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I'm sure I'll REgret this - Going through the Resident Evil Games

I don't think the windows spawn endless zombies but you'll definitely have to deal with 1-2 per unboarded window at some point.
 
The zombies in RE2Remake seem much tougher than the ones in RE0 or REmake. Playing around with it again yesterday, and it took three headshots to drop a zombie. And then it got back up again later?! I'm almost positive they didn't do that in OG RE2 nor were they such bullet sponges there. Also found some boards and I window to put them up against. That also seems new. If I don't do this do windows just become zombie closets?

I've not committed on anything yet just playing around with the game to get a feel for it.
I'm also playing this atm, and so far it seems like my strat of killing zombies that worked in RE1 and Requiem is just not going to work here. I was completely out of ammo before the first boss.
 
I was very surprised with how relatively easy OG RE2 was compared with the Remake. There are way more resources in the original, and the enemies are much easier to deal with. I remember dreading the end of the game, when the plant zombies would show up. I was shocked when I got to the lab, to find out that they barely move and there’s about six of them in total. They certainly weren’t the psuedo-regenerators they were in Remake 2!
 
Your best bet for handling zombies in Resident Evil 2 Remake is to not try specifically to kill them. Blowing off a limb or three is often more effective and will consume less resources.
 
The zombies in RE2Remake seem much tougher than the ones in RE0 or REmake. Playing around with it again yesterday, and it took three headshots to drop a zombie. And then it got back up again later?! I'm almost positive they didn't do that in OG RE2 nor were they such bullet sponges there. Also found some boards and I window to put them up against. That also seems new. If I don't do this do windows just become zombie closets?

I've not committed on anything yet just playing around with the game to get a feel for it.
Yeah, other than functionally doing Nemesis a game early, the big notable thing about the 2 Remake (and interestingly, ONLY the 2 remake, 3 remake didn't run with this ball) is zombies are basically unkillable. Gotta just go all Dead Space on'em and deal with dismembered zombies crawling all over the floor any time you return to a room. Also lickers are deadly as hell , and pretty consistently made my game crash when more than one was around, while in original RE2 they are used to excellent effect for jump scares and such but are the most easily just-walked-around enemy the series has ever featured.

IMO, it'd be a pretty jarring jump at this point to go RE0 -> REMake -> PSX RE2, to say nothing of the fact that you already own the Remake of 2, but follow your bliss. Both are excellent, but different.
I mean... visually, sure, I guess? Gameplay wise though, heck no. The remake is for people coming off 7. Anything prior to 4 is going to play pretty similarly. You're missing your defense items and have to click on stairs, but otherwise they flow pretty nicely into eachother
 
I beat REmake. Also, managed to save Jill. Wasn't planning to but I had the MO disks and kept poking around enough that when it got to point where you fight Wesker and the Tyrant and you get the key and they tell you leave, I was left asking 'but what about that door I unlocked?'

I enjoyed the x-ray puzzle, one of the better ones I feel. I also saved Rebecca. Which was harder than I thought it would be because the Tyrant at the end kept going for her. Thank goodness for the rocket launcher.

I feel like I knew some of these puzzles, so I don't know if they changed much of that for this game. I don't recall the body burning. I also, don't think it added much to the game except for creating the tension for me on deciding which bodies to burn. Something you can't possibly optimize or make good choices on unless you have played the game before and/or have routes memorized. I think I ended up burning bodies in locations I never returned to which meant that in some places I def ended up facing the powered up zombies, when I could have avoided that by knowing more. Seems like a choice they made to get veterans to buy and play the game again at the expense of new players?

I enjoyed the REmake. The puzzles in this one are maybe a little better than the ones in RE0. I think the theming is better in 0 though. REmake looks amazing though but too many giant animals - snakes, spiders, hunters, sharks! Its a lot. 0 did a better job by limiting it. Also, if you're not afraid of bugs or snakes there's not a lot here to make you feel the spooky. The location does that far more than any of the animals, sound design too. the moan and shuffle you hear are just iconic and have been since the original game.

