R.R. Bigman
Coolest Guy
Thanks for the inputs. I went into FF6 with no expectations, and was very shocked at how good it was. I will keep my expectations in check for FF4.
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If I had it played at that age, when it came out, I would have loved it. If you take into account when it came out, it's pretty amazing.When you're an 11-yo in 1991 just discovering proper RPGs, FF4 is fucking Shakespeare.
I told a friend that FF4 was the worst one for ages and he disagreed until he did a play of basically all the early ones. It's just not very good.That's why I think it's nostalgia in most cases. I'm sure there are arguments to be made for its quality - I expect angry FF4 fans to come and yell at me any time now lol - but I really don't care for it. The story is ridiculous, the character building is nonexistent, and the dungeon and battle mechanics are simplistic compared to other games in the series (possibly excluding FF1, I suppose). Again, it has pretty good music, but otherwise I'd play just about anything else in the series.
But sure, I guess it can't compare to collecting 15 behemoth livers or whatever.
"I ate behemoth liver with some fava beans and a nice Chianti.'Very Ignis voice
"That's it! I've just come up with a new recipe."
Now imagine some behemoth livers with some shallots and a lovely pinot noir.
Yeah, this is worth noting as well. There isn't any character-building in the traditional sense, but there is room for player expression via equipment, such as emphasising whips/bow versus casting for Rydia/Rosa, or significant gear such as the drain weapons or the avenger sword.As someone who did a solo-Cecil run as a kid: FF4 has a wide enough variety of equipment to allow for meaningful respeccing, but this is almost never relevant in a normal playthough (and that is perfectly fine).
Except it's worse than 1 2 and 3.![]()
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Yeah, this is worth noting as well. There isn't any character-building in the traditional sense, but there is room for player expression via equipment, such as emphasising whips/bow versus casting for Rydia/Rosa, or significant gear such as the drain weapons or the avenger sword.
I'm curious; what respeccing did you do with solo Cecil? I know he can use a lot of the gear meant for mages because he technically is one, but I've never really used it outside of the magnetic cave.As someone who did a solo-Cecil run as a kid: FF4 has a wide enough variety of equipment to allow for meaningful respeccing, but this is almost never relevant in a normal playthough (and that is perfectly fine).
I was waiting with bated breath for you to show up to this discussion.But sure, I guess it can't compare to collecting 15 behemoth livers or whatever.
The guy who did solo challenges for all the jobs in ff v also did a Cecil Solo run. If you are interested in how that looks, I suggest that.I'm curious; what respeccing did you do with solo Cecil? I know he can use a lot of the gear meant for mages because he technically is one, but I've never really used it outside of the magnetic cave.
I was getting stonewalled by the refight with the four fiends until I chose to optimize for magic defense instead of physical defense. I recall the difference being astonishingly impactful, and decided to ride most of the rest of the game/post-game like that.I'm curious; what respeccing did you do with solo Cecil? I know he can use a lot of the gear meant for mages because he technically is one, but I've never really used it outside of the magnetic cave.
This was my situation with the game. I know the history, and what it meant to people at the time. I know that for a game from 1991, on a brand new system, and in a region where games like this just didn't really exist much either, it was something special. I didn't have that context. So I just saw a very primitive game with a very succinct story, and a lot of old school grinding. FF6 was a much better time (and even then, that didn't live up to its reputation IMO).But when you are 14, and it's already 2001, so you have access to a lot of other rpgs (like FF VI and Chrono Trigger), IV just feels lacking. Back then, I gave up on it, and played those two instead.
So which RPGs from the 8 and 16 bit era live up to their reputation, in your opinion?
You'll see them again.Rogue quests continue to be fun and I'm sad that i'm being passed off to the Ninjas.
To add to what others have already said:So which RPGs from the 8 and 16 bit era live up to their reputation, in your opinion?