Fyonn
did their best!
Table of Contents
Ada and Alba explore the surface in their BOWIERABBIT model Cradle. In the background, an OGRE model Cradle can be seen, as well as several Enders on an overlooking cliff.
Synduality: Echo Of Ada is one of the three simultaneously-created works in the Synduality mixed-media franchise alongside the anime Synduality Noir, and the manga Synduality Ellie. Chronologically, Echo Of Ada is the first part of Synduality, but it's actually the last one to be finished. I believe Synduality Noir and it's incredible soundtrack came out first, but it takes place after this game does. The franchise looks at a post-apocalyptic future where rainfall now carries a substance known as Blueschist. Not only does it infect most of Earth's surface water supply, it proves to be fatal for humans and only humans upon contact. Catastrophic flooding accompanied it's initial appearance in 2099 AD, killing much of the Earth's population. Even when it isn't raining, the world is now host to Enders, massive monsters that seem to exist only to peel humanity off this mortal coil. But the danger is accompanied by a new, dangerous power source: AO Crystals.
We find ourselves some time after 2232 AD. Humanity has survived, at times even prospering in the following century thanks to various advances in technology. The Great Shield and the nation state beneath it, Amasia, has collapsed for unclear reasons in 2222 AD. Amasian technology has become accessible to surface dwellers and surviving Amasians alike. Among these technologies are the mechs commonly known as Cradles and the autonomous quantum computing companion androids called Magus. Perhaps most important are the CRADLECOFFINS. Mounted on the back of a compatible Cradle, they allow a Magus within to serve as an interpretation layer for massive amounts of data and make constant microadjustments to the Cradle, allowing the Drifter they're partnered with to pilot a Cradle almost as seamlessly as moving their own body. Together, human and Magus pairs explore the surface, battling Enders and Magus-hunting human bandits, risking it all to secure the AO Crystals necessary for the survival of the NEST cities they support.
Echo Of Ada is relatively new, developed by Game Studio (no, that's not a placeholder) and published by Bandai Namco Entertainment uh, earlier this month, January 23rd, 2025. I paid extra for it to get a few days of advance access to it, so I've been playing since the 19th. Unlike my beloved life-partner, Armored Core VI: The Fires of Rubicon, I do not think that Echo Of Ada is one of the greatest games of all time. I like it a lot, but I also think it's firmly a B+ game, at best. This has to do with why I'm doing this right now instead of finishing the other routes of Armored Core VI. Echo Of Ada is an Extraction Shooter, which is a genre of live service game. Extraction Shooters, broadly, are about going into a dangerous environment, scavenging supplies, and then returning home with what you've found. The returning home is the critical element here - if a player's Cradle is destroyed by an Ender, or worse, another player, they not only lose what they found, but they'll have to replace the hardware they brought with them. In the absolute worst case, a player may even (temporarily) be separated from their Magus.
Now, I know, a mandatory multiplayer-only game seems like a weird choice for a Let's Play, especially since I'm already 60 hours into the game. This first part is footage of the primary multiplayer mode so you can get an idea of what the basic loop of the main game is. But once you've completed some of the early Requests, you unlock the Amasia Collapse Investigation Committee missions. These missions are more of a traditional singleplayer 3rd-person shooter. While you still play as yourself and your Magus, the CIC missions feature no consequences or rewards related to the multiplayer mode. As those missions are completed, the player gets access to surveillance logs related to a Drifter named Alba and his Magus, Ada. It seems these two are critical to unraveling the mystery of what exactly happened the day the Great Shield collapsed.
The CIC missions are accessed through a submenu once you're already logged in. Remember how I mentioned the game's not doing so hot? It is not immediately clear whether or not the game's singleplayer content will survive the game being shutdown. That's why I'm doing this instead of returning to the Armored Core VI LP I still intend to finish the other routes of - we might have an unfortunately short time period to get this done. I also understand that the CIC missions' storyline is not complete yet. I've only played the first one, so I don't know how incomplete the CIC missions are, and it's possible they never get finished. So this thread may go on hiatus periodically while we wait for, uh, more game to exist.
The current plan is to replay that first mission, and then do blind runs of each of the other existing missions. After each mission, I'll replay it off-screen until I've found all the surveillance logs for it, and then we'll take a look at all of them mission-by-mission. Being scavenged surveillance logs, we're extremely going to be getting the story of Alba and Ada out of chronological order, and I think preserving the order they can be discovered in is important.
I'll see you with the first video in the next post, which probably already exists by the time you're reading this.
Rare Bonus Photograph of the Early Game
- Introduction - That's this post, keep scrollin' down.
- Seafoam Sortie Power Hour - A couple multiplayer sorties so you can get a sense for what the game is.
- NUTRITIOUS WEEDS - The game introduces itself with biased in-universe training videos.
- TIMELINE OVERVIEW - A less biased perspective on the setting's timeline.
- AMASIA COLLAPSE INVESTIGATION COMMITTEE REQUESTS - This is the single-player stuff, and the main focus of the thread.

