I have been playing the things.
An unforgettable and wild Bumpslash Action-Adventure! Explore a world of Fae, Humans and Angels, where hilarious hazards and charming creatures await. Will you uncover its mysteries?
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As noted above,
Angeline Era is by Melos Han-Tani and Marina Kittaka, developers whose work I've admired from afar but haven't had much firsthand contact with until now. What they're putting together here is downright incredible: a revival of long-lost
Ys immediacy parsed through Net Yaroze mystique and dreamscapes. Every individual map presents its own BGM that sounds like a PS1 demo disc menu screen that never was, while the writing concisely delivers both humour and wistful ruminations. Inside the levels you get to explore the mechanics of immensely considered bumper combat intertwined with layouts that make the most of both fighting and charting three-dimensional space, while outside of them the world at large presents a diorama of secrets landing somewhere in the region of
Breath of Fire III and
Wild Arms 2/
3's discovery methods. Just from this taste it feels like it could be an all-timer, and certainly something I look forward to devouring in full.
『FUBUKI ~zero in on Holoearth~』is a high-speed pixel action game where you control the protagonist, Shirakami Fubuki, and battle using swords and skills.
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See
impressions in its own thread. Not to be missed for godspeed edgegirls.
Venture through the Labyrinth Of The Demon King, solving puzzles and fighting fearsome monsters in an epic quest to track down the demon who betrayed your lord and end its life.
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There are a lot of
King's Field-come-latelies these days (a recent example: the delightful
FlyKnight) but the reality of it falls that they're mostly nominally so, and draw much more from newer From Software works in tonality and mechanical inspiration. As such,
Labyrinth of the Demon King isn't really much different, as it adapts the combat fundamentals pretty directly to first-person and even emphasizes them more than usual, such as making parries and kicks integral tools of battle instead of optional wrinkles. What does set it apart is the overwhelming commitment to a horror aesthetic, as filtered through its low-fidelity grimecore, and how the structural nature of the piece has one rotten leg in the survival horror corpse pile as well. Instead of committing locations to mental maps, you're consulting literal ones, while fending off less numerous but more consequentially threatening enemies while rummaging a great household for its supplies and locating key items needed to progress. It's a slower game with a wonderfully oppressive atmosphere engendered by both mechanics (there is a stalker enemy, for one) and aesthetics (the music is distressing and blurs the borders between a background score and a soundscape the player might grow anxious of). There is a significant amount of overlap between these various genres, but I'm really interested in the execution reached for here as I can't think of a comparable treatment in the specifics at play.
Take control of the demon sisters Kirika and Masha as they attempt to revive their Demon Lord Maxim and rebuild their castle in this 2D action Metroidvania adventure!
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The life of a
Castlevania mark is such that one will end up playing all sorts of derivative works, regardless of the caveats. That was the bargain of the first
Gal (erstwhile
Grim)
Guardians, the baffling spinoff of what is surely Inti Creates's most prurient and exploitative homegrown series in
Gal Gun--and there's pretty heady competition on that front. The game did not escape those qualities, but it also delivered an oddly inspired take on a dual-character '
vania-like, sometimes clumsily but perhaps more interesting for it. The demo for the sequel showcases that the solid craft present in Inti's output--because they truly do not stop--is accounted for, and that it does feel distinct from before, having a faster playfeel with a dash available at default. Enemies drop sub-weapons that allow for seemingly pretty wildly expansive load-outs, at four sets of two per character, so the genre maximalism in customizing armaments will probably feature into the mix. There's something unquestionably workmanlike in Inti's games like this, but they're also an acknowledged comfort niche... and at least from what the demo presents, there's less of the exploitation present too.
Nitro Express is a 2D side-view gun action game where cute pixel-art girls shoot assault weapons with 360° free aiming in the streets of Japan!
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Nitro Express isn't a run 'n gun but more a walk 'n gun, with a heavily rooted playfeel where big evasive actions aren't the standard rather than micro-adjustments to positioning, or brief tactical rolls to phase through projectiles with. It's appreciably different because of that, and from what can be surmised in an unlocalized demo, frames the chaos through light-hearted gadget and weapons otaku police farce that is evocative just on the strength of the visuals alone. The demo is very slight, so there's not much to get a grip on, and the game also is limited to 30FPS, which can be a high hurdle for presenting a 2D twitch action game. It's still unique enough that I'd be willing to make a gamble on it.