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Octopus Prime

Mystery Contraption
(He/Him)
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On the twelfth day of Megamas
My true love gave to me
Twelve Tanks of E-Juice
Eleven Metools guarding,
Ten Apes a-leaping,
Nine Rushes jetting,
Eight Robots a-Mastering,
Seven Bubbles a-leading,
Six Basses a-Trebling,
FIVE SNAKE FACTORIES
Four BEAT letters
Three Atomic Hens,
Two Yellow Devils
And a copy of Mega Man 3
Ah, November 15th, the day scientists have mathematically proven to be the Middle of November, the furthest point between the end of October, when all the Pumpkins are tucked in to their warm snuggly beds until next autumn, and Squishmas mornin', the Jingle Bells are all getting nicely polished and Santa gets ready for his *big trip* to delivery toys to all the lucky children of the world. Why, the only thing that could sour a day like this would be something like a mad scientist declaring WAR ON CHRISTMAS WITH A VAST ARMY OF EVIL ROBOT MASTERS!

AND OH CRAP, THAT'S *EXACTLY* WHAT HAPPENED!

That can only mean one thing, and if you clicked this thread, chances are pretty good you already know what that is; that's right; it's time for the Festival of Fights, the Most Secular Time of Year, a time for all the Jingle-inclined folk of Talking Time come together and BLOW! ROBOTS! APART! It's been an emotional staple of my life since l'il scamp times and it's been 11 years since I codified it into a Whole Thing, which I mention since I am just now realizing I missed my window to call last years thread "Mega Man Xmas" and I will be kicking myself for that oversight forever.

That's right, IT'S MEGAMAS!

"BUT!!!" you may be screaming at full volume at your monitor screen, "WHAT IS MEGAMAS?!?!", and you're right to ask, though I feel like I've been relatively clear about that all along, and certainly in the years past. You certainly didn't need to shout, geez. Besides, the explanation is so simple that you may indeed have been honoring it without realizing it, all along!

Every year, starting on November 15th, Dr. Wily (resenting his position on the Permanent Naughty list) exploits Santas debilitating Automatonophobia by attacking his Workshop with an army of Evil Robot Masters. This, naturally, leaves Santa entirely unable to make any toy deliveries, as he is cowering under his bed. The only way to save the day is for us to collectively destroy 1000 Evil Robot Masters or else *CHRISTMAS IS CANCELLED*

That seems pretty cut and dry, overall, but you got the kind of look on your face that implies you have questions. Well HOLD ON THERE, CHARLIE, because I got answers!

So What counts as a Mega Man game, eh? Just Mega Man? The X games? The Zero games? Are you so mad as to count Gunvolt or Shovel Knight?
Yes I am that mad, and you can be too! We use the dictionary definition of A Mega Man Game 'round these parts, which is "Any game that looks like Mega Man if you Squint". You want to bring out Krion Conquest or Totally Rad, you go right ahead. Shovel Knight, Gravity Circuit, One Step from Eden, 20XX,? ALL GOOD! Romhacks or fan made creations are also valid.

Okay, I'm picking up what you're putting down. But what counts for the tally? There's oodles of robots in Mega Man games; that's, like... their whole deal.
Yeah, there's a bit of wiggle room for interpretations here; the only thing that counts are Robot Masters or their nearest regional equivalent. If it's a boss that's roughly your size and you'd reasonably expect it to give a copy of its weapon when you bring it down, that counts. I only ask that you tell me how many robots you're counting because... there's a lot of Mega Man games and I can not keep a steady count of how many are in each.

Oh that'll be easy as hell! You fight all the robot masters twice in every game!
Nice try, buddy, it ain't *that* easy. We stick to one fight per game *unless* the rematch is appreciably different. This does mean that Doc Robot from Mega Man 3 counts as eight guys, and Dark Man from 5 is four.


What if I know some *Dang weirdo* who wants to partake in Mega Mas even if they are not an esteemed member of this very forum? Should I tell them to go pound sand?
Hey, as long as you're busting up Robot Masters, Santa sees and respects you.

How do you pronounce Bubble Lead?
It rhymes with Read

What about regions where the holiday is called ROCKSMAS?
Much like how Santa is known by many names in many regions, so too is MEGAMAS known by other names; but the core tenants are the same, even in countries where people live in fear of Sigma or the Wicked Enchantress.

I heard that kids who misbehave get Mighty No. 9 in their stocking for Megamas. Is that true?
Well, yes, but that kid would need to suck.

Okay, I think that's everything... so as yourself what you're Wassailing for, get equipped with Holiday Cheer and fight for Everlasting Peace on Earth, and Good Will to Mega Men,
 
Well, it's what I have available and I had started playing through them recently (but haven't gotten very far).
 
