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I obviously did not replay X games before posting.

***
Interesting, my memory fails me. Maybe double jump was in X and more uncommon at the time?

For whatever reason I associate Mega Man X with good movement and controls.

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I'm sure two is right. In my head I was thinking 1 energy tank and 1 weapon refil. Are there 3 slots on the menu screen: 2 energy and one weapon?

Even with two, that is still way less energy tanks than the 4 energy tanks of Mega Man X and the 9 energy tanks of the Mega Man games.
 
Mega Man X3. A very difficult game. Kaiser Sigma is an insanely hard boss. I beat it one time in my life when I was younger. I don't think I could do it again.

I know the final boss is a Mega Man 7ian monster. I know that, like, Bit and Byte can be a bear. But past a few choke points...

275seahorse.gif
 
I obviously did not replay X games before posting.

***
Interesting, my memory fails me. Maybe double jump was in X and more uncommon at the time?

For whatever reason I associate Mega Man X with good movement and controls.

***
I'm sure two is right. In my head I was thinking 1 energy tank and 1 weapon refil. Are there 3 slots on the menu screen: 2 energy and one weapon?

Even with two, that is still way less energy tanks than the 4 energy tanks of Mega Man X and the 9 energy tanks of the Mega Man games.
If I remember correctly, there are four tanks: Two life energy, one weapon energy, and one to increase your stock of lives.

But it's been a hot minute, so I might be off there.
 
Oh, I should probably post about this here, too.


If you don't have a local comic shop nearby, you can order from online retailers, or UDON directly:

 
I love that game.

Really kinda overstate Proto Man's role there, though, don't they? 😹

I mean, it's not wrong, but...
 
I haven't given a lot of time to these GameBoy versions of Mega Man but I did spend some quality time a few months ago listening to the soundtrack to GB MM5. It's a good'un.
 
I think I prefer MMIV to MMV. It's legit great. (MMV is also great.)

I'm inclined to agree, but with the caveat that I've played IV a LOT over the years since the early '90s, whereas V I first completed live on stream a couple of months ago, so it's not as ingrained.

But yes, both are great.

I'd even put them about on par with each other; IV is the one if you want the familiar, but remixed, while V is better if you want something newer and fresher.
 
I didn't get to either of them until way after the fact (I only had MMI and MMIII growing up), and I think I went for MMV first because it did have the most unique content. But when I finally sat down with MMIV, I was impressed at how, despite the remixed elements, it felt fresh to me. And I do think you're right, they're both very close to each other in quality - both are very much worth playing. (So are MMI/III, in their own ways.)
 
I played the DX romhacks of these games recently, and adding color and removing the Game Boy slowdown had the odd effect of making the games that were adapted directly from the NES feel like uncanny miniatures of the originals. So V, which is entirely original, really shines in this context, whereas IV is my favorite on the Game Boy hardware.
 
I didn't get to either of them until way after the fact (I only had MMI and MMIII growing up), and I think I went for MMV first because it did have the most unique content. But when I finally sat down with MMIV, I was impressed at how, despite the remixed elements, it felt fresh to me. And I do think you're right, they're both very close to each other in quality - both are very much worth playing. (So are MMI/III, in their own ways.)

I like III. It's the middle game in the series, and feels like it: Better than I and II, but not as good as IV and V. But it really feels like where they found their footing with the whole thing, and things went up from there.

To this day, I can barely do anything in Dr. Wily's Revenge. Nadia is the same way. I don't know why.

By that token, I liked II. I could actually play and beat it.
 
I'm the same. I thought it was just because Wily's Revenge was the one I didn't own as a kid, but even as an adult, I make it a few screens into any given level before saying "Fuck this" and just switching to IV or V again.
 
Because Wily's Revenge is too damn hard. The enemies have too much health and hit too hard. It's sadistic. I did beat it back in the day, but that was out of sheer stubborness.
 
Oh, good, so it's not just us.

Because everyone else always seems to love that game, and I've just never been able to see it.
 
Revenge is probably accidently too hard but I appreciate it as A Challenge. Much prefer it to II's bland tepidness.
 
I played the Game Boy games in sequence last month so I can share the impressions from that time since we're on the topic.

did a mega man gb marathon. first time for all but the first one. impressions:

dr. wily's revenge - my mean favourite. these are composite games, lifting material from the nes stuff, but i kinda think this is more interesting than either mm1 or 2; it's more of a harsh memorizer in cramped quarters than anything else

2 - had a different dev, and you can tell. incredibly toothless, meandering level design and game balance; you take no damage, consume no weapon power, 1ups drop constantly. hilariously dinky rival character and wily fights. despite it all, the compositions--all original--are some of my favourite the series has produced, full of melancholic tones. they're just failed by the shrill instrumentation

3 - a "return to form" for whatever that's worth--in this case i don't think much. a solid game that does nothing interesting, so i was bored through the entirety of it despite the relative competence

4 - presentation gets more ambitious and elaborate here, with narrative interstitial beats and unique cinematics. very similar to 3, but feels more inspired for doing the same dance. bizarre nuance where the charge shot has recoil, something i haven't seen in any other mm. very good wily fight

5 - rocket punch vs. the sailor guardians. theme shift helps things from being too stale, and for overall design sense, that's working full power here too. you refight all the previous rivals at the end, so it's a real last hurrah play for the pentalogy conclusion

Had a pretty good time with them. Very funny that IV and V both end on an "alas, tragic villain" beat with Ballade and Sunstar. Might as well do it every time.
 
In the DX romhack of II, you can toggle a remix of the soundtrack that's more sonically coherent with the other games. It really does justice to some great tracks that were given the wrong arrangements.
 
Tangentially related to Mega Man II, I recommend looking up Kenji Yamazaki's Super Famicom soundtracks, to get an idea of other stuff he was doing around the same time.
 
Revenge is probably accidently too hard but I appreciate it as A Challenge. Much prefer it to II's bland tepidness.
Kind of where I'm at. Hard? You betcha. But it does feel more like a "proper" game to me than Mega Man II's bootleg-adjacent design. I don't think MMII is bad, though, just merely decent.
 
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