So, FF IX. As mentioned at the start, this has been my favourite FF for many, many years, and after some time, I wondered if it would still hold the place, if I replayed it. Because it has been so, so long, since I did last time.
I'm not sure, if it is my favourite. By this point, I don't even like weighing games against each other, most have their place. Especially with replaying this series, I realized that they are all wonderful games. Sure, I like some more and some less, but I at least like them all. So, I'm not saying that this game is my favourite. But I do still love it, the cartoony world is still one I love exploring, the story is still fun to experience and has a lot to offer, and I still enjoy spending time with these characters.
As always, let me go through the characters, and how I enjoyed them:
Zidane
Virtue - You don't need a reason to help people
I always liked him, simply for the fact that he was a main character who was upbeat, always interested in helping others, and just being a (in most cases) good person. There is still much left of that, but also, I do think he is one of the weakest members of the cast. The good qualities are still there, and I love how he acts as a person that does good things, because he genuinely cares about other people, especially his friends. There is never a sense of wanting to get anything out of it, when he helps, for example, Vivi or Freya on their journeys. They are his friends, and he wants to see them happy. That's it.
But also, I just can't with the womanizer thing anymore. I'm just so tired of this trope. It was never something I cared for, having a guy who is totally into women, because that is so much not me, there is no connection, at all. So, even when I loved this game, I mentally skipped everything about that. By now, I consider stuff like this as toxic, especially if it is put into a character who is otherwise a really good dude. So, if he touches a woman in an unacceptable way, we can easily overlook it. That's aside from the problem, that stuff like this is often framed as a joke, which furthers the idea of "it's not so bad".
I still like Zidane, but I also feel that's part of the problem, and the whole thing makes me uncomfortable, when I think too much about it. It just colors his relationship with Garnet in such a weird, off-putting light. I do buy, that he helps her, because that is what he does. That he cares for her, as a person. But it also feels like he ALSO sees her as a thing to win over. Dunno, I do think that the story would have happened either way, that he would have done what he did in any case. But why include this romance than, anyway? I get that he is supposed to be a take on a classical character archetype (thanks Lokii, I still enjoyed your post a lot), but I also think that specific archetype is not necessarily something that has any need to stay. It might be me, but, as mentioned in my write-ups, the romance between Zidane and Garnet feels unnecessary and fake (again, the story would have happened anyway), and like it is just there, because a main character needs a romance.
Aside from that, he feels like a finished character, who already had his arc. He is confident and strong throughout most of the game, except for the part in Terra. And even if that part had been more extensive, I simply don't buy, that this hit him so hard. We learn way earlier, that he KNOWS Tantalus to be his home. He never, except for a single time, talks about remembering a blue light. There is not yearning for it, not longing for a home, no uncertainty about who he is.
I guess, he might have been influenced by the blue light, but that just makes the whole thing even more fake. Maybe the idea was, that when he is back, it seems like he can't shake off the control that Terra has over him completely, only to break through afterwards. But, again, nothing about this is anywhere else in the game. So, nothing new here, I agree with the general take that his arc comes out of nowhere. And that it has been done better by Vivi and Garnet (the whole thing about vaguely remembering the blue light seems related to Garnet only vaguely remembering an eye in the sky).
Sorry for the negativity here, especially considering that I do like Zidane, or at least parts of him. Him standing in for virtue is simply undermined by the way he thinks of women, which is a shame. The rest is already there, he never needs to develop this sense of helping others for the sake of it, and it never really stands in his way (at least, I don't think so).
All that said, I do like him as a secondary character for the rest of the team, giving them someone to help, be a rival, and simply grow from. He is a different person to every member of the cast, and can accomplish that very well, which really speaks to the richness of Zidane. He is, for example, a great big brother for Vivi and a very fun rival for Steiner.
His trance form speaks of his primal powers, showing him not fighting with weapons but magic, and not even wearing clothes anymore, fur being all he needs. One might interpret this as him showing his true form of being an alien creature, and accessing the true power he was given by Garland. And, with him not needing clothes or weapons anymore, he is shown as an all-the-more free spirit, who is not bound by anything.
