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Just some stuff about Metal Storm. Hang Tough!

Dracula

Plastic Vampire
(He/His)
Metal Storm on NES is one of my favorite games ever. I had the Nintendo Power poster and I remember seeing the game at the supermarket rental racks before I even knew what a video game was. I didn't play it until I was 19 or so and found a copy at a used game shop. This was before it was a grail-tier collector's item.

Last year I was able to get a copy of the Famicom version of the game. Like a lot of FC/NES conversions, it's got some differences! The ones I knew about were the intro (it's got one, with lots of unique graphics and text) and the in-game sprite (it's white, like the art, instead of the NES version's non-sequitur orange).

I didn't know about the text changes at the end! First, there's some neat stuff during the final boss.

Background: in Metal Storm, a giant computer has gone rogue and commandeered a superweapon inside a planetoid. After everything else fails, you get sent out to the planetoid in an experimental gravity-manipulating mech so you can put a stop to the computer before it turns the Earth into space dust. Or something like that, look, it's been a while since I read the manual.

Anyway, in the final stage you face a boss rush, and then the final boss itself is a simple, but cinematic sequence where you have to blow up a series of target on a giant mechanism as it slowly advances toward the left side of the screen. I have never failed to destroy this boss before the time limit is up, but I assume it results in the weapon firing and your death. Well, in the Famicom version, the boss talks to you as it advances! This is pretty neat, and surprising, because there's no in-game text otherwise beyond the screens that tell you what stage you're in and how many lives you have. Here's my translation of the boss' dialogue - it advances each time another segment of the machine pops into view.

"You're a fool to come here."

"My mission is..."

"...to obliterate the corrupt Earthlings."

"Stop this...I am melting down..."

"You...and I...shall...perish...together..."

Then the whole thing explodes, roll credits. Now here's where there's another deviation between versions. Here's the NES version's ending text:

Through your courageous efforts all the people on Earth will sleep peacefully tonight. The massive computer that set out to destroy the blue planet has been eliminated.

Leaders from the Earth nation will now bestow upon you a reward greater than any medal, and more valuable than all the gold known to man. You have earned everlasting life.

Yes! Your courage has won you immortality! Now it is your duty to return to the cosmos and protect the more vulnerable Earthlings from future alien attacks.

Hang tough!

I'd like to know why the Earth nation leaders have the ability to bestow eternal life. What did they actually do? Download me into a computer? Who knows. This ending has always stuck with me because of how hyperbolic it is. Plus, it's funny that they twist the story to aim outward at the end. Aliens didn't do this! WE built the damn superweapon, and the corrupt computer! Hang tough, and kill aliens, I guess.

But check out how hard the localizers swerved from the Japanese ending:

Mission completed!

And the Earth was saved from a most serious crisis. Yet man does not stop sowing sorrow.

The history of the human race has been that of battles, and who can tell whether mankind will henceforth desist from harming the mother cosmos?

Unless he mends his ways, man had better be all wiped out. It all depends on the peace-keeping efforts by each of you whether this success in the mission will really prove good for all the living in the universe.

Whoa. And I didn't translate that or anything, this all rolls in English. The flavor of this really does remind me of a lot of the politically charged mech anime I've seen, driving home that this is really all our fault and all the cool gravity-altering mecha in the universe won't save us from wiping ourselves out. No hang tough here, no rah rah kill the aliens, no immortality. Just, "better not keep fucking this up, mankind." That's quite a lot to load into a 30-second Nintendo game ending!

So, yeah, I like Metal Storm. What do you think? Does the pilot survive the game, or does he blow up with the computer? Maybe the "immortality" is a backhanded way of saying the government, like, built a statue out of you made of everlasting metal or something.
 

Dracula

Plastic Vampire
(He/His)
My original copy of Metal Storm for NES I got for 20 dollars at a Rhino Video Games in Huntsville, Alabama. The Famicom one I had to pay out the ear for.
 

