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MetManMas

Me and My Bestie
(He, him)
I'd bet that Crash Bandicoot still has a good shot at one of the remaining spots. As long as Coco joins him I'd be fine with Crash in Smash.
 

Patrick

Magic-User
(He/Him)
If puzzle game characters can get in, I see no reason for Katamari Damacy to be left out.
I agree it'd be fun to have Kunio up in here
I'd bet that Crash Bandicoot still has a good shot at one of the remaining spots. As long as Coco joins him I'd be fine with Crash in Smash.
I feel like its almost a given considering its popularity in the disease times but Player and Ring from Ringfit Adventure.
I wasn’t think of any of these, but they’d all be great.
 

Jeanie

(Fem or Gender Neutral)
If Crash gets in, the reveal trail better be the guy in the Crash suit from the old commercial yelling at NoA headquarters that he should be in and someone comes out to tell him to come inside.
 

Torzelbaum

????? LV 13 HP 292/ 292
(he, him, his)
If Crash gets in, the reveal trail better be the guy in the Crash suit from the old commercial yelling at NoA headquarters that he should be in and someone comes out to tell him to come inside.
And between those two scenes is everyone at Nintendo* turning to Sakurai with a questioning look in their eyes and he just shrugs and says "Sure. Why not?"

*Or everyone who is currently in Smash.
 
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Bongo

excused from moderation duty
(he/him)
Staff member
I have faith. Every character yet to be added will be good.
 

Ludendorkk

(he/him)
Minecraft is the most popular game of all time, bigger than any Nintendo franchise, it's absurd anyone attempts to claim it doesn't deserve a place in Smash

Do wish it was less absolutely hideous though
 

Sprite

(He/Him/His)
Oh man, a Bomberman amiibo costume! And not a janky one with a Bomberman hat or whatever. It just straight-up changes the Mii model to the Bomberman assist trophy model.
 

Becksworth

Aging Hipster Dragon Dad
Steve/Alex seem overly complicated to me. I feel like they are going to stuffed in the Olimar corner after a couple of weeks.

Also does Travis Touchdown as a Mii Fighter count as 1/2 a point on the bet?
 

Bongo

excused from moderation duty
(he/him)
Staff member
Steve has a surprisingly in-depth resource collection gimmick. Neutral special on the ground mines for resources, which are consumed by other moves. The terrain you mine on determines what resources you get, except on Battlefield and Omega stages, where it's a fixed order that's always the same on every stage. Neutral special near a special crafting bench element (which spawns next to you and can be summoned to you by pressing B while shielding, like the Inklings' recharge move) consumes resources to upgrade your sword, axe, and pick, which are used in various normal moves. These weapons break as you use them. Most special moves can consume rarer resources in order to perform more powerful or versatile variations on the attack.

Steve's got the worst jump in the game, but to compensate for it they can build. Neutral special in midair places a block, automatically consuming common resources like dirt first. You can hold the button to place blocks while walking or jumping. There's a limit to how high and how far off-stage you can build. Blocks decay rapidly if you leave them alone, and faster still when standing on them, and are broken by attacks from any player. But with quick thinking you can set some very creative traps or adjust the conditions of the battle.
 

Bongo

excused from moderation duty
(he/him)
Staff member
Steve/Alex seem overly complicated to me. I feel like they are going to stuffed in the Olimar corner after a couple of weeks.

Also does Travis Touchdown as a Mii Fighter count as 1/2 a point on the bet?
For the purposes of the contest, we count fighters only. It seems probable that being added as a Mii costume is a sign that Travis, Gil, and Bomberman won't be added as fighters, but the final count won't be made until the sixth fighter is revealed.
 

Pajaro Pete

(He/Himbo)
GSHiArM.jpeg

the only "box boy" i know
 

Dracula

Plastic Vampire
(He/His)
I finally picked up the first Fighter's Pass. I forgot how delightful the themed Classic Modes were. DQ Hero's in particular. Man, Smash Bros. is good.

I think it might be time for a World of Light replay???
 

Octopus Prime

Mysterious Contraption
(He/Him)
It’s kind of weird that Bomberman is a Brawler costume; that’s not the one with all the explosives
 

Patrick

Magic-User
(He/Him)
True, but gunner wouldn't be a super good fit either, since Bomberman doesn't use a gun. The trailer shows him using the Shotput a couple of times, so I guess that's supposed to be a stand in for a bomb.
 

Becksworth

Aging Hipster Dragon Dad
I think the idea with for the Bomberman costume was everyone plays Bomberman with the X Bombs cranked on high anyway.
 

Dracula

Plastic Vampire
(He/His)
I see lots of "Made it so attack does not get neutralized" on flurry attacks. Does anyone know what this means? I'm guessing it means the flurries are harder to escape from now? Or was there some specific character or move that was being used to neutralize flurries?
 

Bongo

excused from moderation duty
(he/him)
Staff member
It's a bit subtle, but as far as I can tell, it works like this:

The term "neutralized" used in the patch note appears to refer to the mechanic that is informally referred to as "clashing," which is a property of most grounded attacks and many projectiles. It can happen when the hitboxes of two attacks hit each other. Note that the following is an oversimplification because fighting game collision in general and Smash collision in particular is super complex and full of exceptions.

If the two attacks that collide are of similar strength, both will be canceled, and the fighter will perform a "rebound" animation before they can act again, the length of which varies based on the strength of the attack. If one is significantly stronger than the other by at least 9% damage, the weaker attack will be canceled but the stronger one will continue, and probably hit the opponent. But there's an element of risk here, because stronger attacks typically have longer rebound animations, so if they do end up clashing, the fighter with the weaker attack will have an advantage

Some attacks cannot be canceled in this way, no matter how weak they are relative to the other attack. That includes most aerial attacks, and apparently now it also applies to the finishing attacks of these fighters whose flurry jab combos have a finisher.

This is important because characters with flurry jabs would usually push an opponent caught in them away, and if they are able to return to their feet outside of the flurry hitbox, they could then respond with a jab of their own that would clash with the finisher before it hit them. The rebound animation for the finisher is usually longer than the rebound animation for the opponent's jab, so that means the opponent would have a few frames of advantage.

Under the 9.0.0 changes, because the flurry finisher can't clash, opponents who escape a jab combo don't have that option, and finisher (which is usually a pretty powerful attack) is more threatening and effective.
 
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