I think that video game titles should be even dumber.
i was about to just say "true" but there are a lot of dimensions for a title to be dumb and honestly i think a lot of them are highly contextual. like the first time i saw one of those light novel style titles that just explains the premise as a run-on sentence i actually thought it was really funny, but of course by about the third time you realize that this is just going to be a Thing and the novelty and memorability of it basically completely evaporates. for an opposite example there was a recent tweet complaining about the titles of big games coming from american studios that said something like "not every western game is called 'highguard' but spiritually they're all called 'highguard'"...individually a phrase of like, two common english words appropriate to a game's setting/aesthetic/"vibe" is fine but it's become SO overwhelmingly common that it's easy to feel like it represents its own kind of generic trend. but of course if you choose only one word then you run into the problem where it might be so generic people can hardly even figure out that you're talking about a game.
and like sure there's that real-world explanation that's supposed to explain why FF is called that but what does it really mean for a fantasy to be "final"? why didn't our parents understand the word "pokemon" and completely mispronounced it? on that note, was there ever any chance of english speakers knowing how to pronounce "ys" correctly? really that tweet bongo posted a screenshot of raises a whole aspect that i think is easily overlooked which is that sometimes just choosing words for how they sound even if they come off as meaningless (and maybe kinda loops back around to sakaguchi saying he wanted a title that would abbreviate to a repeating letter, which in english tends to imply alliteration).
anyway, metaphor doesn't really have that, but i think it's got a pretty good title. like if you imagine a chart with axes like "descriptive"/"evocative" and "blunt"/"difficult to parse" it kinda lands in a weird spot near the middle, which to me ends up feeling memorable and kinda interesting. it says what it's about but in a sort of offbeat way. and while i haven't played it i have to say that kind of contributes to my overall impression of the game, which is that it interests me more than pretty much any major atlus game they've made since i played catherine, which was the biggest factor of a few that really diminished my interest in persona and megami tensei. i mean, i'm still not sure i'm ready to play something that represents hashino's view of the world or whatever, but taking the stuff that i liked about the late ps2 games and on, and moving it further away from modern settings and the burdens of comparison with kaneko et al's work at their peak
does absolutely have some appeal to me.
although also the fact that they didn't announce a switch 2 port has not lowered the kinds of suspicions one might have about the game getting the Enhanced Rerelease treatment. so there's that. although i didn't really like most of those better anyway so i'll probably eventually just give it a shot when i don't feel like i'm juggling quite so many games as i am right now.
catching up on posts i wrote like one sentence of and wanted to think of more but couldn't:
devil survivor's whole motif of the internet as a tower of babel fascinated me at the time and i kinda only feel it harder now that the world is being eaten alive by people who are on social media much more than i am. the music is kind of weird and fun also i kept feeling like i came up with some incredible broken party cause it perfectly countered a hard boss, and then the next boss would completely annihilate that and force me to come up with some new broken thing, that would still only last for another boss fight. really fun experience in that style of game (didn't vote for it though)
pokemon moon i only played for a few hours which has less to do with the game and more to do with the fact that as exciting as it was conceptually it was not as easy for me to get into when i wasn't riding buses almost every day.