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q 3

here to eat fish and erase the universe
(they/them)
In Japan the Prime series is actually called Metroid Gaiden
 

Ludendorkk

(he/him)
Are people actually watching the game footage instead of making snap judgements? The movement options look absolutely incredible, taking what was good about Samus Returns and addressing issues people had with them. Sliding and no momentum loss from countering in addition to free aiming make this look like it'll be one of the best controlling 2D action games ever, speedruns are going to be amazing.

Not sure how I feel about the high contrast desaturated color look, but it is certainly bold.
 

Patrick

Magic-User
(He/Him)
You heard me!

d1xcoro-d155b527-626d-49da-a45b-5e6aea7d40e1.png
The coloring on the second one is only so-so (the pink and red kind of clash), but the rest of them are great and the overall design is phenomenal.
 

Bongo

excused from moderation duty
(he/him)
Staff member
I never thought it would happen. This looks fantastic.
 

Nich

stuck in baby prison
(he/him)
There's some more footage from THL for those interested.
 
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Peklo

Oh! Create!
(they/them, she/her)
Aesthetically and atmospherically this is doing little for me. The organic and industrial environments alike so far shown are restrained to a largely monochrome palette with interactables as the only highlights, and evoke the environmental feeling of genre dreck like Shadow Complex or the 2014 Strider in unflattering ways. More fundamentally, widescreen format Metroid has never felt particularly good to me, and especially here the view is zoomed far out for legibility. Part of the reason Metroid II is my lasting favourite in the series is because the inherent claustrophobia suggested by series thematics is built so effectively by the scale of Samus on screen and the reduced view radius of her bearings; you're not able to form coherent ideas about the spaces around her most of the time. Any Metroid can be framed as horror-adjacent, but Dread is emphasizing the aspect more in premise and resulting mechanics than usual, and for that purpose, absolute clarity and twitch action reactions seem at odds with the stated goal, or extrapolating it into directions I'm not interested in.
 

Phantoon

I cuss you bad
I liked the interview with Sakamoto on the Nintendo UK channel, where he says effectively ”you'll be wondering if we're innovating, don't worry, we aren't"
 
Aesthetically and atmospherically this is doing little for me. The organic and industrial environments alike so far shown are restrained to a largely monochrome palette with interactables as the only highlights, and evoke the environmental feeling of genre dreck like Shadow Complex or the 2014 Strider in unflattering ways.

I agree. I referred to this as Metroid Complex in e3 thread. Samus Returns was an OK game that completely missed the point. It was set up for success in a lot of ways by both providing a update to M2 as well as following the absolute bummer of Other M. It failed on both counts.
 

Regulus

Sir Knightbot
I'd say even "OK" is a pretty significant improvement over Other M.

Luckily, this one doesn't have to worry about missing the point of Return of Samus because it's not a remake.
 
Samus Returns was pretty fun, but had some really weird stuff in it like a bunch of backtracking literally RIGHT at the end of the game if you wanted 100%, just seemed odd to me. But the boss battles were cool. I'm looking forward to this, I hope it stays pretty wide open instead of being so gated like Returns and Fusion.
 
I mean I'm def going to play it. But I will say having Sakamoto on board is more of a liability, at least in terms of narrative.
 

Bongo

excused from moderation duty
(he/him)
Staff member
The worst part of Samus Returns was that it had Metroid 2's map, so I don't see how they could go wrong here.
 

Mightyblue

aggro table, shmaggro table
(He/Him/His)
Other M was pretty fun to play (the Metroid-y bits), it's the rest of the package that was so repellent.
 

Regulus

Sir Knightbot
Everything so far looks a little too gray to me, but some of the backgrounds shown in that gameplay video that Nich posted are fairly impressive. Hopefully some of the environments are a little more exciting.
 

Octopus Prime

Mysterious Contraption
(He/Him)
Speaking as the only person who thought Mirror of Fate was fine, and that Samus Returns was exponentially better, I feel confident that this here will be A Fun Video Game
 
Speaking as the only person who thought Mirror of Fate was fine, and that Samus Returns was exponentially better, I feel confident that this here will be A Fun Video Game
I don't hate either game you mentioned, and like Other M as well.
My Metroid wants, what with them so far and few between, are very high though
 

Zef

Find Your Reason
(He/Him)
Legit question: what do Samus Returns fans feel about the drill boss? I quit the game around hour 3 or 4, but I watched some LPs and that particular boss would have definitely made me quit if I had held out till then.
 

Octopus Prime

Mysterious Contraption
(He/Him)
Legit question: what do Samus Returns fans feel about the drill boss? I quit the game around hour 3 or 4, but I watched some LPs and that particular boss would have definitely made me quit if I had held out till then.

Outrageous frustration at first, then I realized I was fighting it wrong and beat it without taking a hit
 

Becksworth

Aging Hipster Dragon Dad
I can agree the drill boss and Ridley both felt a little too drawn out. Weird they handled the Metroids well and stumbled on the original bosses a little. I feel like AM2R had the opposite problem.
 

RT-55J

space hero for hire
(He/Him + RT/artee)
Spicy prediction: This game is either going to have the morph ball appear quite late or not at all, and I'm all here for it.
 
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