60. Shin Megami Tensai: Nocturne
Atlus, 2003: PS2 Points: 266 Votes: 7 Previous Rank: 30
60. Shin Megami Tensai: Persona 4
Atlus, 2008: PS2 Points: 266 Votes: 8 Previous Rank: 8
A pair of exemplary SMTs share the 60 spot, each the premier representative of their respective sub-series. Nocturne, a bold artistic step forward for mainline Megaten, wears an attitude of quiet austerity that takes the apocalyptic themes and morality choices of the SNES titles and elevates them. And whereas Persona 4 is in closer contention with its siblings for “most representative Persona,” it would be hard to argue that it isn’t one of the front runners.
One quality that both games share and contributes deeply to their effectiveness is the intensity with which theme, mechanics, and style are integrated. In both games, these aspects support each other, creating a mutually reinforced identity that enhances each individually in turn. In fact, all great JRPGs do this and it's one of the defining strengths of the medium, but in these games it’s tuned so strongly that it’s easy to see.
Consider how the severe and demanding mechanics of Nocturne both contribute to the game’s stark sense of style and at the same time are endorsed by it. The surreal post-humanity setting and the cold, pragmatic menus set the tone for a kind of combat that is demanding and uncompromising, and in turn the combat suggests a setting that is hostile and serious. In turn, a mood of somber introspection and of a test of strength emerges that is the exact environment needed for the questions that the game trades so deeply in: what is right and wrong, what should be the dominant law of existence, and who should get to make that determination.
Persona 4, for all its gaudy pomp and spectacle, works on the same terms. It takes all the mechanics of social interaction and bond-forming established in Persona 3, and not only refines them mechanically, but integrates them even further. It’s not just that making friends makes your party stronger as in 3, but also that the primary dungeons and combat occur in psycho-space representations of your party members’ individual mental hang-ups. By advancing in the game you become more capable at freeing your friends from their interior suffering and opening an avenue for personal growth, which likewise increases your capabilities in advancing the game. But the psycho-spaces exist because the Jungian collective unconscious manifests in the form of popular entertainment—television and video games—and so the style of Persona 4’s game UI elements and episodic pacing is tuned to the flair and beats of a high impact anime series.
Again, it's not to suggest that other MegaTen games don’t do this, but it is the degree to which these two integrate their elements that makes them stand out among their peers. The extent to which these games intertwine their story, systems, and presentation—the three pillars of JRPG expression—marks them not only premier among SMTs but also as showcases for the strength of the Integrated JRPG.