Suikoden III is my favourite Suikoden game...
Suikoden 3 is just oozing with charm and love out of every orifice. Sure, the early PS2 visuals haven't aged the best, as contrasted to SII featuring some of the most amazing spritework every crafted, but the love with which they were treated still shines through.
And it all start with this amazing intro:
That shit gave me chills the first time that I watched it, and it still does all these years later.
Yes, the game does have you traipsing through a lot of the same environments, especially in the polarizing Thomas chapters, which most closely mirror classic Suikoden play, but it does that in service to the narrative, which takes that silly idea that FFVI tried with multiple branching choices to pursue in whatever order you'd like and runs with it. But here, those choices have a lot more impact (culminating with one final very important choice near the end), because the different chapters intersect liberally and you only get pieces of the greater picture. Depending upon your order, you might view certain scenes very differently when you first encounter them! They frequently pit the main characters against each other in interesting ways, and those main characters are, importantly, all great, with their own histories and motivations that organically and sometimes tragically lead to these confrontations. You even get to take control of the villains by the end and view events from their perspective!
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Another way in which Suikoden III really excels is as fanservice to fans of the series, and well, that's certainly me! It gives some of the deepest hints we get as to the overarching series narrative, and the scenes in the theatre at your base where you can cast characters from this game as characters from the other games (with them all being terrible actors in different hilarious ways), even having some people play themselves and then react to that accordingly, is just so fantastic and wonderful.
I know that the battle system (both the party battles and the tactical battles) rubbed a lot of people the wrong way, and I absolutely understand why. Gamers, and RPG players in particular, hate having control taken away from them, and this game does just that, with you issuing vague orders to pairs and having those pairs execute them. It grates on people in the same way that the final chapter of Dragon Quest IV does with its AI, but, much like that game, I find that it generally just quietly gets out of the way and works fine 99% of the time if you don't worry about it and helps to speed up gameplay. As for the tactical battles, I honestly felt like the more full-fledged tactical system in SII was a poor fit, and think the lighter abstract set of nodes implemented here is a good compromise between II's system and I's rock-scissors-paper.
I dunno, I'm rambling now. I love Suikoden III a lot. It's not my favourite RPG, but it's my favourite RPG of this century, and that's what we're talking about here. I love the criss-crossing narratives, I love the characters, I love the humour, I love all the stupid fan-service-- I love the love. I even love the big thematic/mechanic/pacing shift that is the Thomas chapters.
In conclusion: Geddoe is my waifu.