7/1000
Good news; the evil domination of Dr. Wily has ended and the worlds been restored to peace.

Surely there's no more destructive forces to battle against.
 
Oh dang, turns out there was still some Destructive Forces to go

Mega Man 2 is down which means we're at 15/1000

1.5% of the way to our goal and it's not even noon of the first day!
 
And one of those Non-TT buddies I so demurely implied in the original post nearly beat Mega Man X; so that’s 9 more for a new total of 24/1000
 
Oh my Grodd, it’s a MEGAMAS miracle, I actually beat One Step From Eden…

So that’s 8 more for a total of 32/1000
 
These folks made a Mega Man game for the Game Gear:

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The intro is ripped from Mega Man 4, which is as good of an introduction as any.

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Of course, I'm playing as everybody's favorite robot girl, Roll-chan.

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Like the first four Game Boy Mega Mans, this game is a mashup of the NES titles, though in comparison it is quite short on content. Recently revealed development material shows that the game was meant to have a full 8 robot masters and at least 4 fortress stages, but it appears those weren't in the budget.

There are 4 robot master stages, and 4 fortress stages. Three of the fortress stages are just robot master stages, and one of those doesn't even have a boss (I guess Quick Man called in sick for the day).

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It's a shame, because in spite of the cut corners, the game itself is pretty competently made. The engine is pretty good, the graphics are well translated, the enemies generally behave as expected, and there are little touches like power-ups bouncing a couple times when they land on the ground. The music is an acquired taste, but that's to be expected with the Game Gear.

The biggest problem with this game is that the levels are 1:1 recreations of the NES levels they're based on, with no effort made to shrink them down to size:

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This isn't to say there was no effort made to accommodate the smaller screen. Each room appears to have different bounds for the camera, giving you a greater view up or down. Unfortunately, for many rooms these bounds are not properly configured, forcing you to make blind jumps over pits that may or may not exist (or forcing you to rely on memories of the NES games). It's an unfortunate mark against the game.

There is a fan hack that ports the game to the SMS, giving you a larger viewport in exchange for less color depth, but that's not the version I played (also I suspect it's not compatible with the Roll-chan patch).

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Fortunately, in spite of the camera issues, the game is not vindictively balanced against the player. The mega buster does 4 damage against bosses. Many enemies seem to have lower health. And Quick Man's quick lasers are not instant death (thank goodness).

There are some other general flaws, such as robot masters jumping way too fast (Toad Man is actually formidable now!), the spinning platforms not spinning Roll-chan, the weapon roster being almost entirely useless, there being no proper continue screen when gave-overing (write down your password!), and the game showing Dr. Cossack's fortress exploding after defeating Dr. Wily, but I would like to pretend that most of those issues would have been resolved if the publisher were willing.

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Overall, I thought this game was okay, but I can't see myself coming back to it because of the camera issues.

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The six robot masters from the game bring our total up to 38/1000.
 
ADDENDUM: Apparently you can pan the camera slightly by holding down the jump button for a few seconds and then using the d-pad. The change in panning persists for the rest of the room.

It's an awkward kludge, no doubt about it, but it's better than nothing I guess (would have been nice to know :3).
 
I wouldn't recommend it on its own terms, but if you're a franchise completionist there's no harm in giving it a try.
 
I owned that game. Well, the Mega Man version, anyway. It wasn't bad, especially for a Game Gear game.
 
That previously mentioned Discord buddy also cleared The Power Battles, so that’s 12 more for a new total of 50

Thanks Dave; may your Space be Fresh

Edit; make that 18, we’re at 56
 
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Gamma, the Ultimate Peace Keeping Robot, has been laid low. The world, once again... is now safe.

That's 17 more for a total of 73/1000
 
The other 7 in Mega Man 11
11 from Mega Man 10
11 in mega Man 9
10 in mega Man 8
11 in Mega Man 7
8 in mega Man 6

7+11+11+10+11+8
58 total.

as an aside, Octo made a comment on Discord that i choose to interpret as him calling me weak. You will learn to regret your words and deeds.
 
Block Man - MM11
The Slayer has been unleashed...

as an aside, Octo made a comment on Discord that i choose to interpret as him calling me weak. You will learn to regret your words and deeds.
Octo, you fool! You've killed us all!

...

Well, OK it's really only the Robot Masters/Mavericks/whatnot that you've killed. But still.
 
The Slayer has been unleashed...
to be honest I'm always worried that my participation in this thing is like, oppressive? I don't want to choke other people out. Mega Man is a childhood thing for me so I'm happy to go all out but not at the cost of other people feeling like they can't really have an effect or anything.
 
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