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Talking about cartography

yama

the room is full of ghosts
I made a note to myself saying that the first thing I'd do when the Return of Talking Time Returns With A Vengeance is make a thread on world maps in video games. There's probably a Tumblr devoted to it somewhere and I'd imagine there was a site devoted to world maps in the pre-Facebook pre-Reddit days of the internet.

Dragon Quest III made a monkey out of me.



Here's Golden Sun. It's Earth all along with extra bits.
 

Torzelbaum

????? LV 13 HP 292/ 292
(he, him, his)
This does make me wonder how many game maps are essentially just Earth all along.
 
How about Actraiser's map? I think it has some scenic charm to it when you are scrolling along in-game, but perhaps it looks less interesting at this scale.





It's got all the major biomes/climate zones represented (although you kind of have to use your imagination for the jungle island).
 

RT-55J

definitely not a robot
(He/Him)
I played through Golvellius: Valley of Doom (an SMS ""Zelda clone"") this week, making a map as I went along.


Playing the game this way definitely enhanced the experience for me. Every map square in the game world has one cave in it, and there was just something therapeutic to systematically finding all of them and making notes along the way. Moreover, since the whole world fits in this nice rectangle, I found satisfaction every time I ran against one of the edges of the map. ~pleasant dopamine hits~

It's a good game and I recommend it, if you're willing to put up with a couple obscure bits.

Who else like making hand-drawn maps?
 

FelixSH

(He/Him)
When I played through Metroid (NES), I made a map of the world. Replaying the game aand ising the map showed me that there are more mistakes than I thought.

I also drew maps of the dungeons in Phantasy Star. That was fun. When I'm in the mood, it's a nice extra exercise, and really adds to a game.

I played through Golvellius: Valley of Doom (an SMS ""Zelda clone"") this week, making a map as I went along.


Playing the game this way definitely enhanced the experience for me. Every map square in the game world has one cave in it, and there was just something therapeutic to systematically finding all of them and making notes along the way. Moreover, since the whole world fits in this nice rectangle, I found satisfaction every time I ran against one of the edges of the map. ~pleasant dopamine hits~

It's a good game and I recommend it, if you're willing to put up with a couple obscure bits.

Who else like making hand-drawn maps?
I once tried this game, but found it clunky to play. Always wanted to give it another try, though, and reading about it being a rectangle sounds like the mapping should be fun.

Just one question: How much space would I need to leave myself from the starting point, so that I don't run out of space?
 

RT-55J

definitely not a robot
(He/Him)
Just one question: How much space would I need to leave myself from the starting point, so that I don't run out of space?
The map is 13 screens wide by 14 screens tall, and you start near the lower right corner.

I'll grant you that the game is a little clunky. Some of the enemy patterns feel like just a bit Too Much compared to your abilities (mostly the bats). Weirdly though, you have full 8-directional movement in boss battles, so they can be a bit easier to avoid ironically.

There are a couple points that do feel a legitimately obtuse (e.g. finding the second boss or finding the progression item to get to the fourth boss), so don't feel too bad if you need to reference a guide at some point.
 
It's a region and not a whole world, but I'm playing Morrowind right now and really like what I think was the pack-in map, back in the day.


 
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