Top of my list. I love this game. I probably have already talked about this, so maybe I'll repeat myself here, as I tend to do anyway.
As a kid, I only had a b/w gameboy, and the only rpg I had on it was Sword of Hope, which is not a typical rpg. But I knew that I liked it a lot, having text to read, explore at your own tempo, and so on. I knew I wanted more of the genre. My cousin even had an snes, but Europe got nearly no jrpgs (no FFs until 7, crazy to think about). Another friend had a psx. And he had BoF III. I loved it from the beginning. Partly for the graphics, which were absolutely amazing to my 12 year old mind. And they still look absolutely gorgeous. The game is full of great spritework, and has unique animations, that only appear one or two times. Like one time, where Ryu and Nina as kids play around, while Momo talks to her professor friend, you know, as kids to. And he hurts himself, starts crying. Iirc, she then tries to calm him down? It's just such a nice way of making the characters more lively. There is a scene, where you see someone piss off a cliff.
I borrowed the psx, but could only play to the end of the Balio and Sunder part. The friend tended to sell games to buy other ones, and he did this with BoF III. Funny, how it ended exactly there. The Balio and Sunder part, where you are hunted by two criminals, is the part of the game with the fastest pacing. There is danger that makes you act. It is exciting.
The rest of the game is not like that. Exciting is the wrong word for it, imo. It is still wonderful, but the pace is calm and slow. After Balio and Sunder, you mainly hear about something, and try to learn about it. As a kid, you now learn about your heritage, as the last of the Brood, the dragon people. And Garr wants you to find out more. So you do. There is absolutely no urgency. I mean, Ryu is also looking for his friends, but he could do so locally.
The world isn't ending. There is no big bad. It's probably not completely unique in the jrpg space with this, but I would guess you could count games like this on two hands. That slow pace is part of the games dna. I don't even mind the city, where you have to do sidequests for hours, because the pacing is just slow anyway. You have time. I love it. And the game knows this - later on, you reach a desert. And you have to traverse it. Slowly. You get rations, and then walk over the nearly same looking screen for minutes. Following the stars, sleeping during the day. Fighting some random battles (they should have turned those of, honestly). It's super slow. And if you are doing it wrong (which you might, because the instructions are confusing), you have to do it from the start again. It seems crazy, that a game would "waste your time" like this. I can see why people see it that way. But I think it works fine.
There is the fishing, of course, which you can completely ignore. Of you try it, and get great in-game rewards. Again, slow pace.
Everything about this, the slow pace, the graphics, the wonderful, wonderful music, it all is deeply nostalgic for me. And just makes me feel good. There are also other things to mention, like the best dragon system in the series. Where you collect dragon genes, and combine up to three, for all kinds of different dragons (or variations of the same dragon). It's such a fun system, which might surprise you with some new, cool dragon sprite (they are all cool). you have the fairy town, a simple town management sim, which also can lead to great rewards. There is the mandatory story bit, where you have to train some dude to get stronger. He starts out super weak, and you have to be careful not to "kill" him. But as you go on, he gets super powerful. It doesn't take that long, I think, and it's a fun mini-game like thing.
I love the characters. Rei is still one of my favourite designs ever, but this world offers so many, cool races. You have humans, cat people, bird people with wings, dragon people, mole people, frog people, and so on. This variety in sentient creatures is one of my low-key favourite things about the series as a whole. It's such a simple but fun way, to make your world more interesting. And furries, etc... are just cool looking. Like, look at the picture Lokii added. This is your party. No regular human there. No, Momo is not a human, look at the ears. I think she is a rabbit-person. And Rei is not just a dude with a cat tail. His legs are big paws, with sharp claws. There went more into these animal people, than in typical games that have them.
I could write more. I could go on for pages. I love this game. It is unique in different ways, even if it looks, if you don't look closely, like a standard jrpg. Like, if you go only by the pretty standard battle system. But it contains so much more, if you don't mind slow and enjoy little things in your games. And colorful, beautiful spritework.
Oh, to end my post, let me note that the still images are missing the animations (of course). Which are also great. This is the only gif I ever made, from the weakest enemy in the game. I think they really wanted to show how great they could make an enemy sprite, so they led with one of their best. It's just such a fun, bouncy guy.