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Nintendo makes best new Pokemon ever, plus also Pokemon Scarlet/Violet is a thing

R.R. Bigman

Coolest Guy
Do you folks think that Nintendo and Game Freak will put in the work to make these games more universally stable? These games were the first Pokemon‘s I’ve been looking forward to since original Gold & Silver. I still want to travel the world on an adventure with Quaxly!
 

MCBanjoMike

Sudden chomper
(He/him)
I'm not super hopeful that they will get patched, but considering how much bad press they've gotten due to bugs and technical issues, it could maybe happen? The big issue is that Game Freak operates on such short development schedules, it's hard to imagine them sinking more time into the game post release.
 

R.R. Bigman

Coolest Guy
The fact that Nintendo is giving refunds is a good sign that they know this is unacceptable to have so many people getting such a raw experience. Pokémon is one of the biggest media franchises in the planet, it should not have game even approaching Cyberpunk 2077 levels of bugs.
 

MCBanjoMike

Sudden chomper
(He/him)
My worry is that they'll fix the weird clipping bugs (fun, harmless) but do nothing about the awful framerate (makes me extremely sad).
 
So the only thing I have to add about everything wrong with the games is that one friend of mine in particular in Scarlet version has managed to soft-lock or otherwise crash the game at least once a day since he started playing, it's definitely not just harmless tedium/weirdness/optimization. I don't know exactly how he's doing it, but the game freezing up in a loading screen, randomly getting a blank black screen making it unplayable, that sort of thing.

Other than how this game is a technical mess because they're never allowed to actually develop anything for long enough, I got my first shiny in three generations yayyyy.
 

Peklo

Oh! Create!
(they/them, she/her)
Rolled the credits in this the other day.

I'm inclined to do so anyway, but given the incredibly divisive nature of Scarlet (the version I played, so I'll stick to that label) even by famously barbed Pokémon series enthusiast standards, some context might be of use. I'm a lapsed series player following in my experience a common pattern: caught into the swirling rapids of the Pokémania of the late '90s, bolstered by the multimedia marketing approach, which fueled enjoyment and engagement with the first three series generations in their contemporaneous periods, after which interest dwindled and dropped off--pre-pubescents deal with a lot and one seemingly unchanging series had run its personal course in those few short, tumultuous years. Generation VI and the move to 3DS hardware and a full-time 3D presentation "brought me back" to gauge where my interest stood so much later on, and the conclusion was that it was more nonexistent than ever--later perusing of the series trajectory at large has lead me to believe that was more the fault of that pair of games on an individual level than some fundamental fault of the shared concept, but one bad or dull experience poisoned the well for the rest to an extent. I have again kept my distance since, except for tangents like Let's Go and Legends: Arceus--games that do not necessarily inform or conform to the conventions and expectations of the main branch and so are more easily judged by their individual merits.

Pre-release of Scarlet, I was caught up in a personal merry-go-round of circular rationalizations of why I wouldn't need to play it--most of the vtubers I watch would be anyway, and that vicarious experience ought to be enough--meaning that I absolutely would be and was only futilely trying to talk myself out of a decision that had already been made. By this point I know there are enough things in the universal Pokémon game loop and design style that don't leave me asking for more: the slowly-animating and resolving battles, the "simplistic if not committing to the granularity and human element of competitive play" RPG mechanics, the formulaic predictability of the general structure the narratives and player journeys generally take--everything that attritionally needled my adolescent affection full of holes in its day. These things are absolutely in place for Scarlet; it does not promise or deliver a series revolution in any shape or form that I could point to as meaningfully distinct, even with its center-stage open world concept. The illusion of free roaming is strong in it, and the opportunities to push beyond expected boundaries are present and welcome, but for players that simply want to go on a ride through a scenario crafted for the new region, there is a topographically and mechanically guided path through the expanse which if followed, leaves the game feeling and playing much the same as any other more narrowly sequestered series experience--just with a different presentational scale and the emotions it evokes, whether of awe or exhaustion.

Similar paradoxical feelings may be aroused by the technical performance intrinsically interwoven into every facet of said presentational gambits made by the game. They are already things of infamy, having subsumed and defined much of the game's reputation as it lives on in hearsay, critical evaluations and personal anecdotes; I have no interest or cause in denying any of it, but to simply state that it is as bad or worse than anyone's heard, and qualitatively it made little effect on my time with the game. I tend to find broad concepts like "open worlds" more engaging the more technically rudimentary and low-spec they are; the friction between the ambition of scale and the hardware struggling to convey and realize the promise becomes part of the spectacle and fascination in a way. From that angle, Scarlet is a carny beyond measure, as one cannot look away from its constant pratfalls and gaffes that it commits through the sheer indignation of its fundamental existence. None of it is deliberate, and both developers and audiences likely wish it were otherwise, but they did not congeal as an albatross around the game's neck in the act of playing it. "What happened here" is the question asked that all anyone can do is conjecture in response to, so my inclination was to instead redirect into "what can one do with what's here."

