• Welcome to Talking Time's third iteration! If you would like to register for an account, or have already registered but have not yet been confirmed, please read the following:

    1. The CAPTCHA key's answer is "Percy"
    2. Once you've completed the registration process please email us from the email you used for registration at percyreghelper@gmail.com and include the username you used for registration

    Once you have completed these steps, Moderation Staff will be able to get your account approved.

I had a good feeling! Celebrating 40 Years and 108 JRPGs of Destiny

I'm just gonna speedrun through the rest.

100. FF Remake: Has that cool Sephiroth theme.

98. Triangle Strategy: My friend was shilling this game, he loved it a lot.

92. FF Rebirth: Has that cooler Sephiroth theme.

91. Dragon Quest XI: I liked whoisthisgit's recap of it.

89. FE Path of Radiance: Always nice to see Fire Emblem, even if I haven't played this one. I wonder if/when the other entries will come up.
 
I had Tactics Advance at #27 on my list. It has its charms and I do feel like it is unfairly compared to its older sibling (even though I've been one of the people making those comparisons).

I do find it interesting how it carries on the Final Fantasy tradition of the games not being direct sequels to their predecessors. But all of the Ivalice games seems to just portray the world in very different ways. In conclusion, Ivalice is a land of contrasts.

89. FE Path of Radiance: Always nice to see Fire Emblem, even if I haven't played this one. I wonder if/when the other entries will come up.
Good news - two other entries were tied for #83.

Bad news:
But here’s the thing. That’s it for Fire Emblem. This staid and lofty pillar of strategic role-playing makes no more appearance on the list. That’s not to suggest it’s not popular—anything but. There were lots of nominees for ‘Blems, and at one point during tallying I was afraid the final list would be overbalanced by the number of them. But in the end no consensus solidified save for these two games and Path of Radiance.
 
Last edited:
I didn't vote for FFTA, but it is still one of my favorites. My first Strategy RPG, even, 'borrowed' from my sister to the point where I'm pretty sure she had save slot 2. I've got many fond memories of this game, including not actually understanding that most of your original roster has randomly generated names.

One of the things I really liked is that two of the game's boss battles, against the Totemas Ultima and Exodus, were pretty unique as SRPG battles go. Ultima has a bunch of stationary crystals scattered throughout the map as your opponents, with long range attacks and charm spells. It's interesting to me as a twist on the usual gameplay. Meanwhile, Exodus is also a twist because the goal of the map is to break fruits around the map that have only a little HP and can't fight. However, you play as Marche alone, and complicating the map is a strong boss that chases after you. You don't have to defeat the boss, so you can either run from them as you pop fruits, or if your Marche is cracked, defeat the boss and then casually break fruits virtually unopposed.
 
I'm pretty sure I didn't vote for this, because generally, I keep falling off of SRPGs. but I played it a ton when it was new, and always thought it was pretty great. Especially when you find out how to steal weapons and abilities early on (by using a guide, no way am I finding out stuff like this on my own). I used savestates, too, the game never really had a chance at challenging me.

I think it's not quite true, that everyone is better off. I think in one mission, you have to fight some zombies, and the game implies that those are the bullies from the start of the game. So I guess, Mewt used his somewhat godlike powers, to punish them, and force them into a pretty horrible existence. Not really sure, though, I remember reading that, and it stuck. Because it just kills the whole "everyone is better of" idea, I think.

Viera were pretty fun, for their instant death abilities. Assassins are a great class. There are generally a lot of fun classes in there, I think. Blue Mage, of course, a dragon who learned dragon breaths, juggler for adding status ailments, a lot of cool, varied stuff. I also liked, how some classes were race restricted. Gave me more motivation to actually have one of each race.
 
I'm not totally sure FFTA would have made my list, but it is more than worthy. Personally, I think it's the best FFT game of its ilk. I think it skirts the line flawlessly in expanding FFT's combat, while making it far more approachable and having a more player-friendly difficulty curve. Limiting perma-death goes a long way, but the judge system is just so interesting. It starts ramping up the difficulty, but eventually you can play around and then even coopt the system to really hammer away at your enemies. It's awesome.

Mewt discovers a wish-granting grimoire and uses its magic to rewrite reality to resemble his new favorite game Final Fantasy XII.
I'm somewhat confident it was just called Final Fantasy in the game, and not specified as XII. XII wouldn't even come out until three years later IRL. I remember FF12 being disappointing because all of the races in FFTA weren't fully represented, and our party wasn't nearly as diverse. FF12 should have had a playable Moogle or Nu Mou damnit!
 
It was just called 'Final Fantasy' in game, yes. But I can see how, given the resulting Ivalice and the two games' shared development time, someone could interpret Mewt's new fixation as being specifically XII.
 
Final Fantasy XII experienced substantial delays during development, so that it ended up being released several years after its own spinoff.
 
What other Final Fantasy could it be? It’s clearly 12 even if the number isn’t said in the game.
 
FF12 should have had a playable Moogle or Nu Mou damnit!
Yep, Vaan should have been a Moogle and Penelo and Banga (or however the lizard-y ones were called). Someone definitely should have also been a Nu Mou. Oh, yeah, make Balthier one...dunno, no one in the party fits the mold, but maybe that made him an adventurer, being so much more adventurous than the rest.
 
