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OH GOD: Piko Interactive has revived Bleem as a retro game subscription service

Krvavi Abadas

Mr. Archivist
(he/they)

yes, as in the infamous PS1 emulator that led to a legal case which ruled software like that as fair use.

for those unaware of who Piko are, they're a fairly notorious company that has gone out of their way to swallow up the rights to as many old games as humanly possible. with their most common use cases being licensing them out to cheap plug-n-play systems, and wrapping them in a basic emulator to dump onto Steam.
there's been some notable exceptions. a native version of Super 3-D Noah's Ark developed by someone who created the most popular Wolfenstein 3D source port, a brand new NES version of Jim Power that is legitimately better than the original game, and an upcoming remaster of O.D.T. built using Unreal Engine 5.
but more generally they function as a cheap way to legally get ROMs (all of their releases store them in the files completely unmodified and usable in any emulator) and nothing more.

they also have a history of doing some questionable things, most notably...
  • filing a legal notice to preservation group Forest of Illusion after they released a prototype of Glover, claiming that the build was actually a revision of the final game they were working on doing an official re-release of. (it wasn't)
  • acquiring the rights to the Genesis FPS Zero Tolerance and charging twelve dollars for the ROM, despite developer Technopop previously re-releasing it as freeware.
Bleem came into the equation in 2021, when Piko bought up the brand name to create a "online digital marketplace".
“We will be making available titles on the Bleem Marketplace that we would never release on Steam or Good Old Games [GoG]. Some of these releases will be available exclusively on our new storefront. We are also excited to work with independent and homebrew developers in monetizing their releases and reaching new fans.” Stated Eli Galindo, owner of Piko Interactive and Bleem Powered.

The intent of the Bleem Powered store front is to be the go-to location for gamers wanting that console feel on PC. Nintendo Entertainment System, SNES, Sega Genesis, the Game Boy line, TurboGrafx-16, PS One, and more will be supported. Additional platforms will be supported on an as needed basis.
a kickstarter for this (combined with a video on demand service for some reason) was made last year, which completely tanked. though they insisted in the final update it would still happen in some form.
Hello Everyone,

We wanted to make an update of the status of the Kickstarter campaign and the next moves forward.

We took a long hard look at the campaign and the project and decided to split of several things and do their own websites.

So we'd like to announce that Bleem.net project will still be launched without the Kickstarter being funded.

However it will be strictly only for Digital Games, Game Keys, Physical games, and Video Games Merch products. We will slowly try to incorporate game on demand (on web browser) but will be after launch.
and so this is the end result, from what i can tell their solution was to outsource the technical side of things to GCast. a company which created an app for screencasting smartphone games onto a television (the CEO for the company previously worked on the defunct retro game subscription service "Piepacker" hence the connection).

the app is currently exclusive to iOS and Android and is completely free to use during the testing period, so i went to work on trying it out.
IMG-1856.png

the technical side of things is exactly what you'd expect from their Steam releases. a bunch of Retroarch cores in a custom wrapper.
Genesis Plus GX for Genesis, Mupen 64 Plus for Nintendo 64, Nestopia for Nintendo Entertainment System, SNES9X for Super Nintendo, PCSX Rearmed for Playstation 1, and Final Burn Alpha for Neo Geo.

but the options are... unfortunate.
scaling ranges from "okay but not ideal" (NES, PS1) to "CHRIST WHY IS IT STRETCHED TO FILL THE SCREEN" (Genesis, Neo Geo.)
genesis.png

nes.png

IMG-1881.png

N64.png


the only settings are stuck on a basic "in-game" menu. with just three save states and the ability to reset the game.
in-game-menu.png


performance is mostly fine for most systems. there's one PS1 game (Legend) with severe audio delay, but N64 is completely busted.

crunchy audio and poor performance in some games, it should be noted that the hardware i'm using for testing (the 5th Generation iPad released in 2017) is fairly old. though it's still very jarring.

