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Romancing SaGa 2: Revenge of the Seven

Peklo

Oh! Create!
(they/them, she/her)
Absolutely unexpected as far as the continuing SaGa projects go. RS2 stands as one of the best games ever made and is a totally unique work even within its own series, so to see it reinterpreted will be a thrill. On first blush, I'm not that into the basic character aesthetic here, but they're still adapting the stellar catalogue of Tomomi Kobayashi designs so it still comes out looking alright. Extremely interested to see how it all turns out.
 

Kazin

did i do all of that?
(he/him)
I am tentatively excited for this - the Romancing SaGa games are nearly impenetrable for me for whatever reason, so maybe this reimagining will finally get me into this subseries.
 
No comment on this one way or the other, but I didn't know it was legal for a SaGa game to look this on trend. For better or for worse, this is a lot closer to a generic anime style than you tend to see in the series. I think I'll need to see more before I can decide how I feel about it.

Romancing SaGa 2 is an all time favorite for me, so there is a lot of potential for it to fail to meet my expectations. I'm choosing to be cautiously optimistic though, because there are a lot of thoughtful little changes, like how skills that can potentially spark new skills have a light bulb icon beside them, or how there's an option to have the current emperor abdicate instead of getting them murdered, etc.
 
Romancing SaGa 2 I think had the most interesting ideas of the entire franchise (and up there for best mechanical conceit of all the experimental SNES JRPGs), but was impenetrable even by SaGa standards for me. Hopefully this is at least a little easier to get into this time!

The art style does look a bit generic, but not quite enough to be a turnoff for me. More I worry others I might recommend it to would dismiss it.
 

Pajaro Pete

(He/Himbo)
2AkEjHM.jpeg


they yassified the old lady mage class

edit: i guess mage for hire has been yassified for a while now
Wop2zPp.png
 

Paul le Fou

24/7 lofi hip hop man to study/relax to
(He)
Whoa, out of nowhere. I wonder if this should spur me to try RS2, or whether it should encourage me to ignore it in favor of this remake.
 

Peklo

Oh! Create!
(they/them, she/her)
It's really hard to come to grips with the character aesthetic in this. It's being developed by Xeen, who did the Trials of Mana 3D remake as well, and some of the sensibilities seem to have been transplanted here; HACCAN is busy with Visions of Mana but some other staff are definitely doing similar work here. I'm just not used to SaGa characters and especially women having this infantilized moe look to them, since Kobayashi and all the artists following her lead have always done something more unconventional that has created the distinct visual look that's associated with the series. I'd sooner peg these as representations of the cast patterned after their depictions in the free-to-play browser and mobile RPGs than from the original source material.
 
I definitely don't love that the direction for every woman seems to be young adult with her boobs out, no matter what they looked like in original sprite work or illustrations. One of the best things about RS2 is the variety of party members...

I'm not even sure if this is about catering to the fans of the mobile games, because for example the now yassified Rose was definitely still an old woman there.

x7reA0P.png
 

spines

cyber true color
(she/her, or something)
i'll play it. it might turn out really good!

but probably my opinion will hinge unreasonably on how much i like wagnas' va. i'm waiting for that street fighter v seth again, don't disappoint me
 

Peklo

Oh! Create!
(they/them, she/her)
I'm not even sure if this is about catering to the fans of the mobile games, because for example the now yassified Rose was definitely still an old woman there.

They always have the original art in those games and then derive further variants from that, so yeah that character's depictions are mostly faithful. It was more meant to say that this game's visual stylings remind me of some of the less aesthetically compatible depictions from among those vast arrays of artists that the mobile games employ because of their nature.
 
That makes sense. Searching around a bit more for images from these games, I definitely see what you're talking about.
 

Peklo

Oh! Create!
(they/them, she/her)
For fun, I once compiled cards from Emperors SaGa, Imperial SaGa and SaGa Compilation Trading Card Game into a folder by accessing the files through manually typing in the image-hosting URL strings one at a time. These games are long delisted by now in any case, and I've just had the file sitting in my Google Drive since 2018, so I might as well throw it up here, since it's kinda hard to look this material up en masse. For what it's worth, there are a couple of thousand cards in the folder that I pulled from their databases, so it's some kind of record of how these games presented the series's visual footprint. You can get the folder here.
 

Pajaro Pete

(He/Himbo)
Point of Interest: Characters in the same class aren't just palette swaps, they have slightly different haircuts/designs
x0bsT37.png
hrJ36VE.png



Pw34RCG.png
guwbpov.png


8IF78qd.png
2Tv4mpt.png
 

Paul le Fou

24/7 lofi hip hop man to study/relax to
(He)
Beaver.

