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I'm sure I'll REgret this - Going through the Resident Evil Games

On Normal you can save thirty times if you find all the ink ribbons, I believe. It is a lot less strict about saving than it seems at first. There is a point in the first chunk of the game where you could run out of ink ribbons currently available, so try not to save more than a dozen times before you get the key item in the Horror Basement.
 
Good to know. I am not surprised I am more cautious than I need to be. Still trying to break out of all that bad training early JRPGs put in me...
 
I didn't have much time to play last week. I managed to get a bit of time in over the weekend and got myself back to where I was before I died in a gas chamber full of armored knights. I also ran into Rebecca Chambers (from the Zero) and Richard Aikens from Bravo Team. I didn't hustle fast enough to save Richard though... Is that going to hurt me moving forward?

I've found a couple of death masks and placed them in the weird underground crypt in the cemetery. I have no idea what is in the floating casket down there but I'm not too far from finding out. I picked up the shotgun, then set it back down again when I the ceiling started collapsing on me. I'd found the broken one earlier, all the way on the other side of the house, so I had to run all the way back with a stop at a storage closet to make room for it.

I've started keeping a notebook next to me to remember where all the items I leave around are. Since, this game doesn't let you drop things (thank goodness RE0 did!) I almost never have room in my inventory when I find an item, so I've taken to jotting it down in a notebook. It has come in handy quite a few times... This also helped when it came down to remembering where the music I'd found around the place was located.

Also ran into my first supped up zombie, I don't like that at all! But, also I don't think there is enough kerosene to burn all of these bodies... I'm missing the sense of an objective that at least RE0 felt it had. RE feels like just completing random things as I run into them in the hopes that at some point this makes sense.

I stopped playing with Rebecca practicing the piano in the lounge room. Don't know what I'm supposed to do from here. I still need one missing key and there's a room on the east side of the mansion that had a fish hook I couldn't pick up at the time. Oh and the emblem from the dining room. I also don't know what to do with that...

Still enjoying it. Def feel more vulnerable than I did in RE0 but that might just be because these zombies and dogs just seem hardier? I tried using the knife but Im no good at it. So running is what Im trying to do most of unless I can't get around or its the dogs.
 
Well, you're definitely not going to get the ending variation where you help Richard limp his way out of the mansion. Because that doesn't exist.

Also don't expect dropping stuff on the floor to ever come back. Carefully managing your super limited inventory space is a key design pillar of the rest of the series (not having enough resources to kill everything was too, for 1 and 2).

Anyway it's the curse of being popular enough o get a dozen sequels, but yeah, your goal in Resident Evil is, broadly, to explore this weird spooky mansion, find out what's going on with it and where these zombies came from, rescue any survivors from Bravo team you come across (which come to think of it is Just Rebecca, and she's only in the game if you play Chris). Just pretend you don't know there's a secret science lab on the property somewhere and that all your teammates are totally trustworthy.
 
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