Lufia & the Fortress of Doom is a best-in-class showcase for establishing tone in a matter of minutes and seconds, in capturing a snapshot of a heroic epic and love story by way of borrowing heavily from
Record of Lodoss War.
Terranigma's underground section manages to bedazzle with its dramatic presentation and by condensing and distilling the Quintet RPG ethos up to that point in the mini-arc that constitutes traversing and exploring the compact dungeons that litter the landscape.
Asellus's scenario in
SaGa Frontier immediately whisks her away from any sense of normalcy she might have had in her previous life, leaving her and the player to come to grips with the labyrinthine Chateau Aiguille and its vampiric residents. You primarily do not fight during it, but spend time overcoming discombobulation impressed upon you by the location's layout and the specific oblique triggers that might progress events. Given that it's a scenario about entrapment and eventual escape, it works extraordinarily well in marrying play structure with narrative theming.
Vagrant Story's opening cinematics and seamless fusion of expertly framed cinematography, soundtrack integration and player-controlled actions are such a spectacle that I would wager that most players' affinity and appreciation for the game are primarily dedicated to these first ten minutes or so... given that the mechanically dense dungeon crawler that it actually is doesn't have the same kind of broad appeal.
It's a pretty long sequence, but
Parasite Eve II's opening act in the Akropolis Tower, a Los Angeles shopping mall, is a great segue from the New York scenery of the first game to the second's small town Nevada desert outpost setting. And while I appreciate that and other aspects of the environment, truthfully it's really only about one specific thing: the completely ludicrous
pre-rendered panning single shot that Aya's approach to the mall is framed through, all the while player-controlled. For all the love that I have for the pre-rendered background age of video game presentation, this is probably the most outlandish excess I've seen from the format.
I like that
Final Fantasy II opens by kicking your face in,
Final Fantasy III by dropping you down a hole, and
Final Fantasy V by presenting a cinematic wherein the music is precisely synced up to the happenings on screen.
You can fall to your death within seconds of starting either
King's Field II or
King's Field IV, and that's fine by me.