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Interesting, I wonder if having a shell to toss at the end of every phase would make the fight more engaging? Honestly, my biggest problem with the fight is that it's very long, and the first two phases are completely braindead once you get them down. If there was a checkpoint either right before or right after the disco shell phase, you at least wouldn't spend the bulk of your time on two phases that stopped being challenging after the first hour.
I saw this and I had a small window last night, so I fired up the first level. It was harder than I was expecting, it took me almost half an hour to get the checkpoint! I was pretty confused by the bouncing spiny, to be fair. Anyway, had to stop there and the checkpoint didn't save, so I dunno if I'll actually get into this hack just now. Solid music on that first level, anyway.Next up is Sayonara. I really have no idea what to expect from this one and I'm excited to see what's in store.
I'm sorry the game didn't connect with you, but your assessment makes sense. It's cool that we all have our own tastes in what we like in kaizo!I'm 6 exits into Sayonara and I think this one's just not for me. The sticky Yoshi level and the ghost house were both cool, but then you have stuff like the second half of the skull raft level where Super Margot tries to turn SMW into a shmup, and that's not what I'm looking for. I watched her speedrun video to see what the back half of the game looks like and a lot of that doesn't seem fun to me either (why a gravity flip level? why so many autoscrollers?) so I'm gonna politely bow out.
I'm not saying the hack doesn't have cool ideas or is bad by any means*, just that I play Mario for platforming above all, and that's not really what Sayonara is about. I'm still glad it exists and that it was really well received!
Next time: we start on the road to El Dorado.
*Aside from the dolphin level. The dolphin level is bad.
I say this to be encouraging: If I can do it, y'all can do it. Even if you need to look up a video to do so. And at the very least, that trick is in the beginning of the level, so you don't have to make a trek back.Please enjoy the first level of El Dorado, and let me know if you make it past the first screen of the second!
I seriously appreciate that it's the very first thing you have to do. It gives you a chance to practice without all the weight of a succesful run on your shoulders. Putting something like this as the last obstacle in the level would be soul crushing (looking at you, Absolute Power).I say this to be encouraging: If I can do it, y'all can do it. Even if you need to look up a video to do so. And at the very least, that trick is in the beginning of the level, so you don't have to make a trek back.
Absolutely! I really appreciate how our different interests help expose each of us to new things, too. I'm glad I played as much of the hack as I did.I'm sorry the game didn't connect with you, but your assessment makes sense. It's cool that we all have our own tastes in what we like in kaizo!