you actually figure everything out yourself it makes you feel like a genius. Beyond that it's still a fun, extremely competent Zelda. Very good overall.

The boss combat was a bit tough, but mostly felt fair. I had some different solutions for things, it looks like; the Siege Engine boss was fucking terribly frustrating while I was trying to hit its back weak spot, but once I gave up and just hit it in the face I took it down immediately. I guess I always had enough attack, defense and healing to make it through bosses without feeling like stuff was overtuned. I solved one combat encounter, the pink fucker in the quarry as a ghost, before I had any of my hero stuff back except for stamina by turning my health pots to mana potions, not getting hit, and spamming the gun (one shot per potion since you only need *some* mana to cast it once). The zippy dash in particular made stuff feel a lot better. The final boss wasn't as hard for me as some of the others, or I suppose it was about equally as hard, and felt suitably challenging; I beat it just by the skin of my teeth and felt great.

There were a LOT of puzzles and they kinda hit all at once; when you figure them at or near the end it can be kinda overwhelming. I can't help but feel that dropping the Holy Cross truth on the player a bit earlier would have been better; as it is, it kinda turns into a new, separate puzzle game right when you're getting ready to wrap everything up. I suppose there's something to be said for that, but it's not how I would've done it. But damn, that reveal in and of itself, in its simplicity and complexity, I thought it was A+ game design. Similar for the revelation about, combining the wand and magic dagger for freeze beams, plus grappling to frozen enemies - There's a lot of "YOU CAN DO THAT?!?!?!" that hits you and they're all great moments.

I didn't find the Hourglass until the literal end of the game (while I was collecting Fairies for the last piece). I have no idea what it does. And did someone say there were 2 swords? I only ever found one! Also, apparently you can parry or something? I think I did it accidentally once and never managed to get it again.

Anyway. Good game. If you haven't played it and are reading this, you should try it, and try to go in as spoiler-free as possible. Don't click that spoiler box! Or any others! Go on, git!
 

MCBanjoMike

Sudden chomper
(He/him)
I just finished my 2nd playthrough of Tunic and it was a top-tier gaming experience. When I first played the game, last year at launch, I thought it was beautifully crafted, but too demanding of the player on every level. The combat wasn't quite tight enough to support the difficulty of boss fights, and the layers and layers of puzzles made my brain hurt. I got the bad ending and spent a few days exploring the world looking for secrets, but eventually got frustrated and gave up. I knew that my son was going to ask me to play it again somewhere down the line, so I decided to put the game down with some of its secrets left unsolved, figuring I'd push a little farther in the next time I played it.

Well that time finally came, and playing Tunic for a second time was, in my opinion, a better experience than playing it the first. Probably best to just put the rest of the post in spoiler text, since I'll be talking about all kinds of things:

First of all, knowing how the game systems worked made dealing with the combat and exploration a lot easier. I could use the holy cross to get extra money, bombs and upgrade items, ramping up the fox's power curve way faster than the first time I played. I got the shield BEFORE fighting the Siege Engine, and boy howdy did that make that fight easier. I knew roughly which ability cards to use and I wasn't stingy with bombs, since you just get more the more you use them! All of that combined to sand down the edges on the difficulty, making for a pretty smooth experience. Bosses still took a few tries, but nothing got too frustrating and I could focus on looking for secrets in the world.

The biggest aha moment came when I finally understood the principle behind the Golden Path. Once it clicked into place that each page of the manual had a part of the solution, I explained the concept to my son and he got super motivated to try to solve it. We collected the pages and started going over them, trying to figure out where the path segment was on each one. I made a template that I printed out so he could starting filling in the squares as we found the pages. He was even motivated enough to bear with me as I worked through the various fairy puzzles - normally, he wouldn't have the patience for that sort of thing. In the end, there were 4 or 5 pages that we got wrong, either because they didn't quite conform to the expected rules or because some graphic design element confused us (seriously, sometimes it isn't very clear what is or what isn't part of the path). If I had been playing by myself, I might have spent a little longer trying to figure things out before looking things up. But my son only had so much patience and I didn't want this to turn into an ordeal for him.


In the end, we opened the mountain door and got the good ending, and had one of our best shared gaming experiences ever in the process. I'm sure we will be playing Tunic again down the line, and there are definitely a few hidden secrets still left to unearth, but I don't think anything is going to top our 2nd trip through the game.
 
Top