Falselogic

Lapsed Threadcromancer
(they/them)
I'm still upset about selling all my NES stuff (including Metal Storm) to pay for me buying a SNES. (I then did the same w/ the SNES to purchase the PSX)
 

MCBanjoMike

Sudden chomper
(He/him)
My original copy of Metal Storm for NES I got for 20 dollars at a Rhino Video Games in Huntsville, Alabama. The Famicom one I had to pay out the ear for.
Is that a fact? I have this game on Famicom and I'm pretty sure it was like 500 yen when I bought it (about 10 years ago). Cool game, anyway.
 

Dracula

Plastic Vampire
(He/His)
Oh, yeah, it seems to be more valuable than the NES version by now. In general, NES prices are way higher than FC prices, but both markets have exploded over the past decade or so. I'm sure Metal Storm's value was driven up by already being desirable on the NES and then the FC one having more/different content.
 

Kishi

Little Waves
(They/Them)
Staff member
Moderator
Whoa. And I didn't translate that or anything, this all rolls in English. The flavor of this really does remind me of a lot of the politically charged mech anime I've seen, driving home that this is really all our fault and all the cool gravity-altering mecha in the universe won't save us from wiping ourselves out. No hang tough here, no rah rah kill the aliens, no immortality. Just, "better not keep fucking this up, mankind." That's quite a lot to load into a 30-second Nintendo game ending!

Yep. I've only played the Japanese version, but I must have noticed the localized ending was different when looking it up online. I think it's an unfortunate change, trading some food for thought in exchange for nonsensical wish-fulfillment. The original ending isn't unique by any means; many arcade games ended with a similar grim warning for mankind (Dragon Saber for one, off the top of my head). But it's something.
 

Octopus Prime

Mysterious Contraption
(He/Him)
Not even the first time for Irem; R-Type was beating the “this is all your fault, and it’s going to keep happening forever” drum pretty hard.

So “the United Nations Made You Immortal, GO KICK ALIEN BUTT FOREVER! HOORAY! Is... less commonly represented.
 

WildcatJF

Let's Pock (Art @szk_tencho)
(he / his / him)
I have the Limited Run rerelease of Metal Storm, which is a translated version of the original Japanese game, which is harder I hear. So at some point I'll hook up my new NES top loader and give it a spin...just need a HDMI converter haha
 

Dracula

Plastic Vampire
(He/His)
Yep. I've only played the Japanese version, but I must have noticed the localized ending was different when looking it up online. I think it's an unfortunate change, trading some food for thought in exchange for nonsensical wish-fulfillment. The original ending isn't unique by any means; many arcade games ended with a similar grim warning for mankind (Dragon Saber for one, off the top of my head). But it's something.

Oh yeah, the Famicom ending is superior for sure. But the first time I beat Metal Storm (in college), I laughed my head off at the sudden gift of immortality, and "hang tough" became a meme among me and my roommate (we'd neither of us ever heard this phrase before), so I'm happy both exist.

Not even the first time for Irem; R-Type was beating the “this is all your fault, and it’s going to keep happening forever” drum pretty hard.

So “the United Nations Made You Immortal, GO KICK ALIEN BUTT FOREVER! HOORAY! Is... less commonly represented.

It's funny you mention R-Type, because one of the things I noticed the first time I played through the game was how the giant warship from the third stage of R-Type makes a cameo in the background of one stage. There may be some more little easter eggs, too, but this led me to wonder if maybe Metal Storm and R-Type could be in the same bleak, Bydo-besieged universe.

I have the Limited Run rerelease of Metal Storm, which is a translated version of the original Japanese game, which is harder I hear. So at some point I'll hook up my new NES top loader and give it a spin...just need a HDMI converter haha

I kind of regret passing up that reissue. But yes, the Japanese version seems to have some minor variations in level design, particularly in the penultimate stage. In the NES version, this stage is made up of a set of platforms that scroll from top to bottom continuously, and the main hazards are the regular horizontal-shooting turrets and emplacements that shoot a column of fire that only turns off when gravity is set to a certain position.