I can't wait to have a thief called Beaver in my party.

Not even because of any euphemism, that's just a hilarious animal to name a character after.
 

YangusKhan

does the Underpants Dance
(He/Him/His)
You can do 1 step better than that and have her be your Empress. Empress Beaver the Thief.
 

Peklo

Oh! Create!
(they/them, she/her)
Also a new trailer (Japanese, English)--featuring the best stinger line of all time.

This is one of those "progress carries over into the full game" demos, which is integral for RPGs as far as I'm concerned.
 

Peklo

Oh! Create!
(they/them, she/her)
Played through the demo on Hard (Classic), the highest difficulty next to Casual and Normal. I don't think even in this mode much of anything puts up a big fight, except maybe for Kzinssie. Somewhat worrying, but I expect to be humbled when let loose out of the directed opening's confines in the full game.

It sure feels like a project by the Trials of Mana remake folks in every respect. Exact same feel and structure to environmental design, where there are shinies and treasure hidden all around, including peaceful areas like towns, sometimes requiring some light platforming to reach (there's jumping now). SaGa's famously barren and extremely battle gauntlet-oriented dungeons are greatly transformed here, with the same kind of readably compact layouts, and from my observation, no respawning enemy symbols. You're given a notice when starting the demo that battles will only reward Technique Points for up to 70 battles in this preview, but having fought everything on the way, you'll end up just short of that number by the end of it. I suppose you'd have to re-enter areas from the world map to respawn enemies and theoretically exceed that number, not that there's much incentive to. At any rate, even though it remains very battle-leaning, as SaGa should, the marathon endurance nature of the explorational rhythm of it isn't what it once was--not a qualitative statement, it's just distinctly different.

Still not sure about the character model aesthetics. They are too vanilla fantasy despite the excellent source material used, and have more in common aesthetically with a modern Trails game than anything seen from the series previously. All clothing worn by women is ridiculously figure-hugging, and despite not having many women appear in this demo's segment, you get a sense that most everyone was designed cleavage-first. It just sucks when my affinity for SaGa has almost always been driven by its sexualization, if it engaged in it, having been conveyed through much more imaginative and non-standard expressions.

Very excited to get a new treatment for every beautifully original and awesome thing this game does, however, despite the gripes. When SaGa's at its best--among which RS2 certainly numbers--nothing else in the medium does heroic epics as well, so I'm thrilled more people will get to experience the legend of the Seven Heroes.
 
Aesthetics are the one place this isn't vibing with me, for sure. It has a generic anime fantasy look that even series I'd normally accuse of that tend to surpass.
 

YangusKhan

does the Underpants Dance
(He/Him/His)
I timed it such that I finished the demo tonight. The overhaul of the battle system makes combat a fair bit less random and swingy, but the numbers on Classic difficulty are still tuned high enough that I was in danger against, like, the Doppelganger chest monsters, and Kzinssie himself. I'm confident the awful giant-sized enemies that show up in high battle ranks are still going to be a nightmare to deal with.

I'm not sure what to take away from the skill growth mechanics I experienced; it took me nearly the entire demo to have Gerard hit level 1 with Fire magic, but then once he did, it was very short work getting that to level 2. It says each character has different growth rates for each skill, but this seems like one aspect of the underlying mechanics this remake doesn't quite expose as transparently as everything else (hello glimmer trees and lightbulb icons if you can glimmer anything from an attack).

I wasn't impressed with the rearrangement of "Battle with Kzinssie" which is too bad, but so far these new arrangements are playing it very safe, and you can switch to original music any time. I also love that you can turn off nearly everything in the UI that these kinds of remasters treat as blanket QOL updates, and they don't typically have the option to disable all of it*.

* There was one icon that still stayed on the screen after I turned everything off, which was an icon on the field indicating a cutscene would happen for the main quest as you enter Kzinssie's room.
 

Peklo

Oh! Create!
(they/them, she/her)
I immediately descended into the sewers after the tutorial, got a full party wipe and succeeded another emperor and their fresh retinue. It's Romancing SaGa 2, baby.
 

YangusKhan

does the Underpants Dance
(He/Him/His)
I am slightly concerned with party wipes in this version, solely because they removed "save anywhere" and there's only 1 autosave slot.
 

Peklo

Oh! Create!
(they/them, she/her)
My first timeskip succession resulted in the enthroning of Emperor Beaver, so this game is incredible.
 

YangusKhan

does the Underpants Dance
(He/Him/His)
My first timeskip succession resulted in the enthroning of Emperor Beaver, so this game is incredible.
This is what happened to me when I first played the modern port, and that was when I knew this game was something special.
 
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