There's not a way to get yourself into a Dead Man walking situation in RE0 is there? Like if I leave something behind but it turns out I need it and the place I left it in before is now unavailable?
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This is good to know and a relief! I couldn't recall any from my original plays so long ago. But, then I've been playing old Sierra games recently and I got a lil nervous.You can always backtrack to stuff you left behind, however far off. To be plain, no game in the series allows you to misplace key progress items; despite the adventure game heritage the games aren't built to have those kinds of failstates. The wariness about Code Veronica mentioned upthread, for instance, is about resources like ammunition and optional weapons, which you are allowed to miss and are likely to run fairly dry on when learning the game, its structure and its mechanics.
You know, I hate that phrase in any context, but I genuinely have no idea what you could possibly be implying in this one. RE4's whole deal is switching to a free camera, which is apparently what people always actually mean when they gripe about the earlier games having "tank controls." Elaborate?tank controls for original/no tank for remake
That specific circling strat is pretty nasty, but I seem to recall just running to corners and dodging charges was pretty consistent? It is an uncomfortably tight space though.I think there's a long way between "doable" and "reasonable by the standards an average player".
A direct quote from that video: "Everything has to be so specific that it makes me want to tear my brain out".
I'm willing to accept in the majority of instances that I just suck - because I really do - but that was a horrible, horrible encounter.
I wish I could disable the door opening animation. I feel like I'm doing a lot of running around and those animations really slow things down. They're not necessary either! There is no disc to be loading things from!