Issun
(He/Him)
are they Alright?
Chances thrown, nothing's freeNope, trauma-riddled just like the rest of this crew.
Longing for what used to be
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are they Alright?
Chances thrown, nothing's freeNope, trauma-riddled just like the rest of this crew.
It's not clear, but I think Chestnut was referring to Clair Obscur.Uhh, you're going to be waiting a long time on that sale, unless I have misread the thread to this point.
(Read: It's not available on Steam.)
I called him the soul of the company! I feel like that's already pretty high praise?I think you gotta give him more credit than that.
That’s what I meant! Sorry for the confusion.It's not clear, but I think Chestnut was referring to Clair Obscur.
Well, if nothing else, you would appear to have invested an unreasonable amount into media that you will never consume.I’ve been sitting on a copy of Wild Arms (and most of its sequels) for decades and never managed to find time to take the plunge. How big of a mistake have I been making for most of my life?
So, like, what's the bad part.That said, it is also possibly the most talking SRPG I've ever played, taking sometimes literal hours between battles. It throws a lot of nobles and kingdoms and history at you very fast too
ETA: Name still honks, though. There are plenty of better names it could have gone with instead.
That the Venn diagram of people who like 2-3 hours of politics between gameplay segments and people who like horse-twirling/throwing bandits have a reasonably small overlap.So, like, what's the bad part.
i'm pretty close to the end of wa1 and i have to say i've enjoyed it so much. like yeah it's good on its own merits but i just sort of needed a refresher, through a new-to-me thing, on how good a "traditional" rpg like this can be as a structural piece. it has all the good stuff: gradually expanding exploratory circuit, primarily through a succession of vehicles that allow wider and wider transport, but all with some kind of wrinkle to limit their ranges. bunch of the design leaning on talking to townspeople to identify rumours and points of interest to get your bearings. optional corners of the world once you do get that wider berth to roam around, similarly tipped off by those diegetic aspects. it's just very well put together
It worked for Karnov.And more battle systems should have "guy with ladder".