Vivi
Sorrow - How do you prove that you exist? Maybe we don't exist
I'm not going to rank the characters in this game, because I really like this cast, and all of them have their strenghts. That said, Vivi is such a great character, and I love him dearly.
This starts by his design, taking the classical Black Mage, who always looked kind-of cute, and reinterpret him as this adorable child-sized version. And then, you get the stark contrast with the Black Waltzes, and then the other Black Mages, who are simply killing machines (until they aren't, of course).
Vivi has a beautiful arc, and I love how the game gives him a big brother, plus a kind-of surrogate family, to help him grow up. Because that is essentially what he does during the game. He starts as a child, knowing nearly nothing, not even about his amazingly strong powers. We even let him start by playing with another kid, before the seriousness of live truely strikes (that said, this probably happened when his grandfather died, but we learn that only later), and he has to use his power to actually kill others, just so his friends and family members can live. And he does fight against what could be interpreted as his awful, awful "real" family. The Black Waltzes are kind-of his siblings, but he never cares for them, because they never show him any kindness. Unlike Zidane, who always tries to protect him, Garnet, who motivates him (I love, how she cheers for him, during the Hunt Festival) and Steiner, who is a bit of a mentor when it comes to fighting (I really liked the scene, where they fought one of the Shrine Guardians, and Steiner not only explained him how they would get through, but also just didn't listen to "I can't do this" - he always trusted Vivi).
On his journey, he doesn't just grow stronger magically, but also explores his emotions. Including rage and anger, which the game clearly shows as not being bad things to have, but, if controlled, to be absolutely reasonable responses if people treat you horribly. The bit where Brahne dies, and all he can see is Garnet losing her mother, is a really strong scene, and shows us part of the complexity of this character.
As mentioned in my last post, we also see, even though Vivi is dead, how he developed his magic further, away from the destruction of live, to the creation of it, giving life to a bunch of new Vivis. So, maybe their is a bit of mirroring to FF IVs Rydia, who, while not starting out as a pure White Mage, loses all her light magic as the game goes on, probably because of all the pain she went through. And Vivi develops into the other direction, after not being forced into a war he never wanting to fight, but having to. When he is at peace, he can become an actual White Mage. If he can create live, he also can heal and revive, is all I'm saying here.
I think his Trance also mirrors this. Regularly, he might not be dressed in black, but in Trance, his clothes aren't just white, they are shining. They are full of bright light. This is his true form, a light mage, who can light up the darkness. Be it the darkness of death or pain, or the darkness of missing knowledge, because Vivi tackles hard, philosophical questions.
I know, the others are also shining, so it's not quite a fair interpretation. There is, of course, also the fact that his magic power increases, in some way. But that is boring and easy.
Sorrow is a good word for Vivi, and for describing his way through life. He has to go through a lot of pain, to arrive at a place of peace. It also shows, how one can go through it (and how one needs help for this), without becoming a monster. As mentioned a few times, this alone shows that he is so much stronger than someone like Kuja, who simply can't deal with his sorrow.
Steiner
Dilemma - Having sworn fealty, must I spend my life in servitude
Steiner is great. He provides comic relief, especially at the beginning and in contrast to Zidane. And here, the game clearly knows the problems with Steiner, with who he is at the start, and plays to this, giving him a nice arc. He is a bit of the classical hero, a knight on a journey to save the princess. And he starts as the archetypical knight, a guy who isn't particularly smart, who only has duty on his mind, and can do only one thing, but that really well. Then he goes on his quest, but learns that the bad guys aren't actually bad, and the good guys (mainly hes queen) aren't actually the good guys. For doing his duty, bringing back the princess, he is treated as a criminal.
I love, how the relationship between him and Zidane develops. Every time he calls Zidane by his real name, or tries to help him like in Pandemonium, it feels really good, because we see how much their bond, even compared to all the others, has developed.
