Huh. That's quite the reinterpretation indeed. Does it still have a cave within?
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I meant is it the only town that shows up in all the Mana games. Like you said there are a few others that show up in more than one, but I think Wendel might be in all of them?
I also find a healing spring! These fully restore HP and MP when approached from the bottom, and while this one wasn't placed in a very useful spot, I could certainly see them coming in quite handy in the future.
is he saying Revi is a Gemma Knight? Who decided that, and on what basis?
I had misremembered that Wendel was the city you see destroyed in the history crystals at the top of the mountain. It looks like I completely made that up and they don't mention the name of the city. Huh.Secret of Mana, aka the next game, doesn't have a Wendel. This is probably a side effect of the Water Temple becoming its "holy city"/Mana base, but it still shakes out to a lack of Wendel.
Oh thank goodness, I was wondering why I'd imagine something so bizarre. So it's indirectly in that game sort ofYou're not hallucinating! They added that for the 2018 remake with a few other random changes. The American version even traded a "history crystal" Jeopardy reference for a "is that your final answer" reference.
Sure enough, futzing with them opens a cave in the cliff!...Yeah, I dunno what the boy's hint meant, looks like grinding out that Fang was a waste of time.
He hesitatingly obliges. And yes, they did draw new sprites for her for this one moment.
I had borrowed this game as a kid, and that part was where I couldn't continue. No matter, how often I ran around these two trees in an eight (or others I found in the dessert), nothing would happen. I guess I did it wrong here, because replaying it later, it works pretty well (I think). But back then, this was the stopping point. I only managed to open the cave once, but then my batteries died.This is one of the worst godamned clues in gaming, and one that completely stumped my friend back in the day until I provided the (Nintendo Power) answer. Anywho, technically the "futzing" you did with the palm trees was walk around in a figure eight, which is theoretically what you are supposed to gleam from the hint.
Incidentally, my friend that had no idea how to open this dungeon managed to level up to Level 40 while wandering around the desert with no idea how to proceed. I think that is biblical.
I can't remember if I struggled with this or not...
Sure enough, futzing with them opens a cave in the cliff!...Yeah, I dunno what the boy's hint meant, looks like grinding out that Fang was a waste of time.
Well that's a silly typo.
That is both a cool and weird design choice.Fun fact: if you "touch" Amanda while she is Medusa'd, you will take damage. Repeatedly running into her is maybe the saddest way to die in the franchise.
Anywho, technically the "futzing" you did with the palm trees was walk around in a figure eight, which is theoretically what you are supposed to gleam from the hint.
Fun fact: if you "touch" Amanda while she is Medusa'd, you will take damage. Repeatedly running into her is maybe the saddest way to die in the franchise.
Well that's a silly typo.
I completely forgot Fullmetal Hugger was in this game! I'm glad you're doing this LP, it's neat to see so much groundwork being laid this early.
Then he enters a cave, which is fairly short, and runs into this weird crab at its end. The crab "attacks" by dancing around and sometimes switching sides. Boss fights are not this game's strength.
You get the barrier and reflect spells in the series and Visions had some other resistance or maybe null mechanics I can't quite remember right now, but overall it's definitely a series where everything is still going to hit you in some fashion.I think you are never able to actually avoid magic, in SoM and SD3.
The Golem can be killed by Mattoks, since that and the morning star share a "breaks walls" flag, or something.
He quickly stumbles on a golem that...doesn't take damage from anything. How odd.
The cave has an obnoxious forest maze style mechanic, where going the wrong way magically sends you back, but besides that, and the presence of some axe throwing minotaurs, it doesn't have much to talk about.
Oh wait, it also has a second boss, in the form of this cyclops. He swings a huge chain and looks metal as hell, but only charges in straight lines, making him extremely predictable and avoidable. I really don't think this game does bosses very well, they exist more as climactic bookends than anything else.
I do not remember that. That's so weird.projectiles cannot cross pits
Best mode of transport. I need to see if there's any official art of this, I don't know if I've ever seen any. Although I don't know if they've ever answered exactly how the legs work on the sea as you noted...the Chocobo works as amphibious transport that can travel at ludicrous speeds
This room is a cute and rather unique challenge. Revi has to carefully place his swings so as to not destroy any of the chests around. The werewolves are no real threat, but I still admire the spin on a classic, simple puzzle.
Fortunately, a chocobo finds him and carries him off!
Outside, Revi finds that Bogard has been hyping him up to the townsfolk. Umm, yeah, no pressure here at all.
She also hilariously tells him that Bogard and the chocobo convinced her that he was the savior of the world. Yeah, again, no pressure at all.
He gets pointed to Bowow, so he visits him, and finds that he has mechanized the chocobo! Somehow, this makes it amphibious now.
He's also in Legend of Mana, totally missed him when I first read this post but yeah, absolutely the recurring character.Oh! Also this character's name is supposed to be translated to something closer to Professor Boom or Bomb. This brings him in line with the later Cannon Brothers in Secret of Mana, or Bon Voyage in Trials of Mana. This name is supposed to be emphasized with how you enter his home to explosion sounds.
Thank you! I felt like something happens before this and this isn't the first time you see her but didn't trust my memory.Okay! So that is not a chocobo, that is supposed to be your chocobo. You are supposed to find a chocobo egg in the north before you enter the desert/medusa region, and then you have a chocobo companion from there until you enter the full metal hugger (crab boss) cave. But you missed it! You missed your beloved chocobo! Of course, the game carries on and contains no dialogue that you must have encountered this bird before she rescues you (just the implication that this bird really seems to like you), so you can skip that chocobo discovery without any issues. This is just a noble chocobo, regardless of if you were around for her birth.
Okay! So that is not a chocobo, that is supposed to be your chocobo. You are supposed to find a chocobo egg in the north before you enter the desert/medusa region, and then you have a chocobo companion from there until you enter the full metal hugger (crab boss) cave. But you missed it! You missed your beloved chocobo! Of course, the game carries on and contains no dialogue that you must have encountered this bird before she rescues you (just the implication that this bird really seems to like you), so you can skip that chocobo discovery without any issues. This is just a noble chocobo, regardless of if you were around for her birth.
I am half convinced the terrible figure-8 palm puzzle, and the silly "go get a fang drop in the desert where you sometimes find empty chests" is all meant to encourage you to get frustrated with "where to go" so you go off and find the chocobo on your own at that point in the game. There is nothing requiring finding the chocobo, but you can find the chocobo at the point the plot is the least straightforward across the entire game.
Also, the Vita/Mobile remake added a tiny, broken bridge that only the chocobo can cross right before the desert area. It is one of the few overt design changes to the game, so it is clear someone noticed this issue.
Speaking of which, the Vita/Mobile version includes dialogue from this villager that emphasizes that Bogard has broken his back from the fall, and would go save the world himself if he could leave his bed.
I stumble across this dock leading to a land of big shellfish. Hmm. Is this what Cibba and Bowow meant by "Ammonites"?