On to RE2 Remake. Starting with Claire.
 
It's really funny to hear that about the veritable zoo in RE1, since it's not a point of criticism that typically ever comes up for it--but it is a very common talking point for those critical of RE0. I personally really like the B-movie creature feature emphasis in the latter game, but I think the perception is helped along by differences in visual design: a major setpiece boss like Yawn (the giant snake) in RE1 is visibly mutated by the painful-looking tumors covering its body, while the Infected Bat is comparatively less exciting as just a scaled-up bat. You can also compare the unique "elite" critters of the respective games (since Hunters are shared) for a contrast: Eliminators (the monkeys) are quite frequently goofed upon despite their legitimate mechanical threat to the player because the concept and visual design usually leaves people more amused than anything, whereas RE1's sparing use of the Chimeras (the human-fly hybrids) tend to unsettle and track as a highlight, for both the claustrophobic section they populate, the horrific appearance they bear, and how unusual they track in the series's wider bestiary as they have not been brought back once despite the design having the conceptual legs to sustain multiple appearances.
 
I don't recall the body burning. I also, don't think it added much to the game except for creating the tension for me on deciding which bodies to burn. Something you can't possibly optimize or make good choices on unless you have played the game before and/or have routes memorized. I think I ended up burning bodies in locations I never returned to which meant that in some places I def ended up facing the powered up zombies, when I could have avoided that by knowing more. Seems like a choice they made to get veterans to buy and play the game again at the expense of new players?
lol, I think you're right, but I also think that's a pretty uncharitable framing. Yes, the Crimson Heads are 100% a fun twist for players of the original game, which this remake is very much in conversation with. Pretty much all of my favourite memories of REMake are the way in which it toyed with my expectations and memories, many of which are actually invisible to new players. That said, I don't think burning a corpse in a room that you don't come back to is some kind of fail state, or "expense" to new player enjoyment. Resident Evil is all about deciding where to expend resources, and leaving a corpse unburned is no different that leaving a zombie unshot because it's a location you don't think you'll back to or one where you think you can readily juke it. At the default difficulty, the game gives you enough resources to allow for mistakes in that evaluation, and even leverage them for tension. It's only once you start throwing all of the difficulty levers that those kinds of decisions start to really matter and the game becomes about optimization and efficiently making your way through the house, and by that point you've build up that expertise yourself as a new player by playing through the game already.
 
Resident Evil 2 Remake. Actually sat down to play, not just play with. Started as Claire. Wherever Raccoon City is it must be an Open Carry state. She's just riding on her bike with a revolver strapped to her thigh. Taking the advice here and my own experience, I am running from most of the fights. That can create some problems though as windows break and more zombies drop in. Running around them gets real hard. I've had to clear a couple of hallways and board the windows just to make movement around the police station manageable.

As far as puzzles go, there really hasn't been? Finding the three seals to open the secret passage was trivial. The puzzle part was at least. They give you the answer to it. Movement is the primary hazard and puzzle I've been trying, and failing quite a bit, to solve. I have to assume I am coming back to the Police Station because I certainly left some things there and I don't think I missed the things I'd need to deal with the puzzle (heart and diamond keys, jack in the library, and one of the keys for the locker room.) and Marvin still has to turn and try and kill me.

Zombies on fire isn't fun. I forgot about those. I forgot a lot of things! I don't know why I thought I'd remember anymore of RE2 than I did of RE. Helicopter crash? Nope. If I leave them along long enough do the on fire zombies just die? Seeing as lighting zombies on fire in RE eliminates them.... Head shots don't seem to kill them outright anymore. I had a headless zombie get up and start stumbling toward me at one point?! Zombies coming through windows would have been a bigger scare if they hadn't provided the boarding materials before hand. So I was expecting it, especially once I heard the knocking. I jumped more from a couple of the fakeouts where a corpse falls and doesn't get up than I did from the ones that did get up.