He is never shown to be a bad person. The way he treats Vivi from the start helps a lot with humanizing him, and showing some competency, even when it comes to people. I feel like this is really important. Elsewise, you get a guy who is totally blockheaded and never treats the one he should protect as a person.
The one scene that stuck with me was, when he and Garnet are closer to home, and they look over their country, we see how much he loves it. It's not just the queen, not just the royal family - they just represent his country to him, so protecting them is the most important thing. Until he learns the truth. But the love for his country never goes away.
At the end, he is not only a competent fighter, but also got smarter and, as it should be, understands the world and its complexities better. I don't like, that he gives Beatrix an easy out at the very end, when she wants to leave. But I think it does speak to his improved emotional intelligence.
His Trance form shows him as what he is - a medieval truck. There is only metal, even his face is hidden behind a metal mask. I guess here my idea of Trance showing the true form of a person breaks down a bit already, because he is more than a fighting machine. But fighting is what he does best, so maybe this actually fits well enough.
Dilemma and the accompanying sentence fits well, and I don't think there is much to say about this, as it is just his arc.
Garnet
Devotion - Someday I will be queen, but I will always be myself
I enjoyed Garnet quite a lot. From the get-go, she isn't the regular princess. Or rather, she seems to be before the game, and only at the start of the game begins to break out of this role. There are classical qualities of a good princess, like being into science (I guess that's not necessarily a classical trait, but it fits this world well enough) and knowing how to speak with other royalty. But she also has a sharp mind, is quite smart and can deal with people like Steiner and Zidane.
Still, she fulfills the role of a princess way more than anything else, and has not much understanding of the outside world. So, there is a secondary arc to her, that brings her from a sheltered person, who knows stuff like ice and snow only out of books, and is fascinated by it, to not caring about a wall of living eyes. Which is a fun contrast to Zidane, who is weirded out by it. I think it speaks to the intellect of Garnet, that after some time, she simply understands that weird things, too, can be understood, and if it doesn't attack you, it's not a problem.
Her main arc is, of course, another one that is really interesting, with her going through phases of trying to get stronger and to learn stuff, only to be thrown back by traumatizing events. Honestly, she could very well be the protagonist of this game, too, her arc would fit that really well. Sure, you would need to write around the stuff that she is not Garlands favourite, but I don't think that is even such an important part. You could still go to Terra, fight Garland and later Kuja. I think due to her connection to Brahne and Alexandria, she might be an even better protagonist than Zidane, also due to her having an actually interesting arc.
For Garnet, the main part of the game has to be really brutal, with her seeing bad things happening, and everything she does seemingly making things just worse. No matter how hard she tries, and Kuja even tells her (and the others) nonsense like that, that they are at fault for what happens. Which is nonsense, Kuja (or more precisely the Terrans) are at fault. Her losing her voice is a bit of a thematic high point, in how the games story and systems interact here. I understand that it is frustrating, but that is the point. Garnet is weakened here, and needs the help of her family, who are helping her without complaint.
I do love her memory of an evil eye. It feels right, that a small child might interpret this part of the Invincible as an eye that shoots out an evil laser.
Devotion is, of course, a good word for her too. She is always devoted to her duty as a princess, and later queen, and as someone who is tasked with protecting her country. But she also tries more and more to be herself, and needs to find a balance between her role as queen and Garnet, even taking on a second name. Dagger is her as a person, somewhat free from duty and able to live a bit more carefree. And while we see her succeeding to some degree, she never quite does. The game shows her as a queen at the end, but also as a person who rushes into the arms of Zidane. Considering there is no final situation, how you always have to find a balance, I like how the game doesn't force her to take a side. I just shows, that she can deal with the complications of having to balance the two parts of her live, that she is responsible for.
There is also an arc of her changing from a pure white mage to a white mage / summoner hybrid, allowing her to actually fight for herself, giving her power beyond support. The game doesn't give us much here, but it is strongly connected with her getting more in tune with herself, and more self-assured. It's simple, but it is a nice development, making her stronger with more confidence, even in terms of gameplay.
