That looks hugely ambitious, I wonder how well it works? Maybe I’ll see if anyone on Twitch is running a multi world right now.
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I've seen shovda and Shoujo (and a couple other people) playing an SMW multiworld with Archipelago a while back, it seemed pretty neat!That looks hugely ambitious, I wonder how well it works? Maybe I’ll see if anyone on Twitch is running a multi world right now.
Surprisingly, it wasn't that hard! Simply put:I've been aware of Archipelago for some time, but too intimidated to work out how to actually set it up.
This is exactly what I'm hoping for!I feel like the most common use case for Archipelago is a bunch of friends picking the least compatible set of games out of a lack of foresight, and then spending the next several hours regretting their life choices (there are certainly worse ways to spend hours on voice chat).
What I'm saying is that even if you luck into a Terrible Experience, you'll still probably have a good time with friends.
Which randomizer did you play for it? Was it this?Mega Man X: This makes for an excellent randomized game, because it's less difficult than your memories would have you believe. I made it all the way to Sigma without ever getting my dash, which is something I'd never done before! SNES games are annoying to get working, but well worth the effort.
I have played FF4FE a little and watched it a lot, so I'm no expert but here are my thoughts:I've played a lot of Free Enterprise, but not ever as an archipelago, so I'm not sure how the flag settings in FE interact with archipelago.
But, typically the flags in FE are all designed around which group of "targets" are shuffled into the key item pool. "Key items" are what I imagine you want to be "plugging into" the archipelago to serve as your contribution to the group. They are basically FF4FE's categorization of a Morph Ball-type upgrade that affects your seed progression.