I seem to have forgotten to vote for this one, and it likely could have landed somewhere on my list had I not. Alas! I do remember liking it a lot despite its getting what I perceived as a lukewarm reception (at least among my limited circles) at the time. The judge system in particular was not much appreciated, I recall. I never had a huge problem (or much interaction) with it tbh, except in I think one case where I had to rejigger my entire party to get around one particularly strict law that seemed to come out of nowhere. But I did like the Ivalice setting and all the different races, and was thoroughly grabbed by the usual suspects (the party building and battles).
 
Judging by how they ended up in FFTA, I suspect Mewt's favorite FF was FFTA. /j
 
This is one I was always curious about, as I’d loved FFT, but I didn’t have a GBA at the time and by the point at which I got access to that library I had limited time to catch up on long RPGs, so I never got to it. I remember at the time also being a little disappointed that it wasn’t set in “real” Ivalice, whatever that means, but it sounds like it did interesting and fun things with the setting.
 
I loved FFTA. Even if the story has some interesting odd edges, it's still pretty silly overall. But the gameplay is where it's at. I had fun with my little squad of Final Fantasy weirdos.

I didn't play the original until years later, and I just didn't like that one as much. There's nothing wrong with the game, FFTA was just a better fit for what I wanted out of a strategy RPG.
 
Yep, Vaan should have been a Moogle and Penelo and Banga (or however the lizard-y ones were called). Someone definitely should have also been a Nu Mou. Oh, yeah, make Balthier one...dunno, no one in the party fits the mold, but maybe that made him an adventurer, being so much more adventurous than the rest.
Would that have worked with the more "realistic" style of 12? But 12 did have Moogles so maybe they could have made that fit the aesthetic. Well... Maybe not the nu mou.

They were called the Bangaa. Also in the fictional lore of FFTA Ivalice:
Calling a bangaa a "lizard" is considered a heinous racial slur. Another lizard-like race exists in Ivalice, generally referred to as the lizardmen, who are more primitive and violent than the bangaa, who resent the comparison. Unlike true reptiles, bangaa can grow facial hair.

Ultima has a bunch of stationary crystals scattered throughout the map as your opponents, with long range attacks and charm spells. It's interesting to me as a twist on the usual gameplay. Meanwhile, Exodus is also a twist because the goal of the map is to break fruits around the map that have only a little HP and can't fight. However, you play as Marche alone, and complicating the map is a strong boss that chases after you. You don't have to defeat the boss, so you can either run from them as you pop fruits, or if your Marche is cracked, defeat the boss and then casually break fruits virtually unopposed.
There is an ability you can use which makes the boss irrelevant and then Marche can just attack the fruits at his leisure.

It doesn’t have to be a game we have IRL!
They were in the Platonic ideal of a Final Fantasy game.
 
Last edited:
I remember running around most of the game with an assassin and a bunch of thieves. Just hit'em with that every-status punch, strip all their gear off, move onto the next while doom claims them.
 
Would that have worked with the more "realistic" style of 12? But 12 did have Moogles so maybe they could have made that fit the aesthetic. Well... Maybe not the nu mou.
But 12 did have Nu Mou. I think primarily in that powerful church you visit, rather late.
 
They're rather smaller than Advance would lead you to believe, but they're there.
 
It's just a shame. FF12 is so cool and interesting, and yet because nobody but the Viera gets represented in the main party (and really, pretty much all of the game's important characters in general), all of Ivalice's races feel more like set dressing than an integral part of the world that we get to explore. I assume Revenant Wings is much better about that in that regard.

But this is an FFTA discussion! One thing I really liked about FFTA is how the job system works in conjunction with the characters races. Different races have different affinities and have access to certain jobs that others don't. So it incentivizes the player to have a diverse party if they want to get the most out of the battle system. But it's clear that these class limitations are not necessarily hard-baked into each of these races, when characters like Ritz -- who was adopted into Viera society -- whose jobs function like a Viera's. Implying the limitations are more cultural than anything else.

Also, the character designs are all just magnificent in general. I wish this person was allowed to do more stuff.
 
Last edited:
fpWzGsw.png


73. Deltarune
Toby Fox, 2018: PC Points: 228 Votes: 5​

I'm waiting until development is complete before playing so I don't know much about Toby Fox's episodic follow-up to/remix of his celebrated indie hit, Undertale. I do know that Toby said one night he dreamed of the game and was inspired to make it for real, but recognizing the scope of the endeavor he made Undertale first as a sort of preparation or study. I respect that so much. I also have had the occasional dream about an amazingly cool JRPG only to suffer the pangs of disappointment upon waking and remembering that it doesn't actually exist. It's heart rendering! But instead of going back to sleep Toby got up, rolled back his sleeves, and did something about it. That's called making the world a better place.

As for the game itself I know Sans is there but I don't know if he says spaghetti.


nmuQzI3.png
 
I can understand why people want to wait for the full experience, but for me the insanity that comes from waiting years between chapters is an integral part of the experience.

Sans is very good in this. I'll just say that.
 
#3 on my list!

Deltarune is so good. I played chapter 1 when it came out largely because it got stealth dropped. When chapter 2 came out, I went "no, it's okay, I'll wait for the full thing."

My girlfriend told me I was being silly, and so she streamed it for me right before chapters 3 and 4 came out (which, of course, we picked up immediately).

I can understand the hesitation, chapter 1 was maybe an hour or two long, so it can be reasonable to think that the full seven chapters is 'one Undertale' of game. But no, chapter 2 is already 3 or 4 hours, and ch3+4 are a whole Undertale in themselves. Each chapter has so much to unpack, too, that I think trying to play it all at once when it's "finished" is going to be slightly miserable.

If you liked Undertale, give Deltarune a shot today!
 
Back
Top