I don't think the windows spawn endless zombies but you'll definitely have to deal with 1-2 per unboarded window at some point.
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Considering how hardy these Zs are that's functionally endless!I don't think the windows spawn endless zombies but you'll definitely have to deal with 1-2 per unboarded window at some point.
I'm also playing this atm, and so far it seems like my strat of killing zombies that worked in RE1 and Requiem is just not going to work here. I was completely out of ammo before the first boss.The zombies in RE2Remake seem much tougher than the ones in RE0 or REmake. Playing around with it again yesterday, and it took three headshots to drop a zombie. And then it got back up again later?! I'm almost positive they didn't do that in OG RE2 nor were they such bullet sponges there. Also found some boards and I window to put them up against. That also seems new. If I don't do this do windows just become zombie closets?
I've not committed on anything yet just playing around with the game to get a feel for it.
Yeah, other than functionally doing Nemesis a game early, the big notable thing about the 2 Remake (and interestingly, ONLY the 2 remake, 3 remake didn't run with this ball) is zombies are basically unkillable. Gotta just go all Dead Space on'em and deal with dismembered zombies crawling all over the floor any time you return to a room. Also lickers are deadly as hell , and pretty consistently made my game crash when more than one was around, while in original RE2 they are used to excellent effect for jump scares and such but are the most easily just-walked-around enemy the series has ever featured.The zombies in RE2Remake seem much tougher than the ones in RE0 or REmake. Playing around with it again yesterday, and it took three headshots to drop a zombie. And then it got back up again later?! I'm almost positive they didn't do that in OG RE2 nor were they such bullet sponges there. Also found some boards and I window to put them up against. That also seems new. If I don't do this do windows just become zombie closets?
I've not committed on anything yet just playing around with the game to get a feel for it.
I mean... visually, sure, I guess? Gameplay wise though, heck no. The remake is for people coming off 7. Anything prior to 4 is going to play pretty similarly. You're missing your defense items and have to click on stairs, but otherwise they flow pretty nicely into eachotherIMO, it'd be a pretty jarring jump at this point to go RE0 -> REMake -> PSX RE2, to say nothing of the fact that you already own the Remake of 2, but follow your bliss. Both are excellent, but different.
lol, I think you're right, but I also think that's a pretty uncharitable framing. Yes, the Crimson Heads are 100% a fun twist for players of the original game, which this remake is very much in conversation with. Pretty much all of my favourite memories of REMake are the way in which it toyed with my expectations and memories, many of which are actually invisible to new players. That said, I don't think burning a corpse in a room that you don't come back to is some kind of fail state, or "expense" to new player enjoyment. Resident Evil is all about deciding where to expend resources, and leaving a corpse unburned is no different that leaving a zombie unshot because it's a location you don't think you'll back to or one where you think you can readily juke it. At the default difficulty, the game gives you enough resources to allow for mistakes in that evaluation, and even leverage them for tension. It's only once you start throwing all of the difficulty levers that those kinds of decisions start to really matter and the game becomes about optimization and efficiently making your way through the house, and by that point you've build up that expertise yourself as a new player by playing through the game already.I don't recall the body burning. I also, don't think it added much to the game except for creating the tension for me on deciding which bodies to burn. Something you can't possibly optimize or make good choices on unless you have played the game before and/or have routes memorized. I think I ended up burning bodies in locations I never returned to which meant that in some places I def ended up facing the powered up zombies, when I could have avoided that by knowing more. Seems like a choice they made to get veterans to buy and play the game again at the expense of new players?
Hot tip: knife them. I tried it once and it absolutely ruined their day.Oh, another thing I forgot? Lickers. What a nightmare those things are! I couldn't get past the damn thing when I first encountered it. And sneaking kept failing because the damn monster kept coming off the ceiling and onto the floor and then just camping there making it impossible to by him it w/o touching it. I eventually broke down and used the grenade launcher on it and it still took two shots (?!) I ran from the second one that appears after you get the seal behind the C4 gate.
This is a big change from actual RE2, where Claire gets the spare gun Leon has in his glove compartment during the intro. A change made because for some ABSOLUTELY BAFFLING reason Leon basically does not even exist as a character when you play Claire in the remake. Marvin of all people gets like, 20 times as much screen time.Resident Evil 2 Remake. Actually sat down to play, not just play with. Started as Claire. Wherever Raccoon City is it must be an Open Carry state. She's just riding on her bike with a revolver strapped to her thigh.
In original 2 he:Welp, I did some research and nope. Mr. X was always there in the original game. How did I completely forget him?! Now I have to figure out how to navigate this place while also avoiding this awful guy.
This is how I typically feel about the implacable foe trope in horror games and I love this BotW analogy so much that I'm stealing it whenever I want to complain about it going forward. It's supposed to be scary but I just find it unbearably tedious and immersion-breaking. Gotta pay the boogey man tax and check my watch while I'm waiting in a wardrobe or whatever before I can start having fun again.For me he was basically just rain in botw. The no fun allowed button that makes it so I have to do donuts for five minutes.
This was pretty much my entire arc with Mr. X in the remake, haha. Super stressful at first, but once you kind of start pushing at the edges of how he works mechanically and where you need to go, it does get much less stressful.Not to say that I enjoy having him around! The first time I played the game I was incredibly stressed out throughout that whole segment. But I think it's a brilliant fix for an issue that comes up as you play the game: you start to know the police station so well that it loses its ability to scare you. By putting you on what is effectively a timer every time you leave a safe area, it forces the player to really make use of their knowledge to move around efficiently. And the aesthetic wrapper of "giant guy with a tiny hat that you can't kill and you don't know where he is but you can always hear him" is just delightful, in its own awful way. It's my "favorite" part of the game, even though it's super stressful.
Could you please elaborate on this view? I loved RE7, yet every time I replayed it I dreaded the boat sections. The entire rest of the game is fighting the mold guys. There aren’t even any more real bosses left!(This is also why I'm the weirdo that thinks that RE7 gets better after you get on the boat, but that's a discussion for much later.)
I mean, I guess so, but I'd prefer not to, since the thread isn't there yet and also I prefer not to be overly negative, so I guess I'll just toss it in a spoiler-pop that folks are encouraged to skip by:Could you please elaborate on this view? I loved RE7, yet every time I replayed it I dreaded the boat sections. The entire rest of the game is fighting the mold guys. There aren’t even any more real bosses left!