Welcome to Talking Time's third iteration! If you would like to register for an account, or have already registered but have not yet been confirmed, please read the following:
Once you have completed these steps, Moderation Staff will be able to get your account approved.
2006 Interview with Hiromichi Tanaka, FFIII
General Information
Thanks to Legends of Localization for providing this.
https://dengekionline.com/soft/interview/ff3/index.html
From FFI and on, we would always look at the previous games for things we felt could have been better. FFI had an orthodox design, while II featured a narrative story plus a brand new growth system that didn’t use experience points. FFIII had jobs you could switch between while you fought, the ability to cast multi-target spells, and other such gameplay tempo improvements, as well as more fully-refined experience and battle systems.
After we finished FFIII, we started FFIV with the idea of a slightly more action-based, dynamic overworld rather than keep combat as a completely separate thing. But, at some point, it wound up not being IV anymore… Instead, it was eventually released as “Seiken Densetsu 2” (Secret of Mana), but during development it was actually referred to as “Chrono Trigger”. (laugh)
At the time, just after FFIII, we were working with Mr. Toriyama on a game with a seamless, side-view system. A CD-ROM attachment for the Super Famicom was scheduled to be released, you see. So we had this enormous game planned out for the CD-ROM attachment, but ultimately we were never able to release it.
So we had the Chrono Trigger project changed to a new game, and this other game we had been working on was condensed down into Seiken Densetsu 2. Because of this, Seiken 2 always felt like a sequel to FFIII to me.
That's the Mantis Ant again!mantis crab
SameIt's amazing how much the sound and music in this game is locked into my brain. I can hear all those screenshots.
Yeeeep I remember this from the first time I played. They destroyed me, I think this is the first fast enemy in the game. Get everyone leveled up a bit in Gaia's Navel as you have the Dwarf Village at the end to rest/heal and make sure you have the best armor you can afford (I can't remember if Pandora/Gaia's Navel offer the same tier of stuff right now).where he's immediately pummelled by a werewolf! Ouch lol.
If you recruit her on your first pass through Pandora and then go to Gaia's Navel, she'll get upset that you aren't going to the forest and leave. Then after you get the Sprite you'll have to rescue her from the werewolves.There's an alternate way to recruit the girl where you fight werewolves in an area you don't see outside of that battle. Something causes her to go to the forest alone so that's where you meet her but I can't remember how you trigger it now. It is the worst.
Ah, that's right. Thanks!If you recruit her on your first pass through Pandora and then go to Gaia's Navel, she'll get upset that you aren't going to the forest and leave. Then after you get the Sprite you'll have to rescue her from the werewolves.
Yeah, this was my normal recruitment path. She was always kinda bad at targeting through the walls of that fight but still got a few hits in.Alternately, you can recruit the Girl, go straight to the forest, and when you hit those skull pillars without an axe, she'll agree it's a dead-end and then you can go back to Gaia's Navel and she'll stay with you. Which means you'll have a second character for the Tropicallo fight!
Yep, if it's Spiky Tiger I was stuck there for a very long time. Damn roll attack.I think my first roadblock was the next boss. We'll see, when you get there.
If you recruit her on your first pass through Pandora and then go to Gaia's Navel, she'll get upset that you aren't going to the forest and leave. Then after you get the Sprite you'll have to rescue her from the werewolves.
Alternately, you can recruit the Girl, go straight to the forest, and when you hit those skull pillars without an axe, she'll agree it's a dead-end and then you can go back to Gaia's Navel and she'll stay with you
So later in the game you can start waiting around for armor upgrades, but I think for the first third or so you should be prioritizing buying the nicest armor as soon as you can.Nothing to do but gear up everyone.
Wait, have you not run into or bought anything from Neko before now? You should buy at least a couple Cup of Wishes from him as backup.They also run into yet another cat, which is a welcome sight, as he can save the game
I was super methodical about the game and insisted everything had to be at its maximum level before forging. Lots of grinding in the Forest of Seasons which we haven't gotten to yet. Saving money to buy armor instead of upgrading weapons that never got used is much smarter!And for maximum SoM smoothness, the three weapons that ever have "overworld abilities" are the sword (cutting grass and alike), axe (cutting down "heavy" obstructions), and the whip (jumping across gaps). Theoretically, you could assign these three weapons to your three party members, and then you do not have to worry about juggling weapons when you inexplicably encounter coral that needs a good axein'.
...Tips about weapons and upgrading them...
Wait, have you not run into or bought anything from Neko before now? You should buy at least a couple Cup of Wishes from him as backup.
![]()
Revi also runs into this cat, who runs a combined shop-inn just before the Water Palace. He sells a bunch of bizarre consumables and headgear Revi can't afford. So he settles for a bar of chocolate and moves on.
...More weapon tips, and talk about the spear's charged attacks being good...