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LBD_Nytetrayn

..and his little cat, too
(He/him)
Absolutely disgusting.jpg

5g7gl2.jpg
 

YangusKhan

does the Underpants Dance
(He/Him/His)
Let's say I want to maybe give MMX5-8 a fair shake. Is the PS2 MMX Collection an okay way to play MMX5 and 6? For some reason I never realized those entries were PS1 games, but my memories of playing MMX4 on that PS2 collection are that it was a fine port job for that game, unlike the SNES ports which weren't the best.

I guess a follow up question is: if I have original hardware available for the MMX games, is it worth getting the Legacy Collections on my Switch for any reason?
 

Octopus Prime

Mysterious Contraption
(He/Him)
I’d say yes. They’ve got some QOL improvements that make some of the games much more palatable and Legacy Collection 2 has that series-wide boss rush thing that I didn’t actually play but looked pretty neat
 

conchobhar

What's Shenmue?
I played the X games via the PS2 collection a couple years ago, and didn't have any issue with the ports. It does cut some voice clips from X6 for some reason, but the ports are otherwise complete and play fine.

The X Legacy Collections have some galleries and bonus boss rush modes, but I'm pretty sure the only change made to the games themselves is a "Rookie Mode" that halves damage and prevents spikes and pits from being instant kills. If none of that appeals to you, then you'll be fine with just the PS2 collection.
 

Sarge

hardcore retro gamin'
Yeah, there are two versions in there - one that just uses normal SNES hardware, and one that uses the remixed soundtrack from the PlayStation release via Near's MSU-1 expansion hardware. It even has a PSX-style opening Capcom splash video!

I don't think MiSTer supports MSU-1 yet, but bsnes and the FX Pak Pro/SD2SNES do.

(Oh, just in case you weren't aware, Sega CD-style shenanigans with this port of Road Blasters.)

 

ArugulaZ

Fearful asymmetry
I was just thinking. You know how Mega Man has a "brother" of sorts in Proto Man, who appears every now and then to keep the player guessing about his allegiance and his motives? Proto Man is evidently an early design of the android Mega Man would become... a prototype, as the name suggests. The funny thing is, he seems to be the more advanced model, sleeker, smarter, and more confident than his brother. You would think that if he was the prototype and Mega Man was the finished model, Proto Man would be glitchy, flawed, and wholly inadequate as a combat droid. He'd play his flute off key every time he appears, have big Coke bottle glasses to correct his faulty vision, and trip over his own boots every three steps.
 

Octopus Prime

Mysterious Contraption
(He/Him)
He does have a faulty power core that is likely to kill him any moment now (said moment never seems to come, but it’s a thing), so presumably they cut back on a lot of the bells and whistles in order to keep Mega Man not constantly on the brink of death
 

Lokii

Administrator
(He/Him)
Staff member
Moderator
Protoman is a prototype in that he can only equip a shield but Mega Man can access all flavors of the rainbow.
 

LBD_Nytetrayn

..and his little cat, too
(He/him)
He does have a faulty power core that is likely to kill him any moment now (said moment never seems to come, but it’s a thing), so presumably they cut back on a lot of the bells and whistles in order to keep Mega Man not constantly on the brink of death
This. Plus he's a bit of a glass cannon, as I recall.
 

Positronic Brain

Out Of Warranty
(He/him)
The funny thing is, he seems to be the more advanced model, sleeker, smarter, and more confident than his brother. You would think that if he was the prototype and Mega Man was the finished model,
That’s the thing with consumer electronics these days - they just keep removing features to keep you hooked. Wait for the X Model, it adds back many of those features but at a premium price (and some of those features might be available as add-ons only).
 
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ArugulaZ

Fearful asymmetry

This is worth sharing, I think. Mega Man: The Sequel Wars already looks like the developers put twice as much effort into it as Minakuchi did with Wily Wars, and they're nowhere near finished. This is a battle with the Doc Robot, the android that can assume the attack patterns and weapons of past Mega Man robots. However, UNLIKE Doc Robot from Mega Man 3, he's actually there for a reason beyond stretching out the game's length. It's not enough that he attacks with a weapon from one Robot Master, oh no... he fires projectiles from several of the Robot Masters from the first Mega Man trilogy, often all at once. It's extremely impressive (at least by early Mega Man standards) and turns a character which I always regarded as tedious and contrived into an enemy worth challenging.
 

RT-55J

definitely not a robot
(He/Him + RT/artee)
It's worth noting, for those not in the know, that this is footage of The Sequel Wars "EX Mode". The project also has a standard mode that is a series of more literal remakes of MM4-6.
 

SpoonyBard

A Bard Named SPOONY
(He/Him)
It looks super technically impressive but yeah, tuned a bit high for what I'm looking for in a Megas Man.

Still looking forward to this for the 4-6 remakes.
 

Lokii

Administrator
(He/Him)
Staff member
Moderator
Looks super cool. Really thought out pattern design here with plenty of siginaling and opertunities to react. That second phase is really neat too.
 

Becksworth

Aging Hipster Dragon Dad
Hey me, I've had Mega Man 11 for years and have yet to play it. Let's correct that...

(30 minutes later)

...Normal difficulty my ass!
 
I just played Mega Man 11 this year. Its really good. I liked the gear system.

MM11 has one of my favorite robot bosses: Tundra Man.

The ability to save between levels in Wily's Castle means you don't have to do it in one sitting. A serious improvement for the series.

Its been a while since I've played some of the MM games. But I would rank MM11 really high. Right below MM2, MM3 and MMX. Its different than MM9, but I would put it on par with MM9 for enjoyment.

The only major downside of the game for me is the music doesn't, IMO, measure up to the classic MM sound tracks.
 

Regulus

Sir Knightbot
I didn't like 11 very much at all. I think I enjoyed Mighty No 9 more, actually. And yeah, the soundtrack was pretty mediocre. I think it's mostly held back by the arrangement, though... the 'instrumental' versions of the tracks are pretty good, and there are plenty of 'NES-style' arrangements out there that sound great.
 
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RT-55J

definitely not a robot
(He/Him + RT/artee)
MM11's localization slightly mangled the difficulty names imho:

JapaneseEnglish
NewcomerNewcomer
AdvancedCasual
Original Spec.Normal
ExpertSuperhero

MM11's "Normal" ("Original Spec") mode is much like MM2's "Difficult" mode in that, yes, it's technically what the game was designed around, but it's slightly too overtuned for a first playthrough. Casual/Advanced mode is a much more reasonable difficulty for MM fans playing the game for the first time (given stuff like stage length, checkpointing, etc.).

Expert/Superhero mode should not be touched. It's just masochism of the uninteresting variety (compared to MM10's excellent hard mode).
 

4-So

Spicy
I put MM11 aside when it first came out after trying it on Normal mode and basically running into a brick wall with the Wily stages. Went back to it later on Casual and it was a far better experience.
 

LBD_Nytetrayn

..and his little cat, too
(He/him)
Yeah, I think I knocked it down a level from "normal" when I played it.

Whoever grades MM difficulties needs a new job. MMZX Advent vs. ZX was out of whack, too.
 

Poster

Just some poster
MM11 started out really hard, but even getting a couple of upgrades made the game much easier, more than I was expecting.
 
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