Pokémon as a series always leaves me unfulfilled for that stated disinterest in how it chooses to communicate and shape its own mechanics, so if that was all that was there I would have no desire to come back to it periodically in the way that I do. It has always been a set of visual design in the form of the creatures themselves and particularly the human cast that has maintained my interest and the pang of missing out on those of them that I have not witnessed in context for myself. It's why generations V and VII are among my "favourites" despite never having played either, and how that kind of interaction informs how I see the series now; if I assess them boring RPGs, an artbook or encyclopedia entry may suffice just as well. For those priorities, Scarlet is my favourite game in the series for the cast that it conjures up and presents in sheer visual design alone--not a single person across the school faculty, gym leader scene, Pokémon League and Elite Four bunch, Team Star members, and the assorted rivals, friends and significant persons is a "miss" in the conceptual basis of their appearances or how they're presented by the game through mannerisms and theatrics. Did I enjoy seeking out Pokémon old and new throughout? Yes, with as many excellent new designs as there are--but the thrill of meeting a new character was the carrot that motivated those travels in the first place, as it always has for me, and never as much as here. In aesthetics, the music also did much of the lifting for the total impression left, and unusually so for a series I don't associate with soundtracks that personally captivate; in here nearly every new composition had me stop to take notice, sometimes literally so. Toby Fox's characteristic compositions especially stand out, though by no means on their own.

What makes the game my favourite in the series that I've played is that focus it has on character and narrative to contextualize the rest of it. Pokémon stories are frequently dismissed as immaterial and barely justified framing for the play mechanics in a way that creates a barrier of ever being able to see them as anything more or even allowing them to break that mold. The guideline that exists for myself is fairly simple: if a piece of media is written, it should make the writing mean something. Scarlet manages to pull off that deceptively small request through a solid structure that guides the overall gameflow, in presenting three parallel storylines with their own central casts (which nonetheless don't exist in their simple localized bubbles) that can be followed to their conclusion in player-directed order (given the limitations of Pokémon levels required to complete each step). The long-term development and storytelling engaged with through these narratives are far beyond the means of any previous series game I've witnessed, in that characters actually feel like individuals instead of the simple functions of their archetypes, and the writing around them is capable of eliciting genuine emotional responses, frequently landing as funny or even as affecting in ways that could easily provoke tears for the subjects explored and conveyed. Paldea as a region is sold as meaningful through the interpersonal connections on display, in who knows who and where they turn up in the context of your own travels, in a way that the theme park-like artifice of the environmental design could not carry on its own. It's not such a stretch for someone of my particular hang-ups with the series, but I still have to underline that Scarlet was a game that I quickly was playing "for the story" which is a statement to be taken completely sincerely instead of a backhanded compliment. It was simply the best and most compelling aspect of a game I otherwise generally and largely enjoyed.

I might go back someday to try out the games that in outside observation seem the most intriguing in the stretches of the series I've overlooked, but in the meantime I'm satisfied that I came "back" to Pokémon after so long and such intermittent fits and starts, and was able to commit to the wonderful and volatile reality of what Scarlet is and make the most of it.
 

RT-55J

space hero for hire
(He/Him + RT/artee)
me, early game: "oh hey this Penny character is neat. I'm going to headcanon them as a young trans girl."

me, late game: "even if the writers are too cowardly to actually say it, I have the full legal right to destroy any nerds who insist otherwise"
 

Gaer

chat.exe a cessé de fonctionner
Staff member
Moderator
Finally got my copy of Scarlet from the double pack Other Half and I got.

With Sword I decided on a whim to name my trainer and mons based on Gaelic names and myths. It really added to my enjoyment.

Since Paldea is based on the Iberian Peninsula, I’ll be naming my trainer and pokermoons in Basque.

Ooooh I am so excited and I’m going to make it everyone else’s problem.

Expect updates whether you like it or not!
 

RT-55J

space hero for hire
(He/Him + RT/artee)
just rolled the credits tonight (in Violet), and, uh, wow

that final chapter was something special

this is the first pokemon game i've ever beaten (let alone seriously played) so i might not be the best judge on the subject, but good heavens that was a good videogame
 

Bongo

excused from moderation duty
(he/him)
Staff member
Version 1.1.0 is expected to be released today, prior to the opening of the first competitive season. The patch notes don't tell us much about what's going to be fixed, but I expect the bug where all multiplayer matches use the same RNG seed will be a high priority for them given the timing.
 