Ada and Alba explore the surface in their BOWIERABBIT model Cradle. In the background, an OGRE model Cradle can be seen, as well as several Enders on an overlooking cliff.
Synduality: Echo Of Ada is one of the three simultaneously-created works in the Synduality mixed-media franchise alongside the anime Synduality Noir, and the manga Synduality Ellie. Chronologically, Echo Of Ada is the first part of Synduality, but it's actually the last one to be finished. I believe Synduality Noir and it's incredible soundtrack came out first, but it takes place after this game does. The franchise looks at a post-apocalyptic future where rainfall now carries a substance known as Blueschist. Not only does it infect most of Earth's surface water supply, it proves to be fatal for humans and only humans upon contact. Catastrophic flooding accompanied it's initial appearance in 2099 AD, killing much of the Earth's population. Even when it isn't raining, the world is now host to Enders, massive monsters that seem to exist only to peel humanity off this mortal coil. But the danger is accompanied by a new, dangerous power source: AO Crystals.
We find ourselves some time after 2232 AD. Humanity has survived, at times even prospering in the following century thanks to various advances in technology. The Great Shield and the nation state beneath it, Amasia, has collapsed for unclear reasons in 2222 AD. Amasian technology has become accessible to surface dwellers and surviving Amasians alike. Among these technologies are the mechs commonly known as Cradles and the autonomous quantum computing companion androids called Magus. Perhaps most important are the CRADLECOFFINS. Mounted on the back of a compatible Cradle, they allow a Magus within to serve as an interpretation layer for massive amounts of data and make constant microadjustments to the Cradle, allowing the Drifter they're partnered with to pilot a Cradle almost as seamlessly as moving their own body. Together, human and Magus pairs explore the surface, battling Enders and Magus-hunting human bandits, risking it all to secure the AO Crystals necessary for the survival of the NEST cities they support.

This is my primary Magus, Seafoam. She's an IB-α-09 "Ibis" model, and has repair-focused abilities. You'll be seeing a lot of her, and hearing even more from her. Behind her is the kitchen, which mostly just a sink and a 3D food printer.
Echo Of Ada is relatively new, developed by Game Studio (no, that's not a placeholder) and published by Bandai Namco Entertainment uh, earlier this month, January 23rd, 2025. I paid extra for it to get a few days of advance access to it, so I've been playing since the 19th. Unlike my beloved life-partner, Armored Core VI: The Fires of Rubicon, I do not think that Echo Of Ada is one of the greatest games of all time. I like it a lot, but I also think it's firmly a B+ game, at best. This has to do with why I'm doing this right now instead of finishing the other routes of Armored Core VI. Echo Of Ada is an Extraction Shooter, which is a genre of live service game. Extraction Shooters, broadly, are about going into a dangerous environment, scavenging supplies, and then returning home with what you've found. The returning home is the critical element here - if a player's Cradle is destroyed by an Ender, or worse, another player, they not only lose what they found, but they'll have to replace the hardware they brought with them. In the absolute worst case, a player may even (temporarily) be separated from their Magus.

A Drifter and Magus overlook part of the Northern Region of Amasian territory. By her holographic representation floating next to the CRADLECOFFIN her physical body is protected by, we can tell she's a GR-α-01 "Grau" model Magus, the same model that Ada is. We could interpret this as Alba and Ada themselves.
Now, I know, a mandatory multiplayer-only game seems like a weird choice for a Let's Play, especially since I'm already 60 hours into the game. This first part is footage of the primary multiplayer mode so you can get an idea of what the basic loop of the main game is. But once you've completed some of the early Requests, you unlock the Amasia Collapse Investigation Committee missions. These missions are more of a traditional singleplayer 3rd-person shooter. While you still play as yourself and your Magus, the CIC missions feature no consequences or rewards related to the multiplayer mode. As those missions are completed, the player gets access to surveillance logs related to a Drifter named Alba and his Magus, Ada. It seems these two are critical to unraveling the mystery of what exactly happened the day the Great Shield collapsed.

A Drifter is engaged in battle with multiple Enders defending a medium-sized AO Crystal. From left to right, we can see a Gazer, an Incubator, and a Chaser Baron.
The CIC missions are accessed through a submenu once you're already logged in. Remember how I mentioned the game's not doing so hot? It is not immediately clear whether or not the game's singleplayer content will survive the game being shutdown. That's why I'm doing this instead of returning to the Armored Core VI LP I still intend to finish the other routes of - we might have an unfortunately short time period to get this done. I also understand that the CIC missions' storyline is not complete yet. I've only played the first one, so I don't know how incomplete the CIC missions are, and it's possible they never get finished. So this thread may go on hiatus periodically while we wait for, uh, more game to exist.
The current plan is to replay that first mission, and then do blind runs of each of the other existing missions. After each mission, I'll replay it off-screen until I've found all the surveillance logs for it, and then we'll take a look at all of them mission-by-mission. Being scavenged surveillance logs, we're extremely going to be getting the story of Alba and Ada out of chronological order, and I think preserving the order they can be discovered in is important.

Multiple players and their Magus wave hello. Other players aren't only threats. Fellow Association members will likely be indifferent or friendly. After all, we're ostensibly all in this together! And players working for the same faction can start an impromptu co-op mission in the field, spawning a unique objective for them to tackle. If you return after completing a co-op mission, you can get rare rewards, including things otherwise inaccessible like new Drifter titles. But if you take a lot of damage while completing a co-op mission, you would be a pretty soft target, wouldn't you? "Accidents" do happen sometimes...
I'll see you with the first video in the next post, which probably already exists by the time you're reading this.
Rare Bonus Photograph of the Early Game

You know it's a fixer-upper when you need to mow the floor. That table with the trash can next to it is the starter kitchen, and the crate Seafoam is sitting on is the starter couch.
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