Okay, I'll post the theory board in a bit, still got people testing with their existing ingredients. I'm going to assume people will test with the only remaining pairs they have, so let's get right to it. First up is our two student tests, one from aturtledoesbite and one from CaffeKnight.
The student that drunk the potion did not take the time to move to a more balanced pose beforehand, so they awkwardly and stiffly tip over moments after drinking it, but hey, nothing a little counterweighting can't fix until the paralysis clears up.
This leaves the other testers a little gunshy, forcing CaffeKnight to shell out a single gold to get anyone interested. They needn't have worried: the most unpleasant side effect of the potion was simply the oily aftertaste. Still, neutral results are valuable for information's sake: anything you know to be true for one of the ingredients, the opposite must hold true for the other!
And poor Johnny continues to avoid offering testing to students, but with his track record, it might be safer if he did. That's him a cube down for next round as well.
It would be a shame if some nefarious spy were to discover one of the ingredients you used for that poison, wouldn't it?
With that, we've reached the end of the round, so it's time to take care of the stuff there. First, the Top Alchemist award gives both of our published alchemists a point of rep, on top of the one they already got from publishing. This is the current state of the theory board (setting aside the still-untouched Royal Encyclopedia); if you have reason to doubt these theories based on your notes, prepare a debunk on this upcoming round!
The next thing that happens is shuttling actions around: unused actions return to their owners, and hospitalized actions become unused for next round.
It's not all bad, though. The Herbalist stops in to apply some much-needed medical attention to Johnny, and offers him a pick of one of three ingredients. So that's something, at least.
We also rotate our cast of adventurers, bringing in Agent Esgarrouth as indicated before to get those tasty
potions of speed, wisdom, and poison to do a little war criming.
And if that's not your speed, Slim the Sorcerer will be in next round. To better pursue his arts far darker than any alchemy lab, he's politely requesting some
potions of poison, paralysis, and wisdom. Not especially different, but it's a good market for poison and wisdom at least!
This round also has our first
conference! As mentioned before, this is where the most brilliant minds of the kingdom get together to discuss the latest discoveries in the field of alchemy, so it's in your best interest to have something to brag about to everyone else. Anyone with at least one published theory gets to enjoy the fruits of popularity, and anyone that doesn't will begin a slow fade into obscurity. (Jen doesn't care though, obscurity is comfy like a blanket to her.) So get to publishing!
I'll take a bit to get some summaries and private info going, and then post the board for the start of the next round.