Her trance outfit is stupid, but I like the idea of her being so connected to her summons, that they can just happen whenever they please, without her having to do anything more (at least he internet tells me, that this is what happens). Like you are always in connection with the Eidolons, these beings that are so important to a summoner. I like this idea, it fits her pretty well. She REALLY should have gotten her horn back, at least, though.
Quina
Indulgence - I do what I want! You have problem?!
I love Quina. Blue Magic is always fun and a bit more diverse and interesting than Black or White Magic, and them being there is just fun. Their design is glorious, and I guess we can just get to Trance here - their chef outfit becomes metallic, showing them becoming a fighting cook, and their face changes to black, like a black hole, sucking in everything there is. I feel like, it would be more fitting, if their ability would change to just "eat all the non-boss monsters, no matter how much health they have left". It certainly fits them.
And while Quina doesn't have much of an arc, I started to appreciate their philosophy more and more. They are never scared, they are never afraid, they are just who they are. There is no development here, if there was one, it already happened. And nothing can bring them down, even being chosen last. Their philosophy of life always seems to provide an answer, that leads to them getting something positive out of even negative things.
I would like to say more, but I don't think there is anything else? But that is by design, so it's ok.
Freya
Despair - To be forgotten is worse than death
My heart still goes out for Freya, and she is still, by far, my favourite dragoon. She certainly is one of my very favourite character designs in the series.
At the start, she is an archetypical dragoon, except for being a jerk. I mean, she can dish it out, if Zidane talks nonsense, but she is never mean like Kain or Cid. She is just this strong loner, who has lost her home, when the love of her life disappeared, and later on even forgot her. But there is a lot to love, even if her story seems full of despair. Similar to Garnet, she has to feel horrible, when Burmecia falls. In the end, it was an egoistic desicion to leave - not to say a wrong one, it's perfectly ok to travel the world for whatever reason. But to her, it clearly seems like she is part of the reason, why Burmecia fell. Especially when later, even though she is there, she can't defend Cleyra either.
But there are nice moments too, and I love the little arc she has with Amaranth. They really show their character, when meeting the first time, wanting to fight due to basically nothing. Because that is, what they are good at. But being so similar, strong loners, probably makes them understand each other better.
Being a dragoon, of course, fits her personality. Jump makes her invincible, sure, but it also means the others have to take more of the single attacks. And she can't help, while in the air. Funnily enough, her abilities speak a very different language, starting with a great support ability of giving everyone Regen. This clearly shows, that she never was that loner, but that she is actually a team player. Which fits very well, considering that she never really wanted to be alone, it was a bit forced onto her.
Her Trance speaks a bit against this. She basically becomes a dragon, as she flies and rains terror from above onto her enemies. I just like to imagine, that, truely, she is simply a dragon.
I already talked about the ending, and that I don't like how she seems to never getting over Fratley. conchobar brought very good points here, about there beign an intrinsic bond between them, that even lost memory can't break. But also, it makes Freya seem completely dependent on her partner, which is simply a bad sign, and makes her seem weaker than she is. I still would prefer her and Amaranth going on cool adventures together.
Eiko
Solitude - I don't wanna be alone anymore
I think, I like Eiko more and more, the more often I play the game. I mean, the start will never be her strong point, because being a jerk to Vivi (feeling like he has a smaller sister now) feels annoying, and I just can't with the whole jealousy / love-triangle nonsense that she has going on.
What I DO love, is the bond she develops with Garnet. They actually feel, like they are sisters at some point, sharing probably one of the most intimate moments of their lives, when summoning Alexander. They are the last two members of their race, and even though they have a connection to the Eidolons, their own connection is important, because no one else can truely understand what they went through. And also, what summoning, and the connections to Eidolons, means to them.
Also, her living with a bunch of Moogles is great.
I'm actually a bit at a loss of what else to say about her. The main point of interest is, to me, her relationship with Garnet, which forms nicely, and I enjoy how she later on becomes the princess of Lindblum, which also means a generation of peace between the two nations. This one, her being adopted by Cid and Hilda, did feel good, and like it fit. She couldn't go back, and needed parents, and the leaders of Lindblum seem like pretty nice people.