Oh, another thing I forgot? Lickers. What a nightmare those things are! I couldn't get past the damn thing when I first encountered it. And sneaking kept failing because the damn monster kept coming off the ceiling and onto the floor and then just camping there making it impossible to by him it w/o touching it. I eventually broke down and used the grenade launcher on it and it still took two shots (?!) I ran from the second one that appears after you get the seal behind the C4 gate.

I did make it into the tunnel and stopped there. More when I'm able.
 
Oh, another thing I forgot? Lickers. What a nightmare those things are! I couldn't get past the damn thing when I first encountered it. And sneaking kept failing because the damn monster kept coming off the ceiling and onto the floor and then just camping there making it impossible to by him it w/o touching it. I eventually broke down and used the grenade launcher on it and it still took two shots (?!) I ran from the second one that appears after you get the seal behind the C4 gate.
Hot tip: knife them. I tried it once and it absolutely ruined their day.
 
Oh, I didn't even consider that! The knife was so useless against the zombies I just ignored it except as the LB response act to being grabbed! I'll try that when I run into them again. Walking around would have worked if the damn thing didn't keep coming off the ceiling and just squat there blocking the entire hallway.
 
Oh, also this game looks great. The zombies especially are all sorts of horrific and despite it being a police station it is really amazing looking.
 
I mean, it did used to be an art museum (subtle* commentary on funding priorities in the United States?)

*subtle for Resident Evil, I mean
 
Resident Evil 2 Remake. Actually sat down to play, not just play with. Started as Claire. Wherever Raccoon City is it must be an Open Carry state. She's just riding on her bike with a revolver strapped to her thigh.
This is a big change from actual RE2, where Claire gets the spare gun Leon has in his glove compartment during the intro. A change made because for some ABSOLUTELY BAFFLING reason Leon basically does not even exist as a character when you play Claire in the remake. Marvin of all people gets like, 20 times as much screen time.
 
I don't want to play this game anymore.

I thought I remembered this game but that is clearly not the case! Met a little girl, fought a hideously mutated man who wrecked me repeatedly. (I feel like I should have enabled aim-assist at the very beginning of the game during setup...) After dying to this monster over and over I finally beat him. Only to have the Police Chief take the girl from me at gunpoint (I don't remember any of this happening, shocking what old age does to you!) Did some more exploring which was okay, UNTIL. UNTIL. I ran into an unstoppable tyrant in a trench coat! This is Mr. X right? For some reason I thought he didn't show up until RE3. But here he is! Making this game just the worse.

I hate this. The game was already tense and the only thing that was making it manageable for me was that I could take it at my own pace bit by bit. But not now. Now if I linger or make any noise. I start hearing him clank around and then he's chasing me until I can find one of the safe rooms. And, not all rooms with typewriters and chest are safe?! I thought I'd be okay in the main hall. But nope he can enter there too. Hopefully, it is the only such place where that is the case? I'm looking for electronic parts but I don't even recall why now this dumb idiot has me so discombobulated.

EDIT: Oh and the thing I knew was going to happen to Marvin happened to Marvin. Hard to mourn his loss though what with the 8 foot tall uber zombie chasing me...
 
Welp, I did some research and nope. Mr. X was always there in the original game. How did I completely forget him?! Now I have to figure out how to navigate this place while also avoiding this awful guy.
 
In the original game, Mr. X pops up at a handful of scripted moments but otherwise leaves you alone. Whereas Mr. X in remake is a whole dang mood...
 
Welp, I did some research and nope. Mr. X was always there in the original game. How did I completely forget him?! Now I have to figure out how to navigate this place while also avoiding this awful guy.
In original 2 he:
- Only shows up for your second character.
- Only shows up in a few scripted sequences.
- Doesn't open doors.

But he's also kinda the final boss for whoever you play second, and we do the iconic rocket launcher to kill a tyrant thing, so I really don't get how so many people just completely memory holed him.

And the whole thing with Chief Irons and the spooky orphanage is an invention of the remake. Really he just feels like a completely different character. One of the main things that I have to dock points off the remake for really.
 