I've been talking with a couple friends also playing it and the three of us landed on pretty much the same sentiment. It's such a jank game, but holy crap we're having ten times as much fun as we ever did in Sword/Shield. In my case it helps significantly that the narrative isn't repeatedly reminding me that there is a main character and he's doing off-screen everything the player would have done in any other pokemon game.
 

Sprite

(He/Him/His)
Good lord I was disappointed in this game for 90% of it but that last bit goes HARD. I'm so glad I powered through and I'm really glad I avoided seeing the new Pokémon. I'm so unsettled by the fact that their names aren't puns. :eek:

Sun and Moon is still my favorite story by far but the finale of this game is something special.
 

Gaer

chat.exe a cessé de fonctionner
Staff member
Moderator
So, having rolled the credits…

They are going to release an expansion right? They can’t leave me hanging like this.

I know they haven’t announced there would be one, when they did with Sword & Shield but… they just can’t leave it, right? RIGHT?

And holy shit, Arven is going to need so much fucking therapy.
 

R.R. Bigman

Coolest Guy
I received Scarlet for Christmas. Have there been any major patches lately to improve the performance and get rid of bugs?
 

gogglebob

The Goggles Do Nothing
(he/him)
I only started playing after what I understand was the first major patch (and not for some "waiting" reason, just because I didn't have time until then), and I experienced exactly zero ridiculous glitches, and nothing that impacted gameplay. There was definitely some slowdown when an area loaded a pile of pokemon behind something more relevant happening, though. I have no idea why they programmed some of the dialogue/story scenes to take place in "real time" with an army of psyducks marching around...
 

gogglebob

The Goggles Do Nothing
(he/him)
Okay, technically yes, but only because the (human) characters lose some dramatic weight when they are explaining their tragic origins but moving at quarter speed. However, if someone could improve that issue, the psyducks are welcome to come back.
 

Vaeran

(GRUNTING)
(he/him)
I started playing Violet a few days ago and have experienced some occasional slowdown and geometry pop-in, but nothing that really impacts my enjoyment of the game. I tend to be pretty lenient about graphical performance issues, though, so YMMV.

One thing I enjoy is that your legendary motorcycle monster will automatically stop for a battle if it touches any other pokemon, no matter how small or inconsequential, and often they're too small to see until it's too late.

MIRAIDON: VROOM VROOM
ME: hahaha this rules
MIRAIDON'S BRAKES: *SKRREEEEEEEEEEEEEEEE*
ME: What? What's wrong?
MIRAIDON: A level 1 grasshopper is blocking the way!
ME: :/
GRASSHOPPER: let's go motherfucker
ME: ... :/
 

R.R. Bigman

Coolest Guy
I’m glad to hear that people here aren’t having any game ruining problems. I still have to finish Kirby: Planet Robobot, then I’ll be ready for my first Pokémon in over twenty years.
 

Bongo

excused from moderation duty
(he/him)
Staff member
The 1.1.0 patch fixed the most dire of the bugs, including especially one that compromised the PRNG in multiplayer battles. However, it's still a game afflicted with framerate dips, pop-in, and animation glitches.
 

Sprite

(He/Him/His)
I definitely give the game props for introducing the biggest douchenozzle in the universe and then making me want to hug him harder and harder as the game went on.
 

gogglebob

The Goggles Do Nothing
(he/him)
I would say that "all three of them" were initially characters that gave me the immediate reaction of "okay, you can go away now." All for different reasons, but I kind of pegged them all as annoying archetypes not to be bothered with. And now I would die for them.
 

shivam

commander damage
(he/hiim)
I beat the game and holy shit, what an absolutely amazing experience. If they had waited like six more months, this would be easy GOTY material
 

Bongo

excused from moderation duty
(he/him)
Staff member
Yes. There is no option to stop the game from asking you if you want to switch after an NPC trainer's pokemon is knocked out.
 

Regulus

Sir Knightbot
How lame. One of the only "difficulty" options available, and one that's been in the series since the beginning. What an odd choice.

Yes, you can manually choose not to swap, but it's not quite the same when you have to constantly self impose a limitation. Same kinda deal with the forced EXP share they added previously. To be honest, this may seem like a small thing, but it's kind of killed my interest in picking this up.
 

Dark Medusa

Diamond Crusader
(He/they)
I do want to keep playing Violet and I'm encouraged by what everyone has been saying about the endagame (and I've enjoyed what I've played so far), but I do find the removal of options completely baffling. The forced EXP share (or really, in the past, having EXP share on being experience positive thereby making it a no-brainer, then removing the option of turning it off) and removing set mode is frustrating design.
 
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