The main problem of her is, of course, being alone. But that is part of the story of everyone, and it resolves just by being in the party, and forming a bond with the others.
Her Trance isn't particularly interesting either. Like Vivi, she really shines, showing her to be a true Warrior of Light, and a healer at that. But there is really not much else there, aside from her being better at White Magic.
Amaranth
Arrogance - The only dependable thing about the future is uncertainty
And then, there is Amaranth. Who I really have nothing new to say about. His arc is weak, and could be made more interesting. Mainly, he shines in shorter scenes, where he can just be a snarky guy, playing a bit of the straight man to Zidanes "we are all freinds and help each other". Maybe straight man is the wrong word, because Zidane is right, but I like how he doesn't care too much about stuff like "how can we get kids up a giant tree". And then, there is the scene where he is telling Freya to be careful, showing that he has a bond with her.
He, too, is a loner, and still has abilities that are quite nice for a party. Uh...sorry, I'm not sure if I'm tired from writing, or if it's that there just isn't much to Amaranth, but I can't think of anything useful to say about him.
Kuja
My relationship to Kuja seem is a bit unclear.
On the one hand, he never struck me as the best FF villain. When I think of FF IX, I think more about Brahne, and the war on the Continent of Mist. About this beautiful world, with all its weird races, and the hints to a rich History. Of all the hidden treasures in the world, and the cheerful interpretations of Moogles and Chocobos. I probably think first of Chocobos Paradies, before I remember Terra. There is very interesting stuff there, in the main story, behind the stuff that happens in the forefront. But, as beautiful and conceptually interesting Terra is, Gaia is so much more full of color and flavor, there is just no comparison. And I think, my interest in Kuja is tied to that. Like, Brahne is fun as a villain, with a very unique design and her being so full of energy and emotion. Kuja feels too controled, in comparison, until he loses himself. He feels a bit flavorless, in comparison.
But I do think, there is still a lot there. He is melodramatic and dresses flamboyantly, like Kefka, and while the crazy spark of the mad clown is missing, he has a fitting, sad past, of never having anyone, a single person around him, who cared about him. It's not as intense as with FF VII, even though there are clear parallels between Sephiroth and Kuja, both of them being "unnatural" beings, made for specific goals by beings who are kind-of just awful fathers. Even if Garland is a horrible dad for other reasons than god-awful Hojo, both never experienced any kind of love. Uh, I think there is more relationship between the two, than I thought, just one minute ago. Especially considering, how they are both victims of the awful situation, they were born into. But that has been true for quite a while now, for all villains of the FF series since maybe VI. With Kefka, it's unclear, but he probably was a soldier, maybe even a general, in Gestahls army, and he just became crazy through the experiments. Still, even he grew up in a fascist nation.
I really like Kujas style, and I love how it is part of his personality. While you can clearly see, that he is a genome, if you know about them, he did color his hair, not to be recognized as one. Because he so desperately wanted to get away from his destiny, to be a free person, not chained to his job. But then, it was never about the job (he did enjoy that quite a lot), and more about a teenager not wanting to listen to his father, who might not have been physically abusive, but clearly emotionally. Because he, himself, didn't know any better, and I get the feeling this game is at least partly about awful family dynamics (which are also part of Garnets story, even if the way is very different). Like, Garland is a shitty father, because he never learned to be a father from his awful society, and the abuse is just thrown further down the chain.
Can we all agree, that Terra, as a society, is the worst?
Thinking about it, it is kind of funny, that both Kuja and Garnet, both having to deal with abusive parents, are the two people who change their hair in some way.
Also, he does work as a villain, in that he is just really despisable, but spices it up with his theatralic arrogance. He just wants so bad, to treat others as puppets, so he doesn't have to feel like a puppet himself, and because it's the only way he knows of, how to deal with other people.
