Sprite
(He/Him/His)
I hope, if they iterate on this battle system (and they should), they give the player more control over positioning, or at least make positioning more predictable. The knock down damage bonus, combined with the opportunity counters, combined with the short window of time you have to pull off a knock down bonus, make for an interesting dynamic between tactics and reflexes. But it's hard to plan for it when everyone's milling about at random, and also pretty dull when you're waiting and waiting in hopes that an enemy will get in juuust the right spot.