A friend lent us
Patchwork since I was lamenting the lack of 2-player games and he said he and his wife have been playing it a lot during the pandemic, I liked it! Quick and requires some planning out your moves, a very nice weekday night game. Also it's only for 2 players, it feels nice to have something that's optimized for two rather than adapted for two.
Also one of the reviews is titled "
An economic knife-fight hidden under a cosy quilt" so that's legit.
Some other two-player games I recommend looking into:
Raptor - asymmetrical game where one of you plays a mother raptor and her babies trying to escape into the jungle, and the other plays a team of scientists trying to capture the babies to study. The card system by which you determine who does what actions in what order leads to a lot of strategic thinking. Tiled landscapes with multiple sides mean every game plays at least a
little differently.
Kero - You play post-apocalyptic crews driving your Fury Road-esque big rigs across the desert searching for fuel and a new place to settle. There's timed dice-rolling involved, where your truck is an hourglass representing your fuel expenditure, so you're trying to get the right rolls before your fuel runs out (or you're refueling your truck while your opponent tries to get the rolls to stop you as quickly as possible). I've enjoyed my games with it and so have the people I've played with.
Onitama - kind of a lite chess with a limited move pool. 5 pieces per side, capture the other leader or get to the other side's home square. Pieces don't have their own moves, each game only has 5 moves you can do - those moves are on cards, each of you with 2 in front of you and 1 waiting to cycle in. As you use the moves they cycle out to the other player, so there's the strategy of "if I use this move, he'll get it the turn after next, and he might use it on me to disastrous effect... but this other move isn't as good for me right now, so..." The base game comes with 16 move cards (and at least one expansion has 16 more) so each game you play will have a different combination of moves available and will end up playing very differently.
Pixel Tactics - you have a 3x3 square with a commander and various soldiers, and you draw and summon as you're able. Each card has a different ability for whether it's in the front, middle or rear rank, and a special ability for when they're your commander. A loooot of trying to balance abilities and crunching out optimal moves. Each game will play pretty differently based on who your commander is, so plenty of replay. It also has something like 5 sets of different characters, and there's a Mega Man themed version out there too.
Battle Con - kind of a simulation of a 2d fighting game. Each character has unique "styles" that you pair with base attacks, as you pick your moves and reveal simultaneously. A lot of strategy in picking cards and playing each character differently, or differently depending on the opponent. Ton of characters across 4 sets, each of which plays very differently (but you can get one of the smaller sets to start off). Kind of the quintessential Level99 game, it has like a million little expansions and alternative play modes (2v1 boss fights, 3v1 ultra boss fights, single player adventure mode...) but you don't have to worry about any of that until you try out the base game and decide you like it enough to expand it.