All that said, there is still a lack of emotion from me, and I can't explain why. Like, the part where he bites his finger, before attacking Brahne should work. And it does in the sense, that watching Brahne panic looks amazing. But Kuja doesn't really elicite emotions from me there. I should hate him, but I don't, because I don't quite care enough about him. He feels kind-of forgettable, and I think part of that is him downplaying his emotions too much, hiding them all the time (which is, of course, due to him never having learned to deal with his emotions in a healthy way, from Garland, who doesn't know how to do this, either).
As an aside, maybe they realized the broken father-son theme here, and found it interesting enough to explore it more in FF X? Ideas always carry over between these games, I'm pretty sure by now.
But compare this with Kefka, who you can so easily hate, because he enjoys the carnage he creates so much. Or Ultimecia, who never holds back, about how much she despices humans. She doesn't appear often directly, but you can always feel her disgust, even when she controls Edea.
So, in conclusion, while Kuja doesn't work as a specific kind of villain for me, one I want to see destroyed (I only want him to stop doing the stuff he does), he is a very interesting character.
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There are more. I could at least write something about Brahne and Beatrix, but I think, especially with the latter one, I already put down everything during my writeups. They are both excellent antagonists, in any case. Or about Tantalus and Cid, and their role in this game. This game is just full of interesting characters and even whole races, but I already wrote way too much about the main characters alone.
The World
I love this world. I think, from the games I played (all except the second and third XIII game, and XV), this one feels probably the biggest. Maybe except for XII, but aside from that, it not only has the whole world to traverse freely, which you can't do in X and XIII, but you also have this big cities, which you can clearly feel to be even bigger (like, Lindblum is obviously HUGE). I mean, Palomporom (that was the name of the city in XIII, right?) is obviously massive, too, but as you aren't really able to explore it, the felt scale isn't the same. IX strikes a very good balance here, I think. The cities all feel like their own world, like they all could have easily had the depth of Midgar. Like, I could easily see the game letting you spend four or five hours in Lindblum or Treno, doing thieve stuff or something in different parts of the city, without it getting boring. All these cities have such a strong personality, it clearly shines through.
On the whole, I think the whole world is excellent, and maybe my favourite to explore. Which is partly, because of the excellent Chocobo Hot'n'Cold treasure hunt, but also just because it is such a welcoming world, despite the tragedies that happen. Even small things, that you might never experience, like the Ragtime Mouse or the Friendly Monsters, add so much flavour to this world.
Chocobos are at their absolute peak, with their own, delightful place. It's nearly, like the exist a bit on the side of all these stupid, "developed" races, with their wars, and their enslavement of Chocobos, or something, and just have this god(?) (what exactly is the Fat Chocobo? Did he create that place?) who said "Yeah, if you show your worth, you don't have to waste your time with these dipshits, just have fun in this magical place, where you can play in the water, all day long". I dunno, it's not like Chocobos seem really badly treated by people in general. It's just so delightfully weird.
Moogles, too, are my favourite interpretation here. I mean, that is actually a high bar, because the ones in VI are super-awesome too, and I love the guys in V. But especially the ones with special designs are super-adorable (with the others just being very adorable), and I feel like we get the most extensive interpretation of their culture. They are fairies, and they have a post office, and they have this popular guy who travels to the most dangerous of places. There is just so much personality to these creatures, I love them so much here.
My only nitpick is, that there isn't more direct stuff about the History here. I would really love to learn more about how the Continent of Mist developed, or that weird church in the middle of nowhere. This feels like the perfect game to have information like this hidden in bookcases. But, as I said, that is really just a nitpick.
Themes
So, the main theme here is, to me, clearly everything about the idea of a predetermined destiny, how people expect you to treat it like a thing, but that it isn't a thing, really. That it is just in our heads, but that it, for that reason, makes it way more powerful than it should be. Our society, some more then others, puts pressure on us to be a puppet, a character in a play, in some way. And we all play these roles, to a certain degree.
Most characters deal with this, in their own way. Zidane is basically supposed to be Goku, supposed to come to a different planet, kill the species there, so that his own can use the planet. And he finds an actual family, that really cares about him.
