Game's out, game's good. I think the upscaled assets are kinda wonky in places--artifacting around text, for instance--and the new arrange tracks are pretty goofy (even if the composer lineup is really cool and inside baseball, such as tapping Chris Hülsbeck for some of the material, including a remix of his title screen composition for R-Type on Amiga). Fortunately you can set textures to "low", music to the original tracks, and screen ratio to a sharp 4:3 if the "expanded" gradient view doesn't strike as authentic enough, and the end result is a really good and well-presented version of a PS1 game. In fact, it may run a little too well, because there doesn't seem to be any attempt to replicate the hardware slowdown of the original, meaning 60fps remains stable and constant, which was not how the original operated, and now leading to familiar sections playing out with a newfound brutality. Witnessing the giant walker setpiece in stage 3 in this version feels like the game is set to fast-forwarding itself, and for the kind of cramped quarters memorization that Delta demands, there's a supercharged level of hectic maneuvering present in this adaptation that wasn't there before. Even for veterans, it will probably throw off expectations in places. Still a really cool difference in practice, but a shame there are no options to determine one's preference for hardship through increased fluidity.