Oh, maybe that's why I don remember him that much? I don't think I ever did a second character run? Or he's just not as imposing and all encompassing as he seems to be in Remake. As soon as I hear his clanking feet I start to panic.
 
For me he was basically just rain in botw. The no fun allowed button that makes it so I have to do donuts for five minutes.
 
For me he was basically just rain in botw. The no fun allowed button that makes it so I have to do donuts for five minutes.
This is how I typically feel about the implacable foe trope in horror games and I love this BotW analogy so much that I'm stealing it whenever I want to complain about it going forward. It's supposed to be scary but I just find it unbearably tedious and immersion-breaking. Gotta pay the boogey man tax and check my watch while I'm waiting in a wardrobe or whatever before I can start having fun again.

(This is also why I'm the weirdo that thinks that RE7 gets better after you get on the boat, but that's a discussion for much later.)
 
Oh man, hard disagree on the Mr X hate. The best tactic when he's in your way isn't to wait for him to leave, it's to either try to sneak past or else to lead him on a chase away from where you want to be. Try looping around to get to your destination from another direction, he's not as fast as your character and you can probably lose him partway there. And if he's still following, hopefully you've bought yourself 20 seconds to do what needs to be done at your destination before he comes around again. Worst case, you can burn through some ammo to stagger him, which will give you another 10 seconds or so to take care of things.

Not to say that I enjoy having him around! The first time I played the game I was incredibly stressed out throughout that whole segment. But I think it's a brilliant fix for an issue that comes up as you play the game: you start to know the police station so well that it loses its ability to scare you. By putting you on what is effectively a timer every time you leave a safe area, it forces the player to really make use of their knowledge to move around efficiently. And the aesthetic wrapper of "giant guy with a tiny hat that you can't kill and you don't know where he is but you can always hear him" is just delightful, in its own awful way. It's my "favorite" part of the game, even though it's super stressful.
 
Not to say that I enjoy having him around! The first time I played the game I was incredibly stressed out throughout that whole segment. But I think it's a brilliant fix for an issue that comes up as you play the game: you start to know the police station so well that it loses its ability to scare you. By putting you on what is effectively a timer every time you leave a safe area, it forces the player to really make use of their knowledge to move around efficiently. And the aesthetic wrapper of "giant guy with a tiny hat that you can't kill and you don't know where he is but you can always hear him" is just delightful, in its own awful way. It's my "favorite" part of the game, even though it's super stressful.
This was pretty much my entire arc with Mr. X in the remake, haha. Super stressful at first, but once you kind of start pushing at the edges of how he works mechanically and where you need to go, it does get much less stressful.
 
(This is also why I'm the weirdo that thinks that RE7 gets better after you get on the boat, but that's a discussion for much later.)
Could you please elaborate on this view? I loved RE7, yet every time I replayed it I dreaded the boat sections. The entire rest of the game is fighting the mold guys. There aren’t even any more real bosses left!
 
I think it was madhair who noted that he was stressed out about Mr X until he realized that he barely hurts you if you get caught so he’s ultimately just a minor annoyance. Maybe more fun on higher difficulties or if you are trying to speedrun and need to deal with him. Definitely a lot of “I guess I’m going to a different room now” in a standard playthrough.
 
Could you please elaborate on this view? I loved RE7, yet every time I replayed it I dreaded the boat sections. The entire rest of the game is fighting the mold guys. There aren’t even any more real bosses left!
I mean, I guess so, but I'd prefer not to, since the thread isn't there yet and also I prefer not to be overly negative, so I guess I'll just toss it in a spoiler-pop that folks are encouraged to skip by:

The early parts of Resident Evil 7 are not without their highlights. I love the boss fight against Jack Baker in the garage, with the varied ways it can play out and the fun setpieces involved, and the Saw section and the bit with all of the booby traps are also very fun, and the swerve into actual horror movie with the jump scares and the little girl's toy rooms. Broadly speaking, however, that stuff all is secondary to how much I feel like the first half of that game is ruined by the oogy boogy tax.