Garnet is supposed to be a "regular" human, and her actual inheritance is literally taken away from her, first in the form of her horn, than in the form of the gems inside her. So, this is actually the other way around, where her true family would have loved her as she was, and her surrogate family wants her to play a role that isn't hers. Except that it is way more complex and interesting, because here surrogate family, or at least her mother, was a good one in other regards, too. So she finds a way to balance these parts, plus the one that just wants to be free, out.
Similar things can be said about Vivi, of course, and Steiner, who stops being the literal robot that is only there to do a shallow version of doing his duty, to someone who cuts his strings, and starts to think for himself. In this case, the strings are kind-of self-imposed, so it is, again, a different take.
Eiko has just a small arc in that regard, in how she feels bound to a place where she is lonely, and decides to cut this string (that was probably never there, but it is very understandable, how she assumed it was).
And there are, of course, the antagonists, where all of the ones we see are used as puppets by semi-dead jerks.
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Aside from that, we also have the mentioned malfunctioning family dynamics with Zidane, Kuja and Garland, with Zidanes contrast, as he actually has a family that works really well for him in Tantalus. A family, that loves him for who he is.
There is also the queer reading of Garnet the summoner, or Dagger the commoner, and how she has to hide, especially at the beginning, part of what and who she ist (including a part of her body being force- and painfully taken away).
There is trying to see your antagonists for who they are. That it is perfectly right and important to stop their evil doing, but also that it is ok, to show them some humanity, at least in their last minutes. And that, no matter how inhumane someone behaves, there might be people who love them, for good reasons.
I'm sure there are others, that I'm forgetting at the moment. I might add something later, if I can think of more.
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Tetra Master
I had quite some fun with this. Tried it from time to time during the main story. Not often, but it was a nice diversion, from time to time. And then, at the end, I thought I'd try to get the highest number of points. And I actually got into it. After finding out, what the values meant, and what a pretty effective strategy looks like, it became pretty fun. I used a guide to find the players with specific cards.
A bit of explanation: The max score is 1700, I think. You get...let's say 1400, if you get one of every single card. There are 100 cards, and you can hold exactly 100. With a guide, that takes a bit of time, but as mentioned, I enjoyed the game, and watched something on Netflix on the side, so it was actually really enjoyable.
Then, you might remember that there are arrows on the cards. You get additional points, if a card has a unique combination of arrows. So, if you have two cards, one with no arrows and one with all eight, you get...let's say one additional point per card (two in this case). If both cards have all eight arrows, you only get one point. At first, I thought there were exactly 100 combinations, but than I did a bit of math and realized that there were way more (2^8, because each of the eight arrows can be there, or not, which should be 256). Quite some leeway, and if you make useful notes, it's not too hard to get 100 cards with 100 different combinations, and therefore 1500 points. Probably took me a few hours of watching Netflix. Was pretty fun.
And then, I stopped. whole card game is a really condensed version of a JRPG, that only consists of battles. Where you have an attack value, a physical defense value and a magical defense value, and depending on another value, you attack the physical or the magical defense. Because this is a minimalistic version of a JRPG, there is randomness involved (not quite as bad as people make it sound, but it's far from trivial). So, I actually like this, just for the idea of reducing this genre to its very core.
But it also means, that cards can level up. Randomly. All of their values. And after trying for half an hour or so, with no result for even one card, I stopped. Getting new cards was far, far less luck based, even the ones you needed. This here takes way, way too much luck. Not worth it. Even while watching Netflix, it felt physically painful.
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So, that's all I can think of, for now. Which seems enough, I think this is the longest final post I made, up to now. In summary, I still love this game, the world and its characters, and I will certainly come and visit again (even though I will play III again, first, which does have a similar vibe to it). For me, it's probably the one that IV is for many others, the one where I can just chill out and enjoy the ride through a wonderful anime world.
Next up is X, and I probably will play one or two other games, because I'm craving something lighter and shorter, for now. So, maybe in a month? We'll see.
But before that, I'm curious about something else, related. Should only be one post, probably during the next few days.