ZZT, the beloved text-mode game creation engine, turns 30 years old on January 15th. It's still kickin', and I'd dare say 2020 was a landmark year for it. ZZT has been on a gradual upswing since 2015, but according to one estimate we've seen as many new releases this year as in the previous six years combined!
Part of the reason for this renaissance is that in March ZZT finally got some
source code, painstakingly reconstructed from the original executable using NSA dark magic. This gave me the inspiration to host a ZZT Jam at the other forum I frequent and then finally join the community proper after decades of lurking, and I'm sure it inspired plenty of other folks as well.
My personal favorite world of the past year is The King in Yellow Borders, which is a horror-themed adventure game with some nice digitized art. It uses a custom fork of ZZT to give the proceedings a certain slickness, though most of it seems like it would be perfectly workable in vanilla ZZT with a little effort.
As for me, this past week I threw together a ZZT shopping simulator, called BUYSO, because I was kinda sad to not be able to do any brick and mortar Christmas shopping.
Anyhow, let's talk ZZT!
Part of the reason for this renaissance is that in March ZZT finally got some
source code, painstakingly reconstructed from the original executable using NSA dark magic. This gave me the inspiration to host a ZZT Jam at the other forum I frequent and then finally join the community proper after decades of lurking, and I'm sure it inspired plenty of other folks as well.
My personal favorite world of the past year is The King in Yellow Borders, which is a horror-themed adventure game with some nice digitized art. It uses a custom fork of ZZT to give the proceedings a certain slickness, though most of it seems like it would be perfectly workable in vanilla ZZT with a little effort.
As for me, this past week I threw together a ZZT shopping simulator, called BUYSO, because I was kinda sad to not be able to do any brick and mortar Christmas shopping.
Anyhow, let's talk ZZT!