RE7 is a game where the prevailing public narrative is "starts strong but end weak", and I disagree completely, and that difference of opinion comes down solely to how much distaste I have for the implacable foe mechanic, i.e. the worst thing to ever happen to horror games. Clock Tower has much to answer for in, AFAIK, creating it, and Outlast has much to answer for in popularizing it in a modern context. It has literally never been good, from its inception right up until now. You know when you're playing with a child and you go "oh no, I'm gonna catch ya!" and then give chase, but the child is too young to realize that you're not actually attempting all that hard to catch them, and so screams in joy and runs? I am no longer a child.

It's just so unbearably fucking tedious, even in RE7, which many will point to as the pinnacle of the form. The first time a spooky farmer bursts into the room and says "Ethan... Ethan...?" while I'm hiding in a cupboard? Scary, good. I'll allow it. But then I try to get where I'm going, get chased around, and have to hide somewhere else, or worse still, maybe even back in the same cupboard waiting for him to get bored again while he repeats the same fucking lines and the magic is broken. I check out and pull out some reading. And then I try to move on a couple of minutes later, but oops, I didn't wait long enough, or maybe the game decided it was time to not be fun again, or whatever, and the whole tedious bullshit loop starts all over again. Could I just please look around this room some more? No? Okay, cool. I was so happy when I killed Jack not just because I was pleased with the best boss fight in the game, but also because I thought it meant that I'd be able to play the fun video game again, but no, he quickly gets replaced by another different oogy boogy tax.

It's just so fucking annoying. Just let me look around without need to pay my "run from the badguy" tax and let me get back to actually playing a video game. And worse still, I find this tedium and repetition to be incredibly immersion-breaking, and thus not scary in the slightest. It's like I'm being forcibly reminded that this is a video game and that the things that populate it are dumb. I have no idea how this can ever appeal to anyone. It's like the game director yells "cut!", walks out onto the screen, and then takes a shit on the floor in front of me. I dunno, it just makes me feel crazy that I want to get up on a soapbox and yell about how much I hate this thing that almost everyone else seems to love. I dearly wish I could enjoy it as much as everyone else seems to. I like to like things! Video games especially! But I just Do Not Understand.

Anyway, the final section of RE7 on the boat just lets me play Resident Evil! I'm navigating a complex interconnected space, collecting resources, shooting enemies, and I don't have to hide in any fucking cupboards. It's pretty fun! Maybe they should make a whole game like that! (I enjoyed Village more, but I hated the similar sections in that game just as much. Yes, I have the equally unpopular opinion that Lady Dimitrescu's castle is the worst part of that game, for similar reasons.)

/rant
 
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I can agree with your take, JBear. I'll add my thoughts under spoiler tags (also encouraging folks to pass by, I hope it's okay I chime in really quick before the discussion moves on)

The big bad dude who follows you around is definitely an exhausting trope. It gave me enough of a scare the first two or three times I played through, because these kind of games made me realize I have a genuine phobia of people sneaking up behind me. But after that, it becomes exhausting when you understand their patterns and you're just trying to go from point A to point B.

But, I will say that the later sections of RE7 really showcase how fun the combat is in the game. After many playthroughs, I started to appreciate how satisfying the blocking/reloading mechanics can be. While the first half of the game does start to show it off somewhat with an enemy here and there and a boss battle, it really shines in the latter part when you're faced with hallways of enemies. I will admit, I didn't like the ship part at first and it felt like a slog. But I came to appreciate it later when I understood how to counter enemies and take them down with a specific method instead of shooting them blindly. It's why I appreciate the DLC where you're just fighting a gauntlet of mold monsters. I had a lot of fun with it.

I haven't played the game in a while, so hopefully my take makes sense even if it's a bit different. That said, I do understand your take, R.R. Bigman. Like I said, that ship part was a slog for me the first couple of times I played through the game.
 
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