On FC, there's two big differences: the enemies are all in different places, and the top and bottom of the screen now has a field which kills you on contact. The latter especially made getting through this area require a ton of effort. Thank goodness for unlimited continues! Anyway, I didn't notice this until recently, when I finished the Famicom version and then watched a speedrun of the US version.
 
I got a complete Metal Storm (along with a complete Magic of Scheherezade!) off eBay some 16 years ago for criminally cheap, before NES prices really exploded. I feel very fortunate to have gotten in early on that.

Metal Storm kicks ass. Not only a great action platformer but really one of very few good "mech" games at all from the period (interestingly, Assault Suits Leynos predates Metal Storm).

The ending localization seems to be a bit of a chicken or the egg quandary- Metal Storm was released in the US during February of 1991; the Japanese version wasn't released until over a year later, in April of 1992.
 

MCBanjoMike

Sudden chomper
(He/him)
Holy crap, I just looked this game up on eBay and bare, yellowed carts of the Famicom version of the game are listed at over $200cdn! I think that makes this the most valuable game I own??
 

Mr. Sensible

Pitch and Putt Duffer
I think I paid about ten or twenty dollars more for my bare-cart copy of Chrono Trigger than I did for Metal Storm.
 

Sarge

hardcore retro gamin'
I kinda wish I'd gotten the LRG release, too. I skipped it because I have the NES cart. Pretty sure I paid something like $12.99 for it.
 

Dracula

Plastic Vampire
(He/His)
I remember reading a spreadsheet categorizing all of the NES games into different rarity levels, probably back in 2004 or 2005, with the express purpose of seeing how rare Metal Storm was (it was listed as "not particularly rare"). It'd be funny to look back at that now. I'm sure there are plenty of then-common or uncommon games which are mid-to-top dollar by now.

I've always wondered if the Happy Video Game Nerd's video on Metal Storm accounted for some of its value appreciation.
 
Wouldn't surprise me re: HVGN. That guy was advocating for a lot of niche weeaboo games back then. See also: "The Kayfabe Effect" and prices of comics
 

MCBanjoMike

Sudden chomper
(He/him)
Well I'm seriously considering selling my copy now, because I think I want $200 more than I want a cool Famicom cart. Hmm, never tried selling a game through eBay before...
 

Falselogic

Lapsed Threadcromancer
(they/them)
I'll probably pick up one of the re-prints. Crazy how THIS one game spiked in popularity.
 

Dracula

Plastic Vampire
(He/His)
In terms of the NES market, it's not super surprising - obscure, high-quality action games from late in the system's lifespan are the ones that people really want now. Games made by companies like Irem, Sunsoft, Taito, Natsume, etc., that were slipping out into a saturated market right around the time the SNES hype machine was at its strongest.
 
Not to mention Metal Storm appeals to several crossover nerdities besides just retroheads (think /m/).

I'd guess later NES games probably have considerably smaller print runs as well compared to earlier years? I think Guardian Legend hits a lot of the same highs as Metal Storm (cool graphics, niche developer, sci fi mecha) but never hit the same high prices, I'd guess because there are many more copies out there.
 

Octopus Prime

Mysterious Contraption
(He/Him)
It's sinking in now that the convenience store where Tiny Octo rented video games all the time had a pretty bonkers selection; sure they had some gimmies likes Mario, Mega Man and Zelda, but they also mostly had stuff like Metal Storm, Nightshade, Monster Party and Star Tropics.
 

Dracula

Plastic Vampire
(He/His)
I think it's definitely the lower print runs, plus the late-life disinterest. You see this in action figure lines too, where the stuff that got thrown in the Kay-Bee discount bins when a line was on its way out are the ones that end up being rare and valuable later. (Not always, but often.)

Also yeah I rented NES games a lot during the SNES years, often stuff like Bubble Bobble Part 2, Mighty Final Fight, and Bucky O'Hare. These are all really hard to find nowadays.
 

Sarge

hardcore retro gamin'
Yeah, The Guardian Legend is pretty common. I see it pretty often, and I'm not exactly in a gaming utopia. But if quality is your measure, that game is absolutely upper crust.
 
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