FF13 Complete!
I blasted through chapters 12 and 13.
The cinematic to start the return to Cocoon is incredibly good. I really like the design of the transforming eidolons. Its a shame I never summoned one in battle that wasn't required.
As I progress through this part, I start to unlock the ends of the team's primary job skills. Once Hope has Brave and Faith and eventually haste and Fang has Deprot and Deshell, I'm buffing and debuffing most every fight now. I also start working through my stack of -sols to give me buffs or a preemptive for tough fights. In a couple places, if I could avoid a tough fight, I did.
Once I got into Chapter 13, i was surprised how quick i felt difficulty started to ramp. I had lots of money, thanks to fixing Vanille's robot and so I boosted Hope, Fang, Light and Vanille's weapons to the star rank of their 2nd form. Hope has like 1700 magic stat and fan has about the same in str. Light has a balance a bit over 1k in each stat.
Jaberwocky and Bandersnatch were hard. Once I realized Bsnatch is the healer, I focused it and once I got it down, the fight got a lot easier, but it was still a 0 star very slow win.
Now the thing that looks a bit like Iron Claw from FF5, I don't know how i beat that thing. It would kill Fang, I would revive her, then it would kill her again, rinse and repeat, with the team very very slowly chipping away at his health. If I had died, I think switching up paradigms would have made it go faster, but a win is a win so i moved on... and used the sneak item to bypass the 2nd one you have to fight.
The 3rd boss was a flying dude. I don't remember its name but I handled it much more easily.
As final dungeons go, pretty middle of the pack. Interesting background with the blocks zooming around, but pretty dead simple to navigate. If it weren't for the difficult bosses, i would say the place was a bit forgetable.
Final boss killed me about 4 times last night. I didn't have instant death protection and that got me a couple times. Once I just switched to the wrong paradigm so didn't heal after the big attack that takes you to 1% hp.
So, i retooled. I bought and upgraded 3 cherub crowns. I swapped Light for Vanille and made Fang my primary. I switch paradigms to get rid of Sentinal and focused on buffs and healing, then chain, then debuffs and I beat it on the first try today.
Final Thoughts:
What an amazing graphical experience. The cut scenes are incredible. The boss designs especially for the fal'cei are full of animation and its super smooth. The music is awesome. It flys under the radar a lot but it adds a lot of feel to the scenes. From a purely presentation perspective, FF13 shows how far the medium has progressed.
I quite like the main cast. This game really takes the time to explore the process of this party coming together, even into the last scenes with Fang. FF9 would have been my previous example of this dynamic, but that group is still mostly friendly and the interpersonal drama there is light hearted. The FF13 cast at points in time have legitimate reasons to really not like each other, but by the end, they are a team and a family. Beyond the main cast, I wasn't impressed. I honestly couldn't tell you anyone else's name. The major threats feel more player versus environment. Nobody on the foes side of the equation rises anywhere close to a Kefka or Sephiroth or Seymour.
The central story about fighting against their destiny (but pretty much fulfilling it anywas) was often depressing and had some darker themes. The tone and sort of story structure reminded me a lot of FF7, not to mention the more obvious FF7 homages like the opening. Cocoon occupies a similar niche to Midgar/Shinra. However i would say FF7's darkness is more tonal, referencing some horror of monsters mutated by mako. FF10 has that darkness under the surface, a melancoly that everyone is trying to mask. FF13 unlike 10 is acting out instead of repressing. The sadness morphs to anger and lashing out for much of the game (and what Orphan seems to be relying on to achieve its goals). Although I maybe didn't love every particular story plot beat, I did really like the central themes. Its got cousins in the FF franchise, but it felt like a fresh take.
In my opinion, the battle system is quite fun. Its fast paced with a low floor and room to learn. I did find that I wasn't as frequently trying to exploit particular enemy weaknesses. The whole game has mostly the same answer to every question, which is fill the stagger gauge. And swapping team members means resetting paradigms and I only had enough resources to upgrade a few weapons, so once I could build a party, Snow and Sazh sat out the rest of the game. I mostly ignored the accessories, except for boosting str, mag or hp until the final boss forced me to. And nobody ever learned any job outside the ones they started with. I haven't played any FF beyond 13 (except FF7R), but it seems pretty obvious a system like this is the future in lieu of the old turn based battles of the past. I think this particular entry, as different as it is, made a pretty good showing, but has some rough edges.
I really liked 13. I would put it in a similar bucket to FF2. A game I thought was maybe not good through hearsay turns out to be really fun to play and a different take on the battle systems that came before it.