I put it in nr. 46, which means I still love it. When I gave it a fair shot, I was really surprised. I needed a few infos before, like that you should focus characters from the start, but with that out of the way, it was a pretty smooth experience. I grinded at the start a bit, I think, so everyone got a few mp to cast cure, which took only a very short time, and then never, I think. I mean, I never used the airships, which can get you quickly from city to city, but used the time to grow, which might be considered grinding? But still, with that method, I nearly never had a problem. With only three exceptions: The Dreadnaught, which is a pretty hard and long dungeon, where I would enter, get stronger, and leave, until it worked, the later cave were Gygasses are normal enemies (I would make a detour and find the magic city you don't need to ever visit, which has axes specifically for giants) and the final dungeon, where I just fled from battles.
I think the first time, I needed the blood sword to kill the Emperor, but the second time, it worked without that exploit. As with FF VIII, the game is surprisingly well balanced, if you just play and don't flee from most battles.
It has a great vibe, it was forward thinking, it had the first chocobo (mostly hidden), The Emperor is surprisingly effective at being a menacing entity, despite nearly never being on screen (or maybe because of that). It's such a bleak game, too, with so much of the world in ruins at the end.
Oh, and I really like the guest characters. Josef will be forever one of my favorites. Something about this game fills in all the things these characters don't do visually, and endears me to them. When he blocks the rock, I find it pretty touching. In some way, I like the brevity and simplicity of this game more than in FF IV, and IV feels a lot like a second try for this one. Not that they are redundant, you just see so much of II in IVs dna. (I still have IV higher, just to be clear that I love that one too, but still).
Oh, it introduced the Dragoons! Even if they don't have their trademark ability yet, they are still there, and you get one as a guest.
I'm glad this place appreciates FF II for what it is, instead of criticising it for what it isn't. I mean, not liking it is fair enough. But I think everyone here knows by now, that you don't need to hit yourself, or whatever else nonsense the Internet says, by now.
And I really think people, generally, underestimate how absolutely essential this game is for the series. I still think that FF I is way more a D&D game, than a "real" FF one. FF II is the one that gave the series its own identity. It has the first Evil Empire, such an important part of the series! The Star Wars influence starts mostly here. Like, this is the blueprint of how stories in the series would be told. And I know, even if people don't like the game, they appreciate its place in the series story, but I think most don't appreciate how absolutely important it really was. So, so much is born here, it's crazy.