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shapez.io: a factory of colors and shapes

This is Factorio but without biters and resource management.

Just chill and build.

I like it very much, and you might like it too.
 
I've reached level 17.

The dilemma between achieving the next level or working towards an upgrade continues to be a nice motivator.

But usually I'm just piddling around, refactoring my existing layouts by replacing the old with the new and trying to balance throughput.

I'm finding that I repurpose existing structures on occasion, which is something I wouldn't think of doing in Factorio.

Every little bit helps for the latter, but in this game the need for certain shapes ramps up and then dies out.
 

Yaara

the member formerly known as Alpha Werewolf
(She/Her)
I might have just played the in-browser demo up to level 10. Whoops.

Definitely the same kind of addiction Factorio builds. I wish I could see the whole research tree though - it could really help for future planning, rather than making what I need in the moment and then just tearing it down.
 
I might have just played the in-browser demo up to level 10. Whoops.

Ha ha; well done!

The rewards for the next two levels are really nice; keep going!

I wish I could see the whole research tree though - it could really help for future planning, rather than making what I need in the moment and then just tearing it down.

I agree.

I'm embracing the surprise element for now, but I plan on looking things up for a second run.

In the meantime, good thing structures are free!
 
Doing a second run is a joy.

The milestones go by quickly now that I have some experience.

Tinkering with layout and ratios continues to be a lot of fun.

Also, a big update will release this Friday.
* Rebalancing
* Vastly improved performance
* More Upgrade Levels (standalone only)
* Fixed stacking and cutter algorithm
* Throughput Goals
* Precision issues
* Better Map Overview
* Increased tunnel range
* New chained miners
* Naming savegames
* Music & Sound controls
* Extended soundtrack (standalone only)
* Additional content that unlocks after level 20 (but is spoiler'd so I didn't look)

Standalone price will increase from $4 to $5.
 

MrBlarney

(he / him)
Welp, I picked this up shortly before the Wires update and intended to just play a little bit as a breather from my endless Hades runs. And then it was four hours later. This is a very dangerous game with respect to time suddenly disappearing! My shape factories are terrible, cramped, and inefficient, and I just got to a level with a throughput goal instead of an absolute production goal. So that's definitely gonna be a challenge.
 
I started a fresh save file for the Wires update.

The QoL improvements are really nice, especially with the belt planner* feeling more intuitive; I use it all the time now.

I'm feeling the impact of the rebalanced belt speed because I've been leaning towards some long-haul transport lately and they take some time to start delivering.

This is a very dangerous game with respect to time suddenly disappearing!

It really lends itself to a lot of happy tinkering.
 

MrBlarney

(he / him)
Apparently, you're allowed to build on top of resource reservoirs with non-extractor parts without penalty. I've been building around them all this time, which has definitely made making space more difficult! Good thing I named my first save "Slapdash", or I might have more remorse about just restarting from scratch. (Though it's more likely that I'll just stick through with my newfound knowledge just to see all of the levels.)
 
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