the full list of games isn't too bad, while Piko grabs literally anything. there's a few gems buried in there. (the press release says they're intending to work with "other publishers and IP owners" to add their content at some point in the future though, albeit seemingly requiring an additional subscription for each one.)
40 Winks (Nintendo 64)
8 Eyes (Nintendo Entertainment System)
Apocalypse II (Super Nintendo Entertainment System)
AWS Pro Moves Soccer (SEGA Genesis / SEGA Mega Drive)
B.O.B. (Genesis)
Bad Street Brawler (NES)
Brave Battle Saga (Genesis)
Beggar Prince (Genesis)
Best of the Best Championship Karate (Genesis)
Bible Adventures (Genesis)
Body Harvest (Nintendo 64)
Bug Riders: The Race of Kings (Playstation 1)
Canon: Legends of the New Gods (Genesis)
Criticom (PS1)
Dark Rift (N64)
Dorke & Ymp (SNES)
Double Clutch (Genesis)
Escape From Atlantis (NES)
Exodus: Journey to the Promised Land (Genesis)
First Samurai (SNES)
Football Madness (PS1)
Free Fall (NES)
Full Throttle: All-American Racing (SNES)
Gadget Twins (Genesis)
Glover (N64)
Gourmet Sentai Barayarō / Gourmet Warriors (SNES)
The Immortal (Genesis)
Invasion from Beyond (PS1)
Iron Commando (SNES)
Jigsaw Madness (PS1)
Jim Power: The Lost Dimension in 3-D (SNES)
Joshua & the Battle of Jericho (Genesis)
Legend (SNES)
Legend (PS1)
Legend of Wukong (Genesis)
Mass Destruction (PS1)
The Masters Fighter (PS1)
Monster Bass (PS1)
Motor Mash (PS1)
Moto-X (SNES)
Mountain Bike Rally (SNES)
Mr. Bloopy Saves The World (SNES)
Noah's Ark (NES)
ODT (PS1)
One (PS1)
Perfect Weapon (PS1)
Pinkie (SNES)
Power Piggs of the Dark Age (SNES)
Push Over (SNES)
Radical Rex (SNES)
Radikal Bikers (PS1)
Rage of the Dragons (Neo Geo)
Rageball (PS1)
Rat Attack! (N64)
Risky Woods (Genesis)
"Road Raider" / Mad Max (NES)
Second Samurai (Genesis)
Shadow Madness (PS1)
Sküljagger: Revolt of the Westicans (SNES)
The Adventures of Kid Kleets (SNES)
Sorcerer's Maze (PS1)
Spiritual Warfare (Genesis)
Starshot Space Circus Fever (N64)
Stone Protectors (SNES)
Street Racer (SNES)
Super 3D Noah's Ark (SNES)
Superstar Dance Club (PS1)
Switchblade (SNES)
Sword of Sodan (Genesis)
Technocop (Genesis)
Ten Pin Alley (PS1)
"Top Racer 2" / Top Gear 2 (SNES)
"Top Racer 3000" / Top Gear 3000 (SNES)
The Humans (SNES)
Thunderbolt II (Genesis)
Tigershark (PS1)
Tinhead (SNES)
"Top Racer" / Top Gear (SNES)
Water Margin: The Tales of Clouds and Winds (Genesis)
Wetrix (N64)
World Trophy Soccer (Genesis)
X-Bladez: Inline Skater (PS1)
XS Junior League Dodgeball (PS1)
XS Junior League Football (PS1)
XS Junior League Soccer (PS1)
XS Moto (PS1)
Zany Golf (Genesis)
Zero Tolerance Underground (Genesis)
Zero Tolerance (Genesis)

two odd highlights include the bizarre Road Raider. which originated as a original post-apocalyptic game. got a spiritual successor as an actual licensed Mad Max title, then got edited back to being original again. (should be noted this isn't the first "re-release" of the game, it's been in a few of the cheap plug-n-play systems.)
road-raider-u-final-0.png

Piko has a history of doing this. with the most notorious example being a re-release of Barkley: Shut Up and Jam that replaced Charles Barkley with "Joe Hoops", a generic stock photo man. (oddly they inexplicably gave up on this IP and sold it to Atari)

then there's the one game that's genuinely broken. "Free Fall" for NES currently launches onto a screen of glitched graphics.
free-fall.png


one thing to consider is that this is going into a market with some noteworthy competition, one that's a definite improvement by comparison, and one that's decidedly not so.

egs-antstreamarcadelifetime-antstreamarcade-ic1-400x400-171b6b61fa42.png

Antstream has a bigger lineup, including notable licenses such as Disney and Namco (Microsoft also licensed their tech for a "Retro Classics" app included with Game Pass). even being noted in a major Video Game History Foundation study as being the sole major source of C64 games that are still commercially available (4.5%, which would careen down to 0.75% if they ever shut down.)
but it has a fatal flaw in that the games are inexplicably being streamed from the cloud rather than running directly off your device. they're recently started doing more standard re-releases that run locally, but haven't made any plans to retrofit this functionality to the main service.


pico-c.png

PicoPico originates from another established retro game publisher with a bit less of a chequered past, D4Enterprise (most notable for handling the MSX and Neo Geo emulators on the Wii Virtual Console)
while it's lineup leans toward titles that are generally only well known to Japanese gamers. it has a far better feature set including toggling buttons to autofire, properly integer scaled graphics, the ability to read the original instruction manuals for each title, and lets you directly live-stream your gameplay to NicoNico if you happen to upload videos there.
aesthetically it also reigns supreme. using lovely pixel art alongside having a menu theme created by legendary composer Yuzo Koshiro.

in terms of pricing Antstream (in theory) is the cheapest with a lifetime subscription that costs 100 dollars. while PicoPico* is 5 dollars a month on iOS, 4 dollars a month on Android. Piko hasn't devulged any exact pricing info on Bleemcast yet. though it's split into multiple tiers with one allegedly containing ads and one that's ad-free.
image.png

*i'd be remiss to not mention PicoPico is a spin-off of "Project Egg", which is a similar application for PC that contains a much larger library. the service costs 550 yen a month but is considerably more difficult to subscribe to outside Japan.

i would recommend just trying the service anyways during the free period for the heck of it. but apparently it was only meant to be playable during Gamescom and has already ended. though if you're on iOS you can still use it by going into the Testflight app and downgrading to a previous version.....
image.png
 
I'm quite annoyed Body Harvest ended up with them. It's a very important benchmark in open world games and helped DMA Design formulate how to turn GTA into a 3D title, but it sure isn't going to get the care or improvements it deserves under Piko.
 
on one hand i think it's great that some soul out there is able to wrangle the legal rights to these forgotten bit of historical videogame detritus

on the other hand lmao
 
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