Viper-but-bug
It seems so obvious now but I had never made that connection before.Vikavolt
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Viper-but-bug
It seems so obvious now but I had never made that connection before.Vikavolt
I see what you did there.Persona 5 all the way down here. I never saw it coming.
Spoilers for Devil Survivor: The big one being Cain and Abel, given the player character is a reincarnation of Abel and his cousin, Naoya, is the reincarnation of Cain. It's a pseudo sequel because it's... probably not how the writers of the Bible would write a sequel to that story LMAOKazin, can you please go a bit into detail, about those "pseudo sequels"? What biblical stories are referenced there? If you feel like it.
Ah, gotcha. Decisions, decisions... I do value some clean pixels, and often find that additional content in these releases isn't often worth it, but I also know that's not universally true.I think this applies to every DS RPG that received a subsequent 3DS version, but the advantage in crisp, pixelated fonts and other visual assets always makes the original releases preferable to me. If you're more interested in additional content and system tweaks, then there's reason to look into the revisions.
When describing the game to people who haven't played it I always try to cite this, it was such a fun idea.Oh, and the schoolyard snowball fight as tactics tutorial is a delightfully inspired choice.
Eyy, at least this one came here!![]()
76. Pokemon Sun & Moon
Game Freak, 2016: 3DS Points: 219 Votes: 6
I’m not a huge Pokemon guy and a lot of the series’ nuance is as mysterious to me as Mimikyu’s true form. Smoon was the last one I played, and for a guy who was never really drawn in by the earlier titles, I appreciated the many ways it freshened up the proceedings and parted ways with tradition. Friends, let me tell you, not being a slave to hidden machines is a godsend.
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Looking back now, it's clear Smoon was the first foray into the series’ modern, or experimental, era. Xy may have been the game that transitioned the mainline titles into 3D and a more representational expression of the Pokemon setting, but it still followed the old tried and true Pokemon modes. In contrast, Smoon is as fresh as a tropical breeze. As far as Pokemon games go, it’s a radical departure, abandoning many tried and true, and tired, holdovers from previous generations. Not only discarding QoL-interrupting elements like the aforementioned HM juggling but also things as fundamental as the grid-based environments and the gym-quest structure.
Its biggest innovation, though, is its inspired Hawaiian setting and the concept of regional variants. These aren’t just fun new designs of favorite old ‘mons, but intricately tie into the setting’s historical context and the game’s themes of tradition vs. invasion. Consider the humble yungoos, the Loitering Pokemon. This mongoose-styled monster’s pokedex entries read “with its sharp fangs, it will bite anything. It did not originally live in Alola but was imported from another region” and “it wanders around in a never-ending search for food. At dusk, it collapses from exhaustion and falls asleep on the spot.” And indeed in the late 1800s mongooses were introduced to Hawaii as a solution to the rat population that was so destructive to the islands’ sugarcane industry. However, mongooses are diurnal and don’t hunt during the night when rats are active. Not only did they not solve the rat problem but became an invasive species that to this day threaten native endangered species and are known to attack people. Yungoos‘s ‘Loitering’ moniker now takes on a whole new meaning. And so Alola’s rats have also seen a change. The Alolan rattata is a nocturnal creature, a dusky menace that slinks about at night with no fear of its would-be predators.
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This is one of many ways Smoon plays with regional variations to enrich and comment on its setting. The idea of invasion permeates many parts of the game from the minute to the grand, pulling from the history of Hawaii as a place which people arrive at, incorporate themselves, and then witness the arrival of new peoples with new ideas. The quest of Smoon sees the player visiting religiously significant shrines in place of gyms, but the larger story revolves around an invasive group of scientists, who want to preserve Alola, but not nurture it. Then there are the ultrabeasts, literal dimensional aliens that invade the pokedex with strange forms, even by this series’ standards. Even the player character themselves is an invader of the region, moving to Alola at the start unlike the typical Pokemon protagonist who is a native citizen of their region. On the contrasting side of all this is the natural beauty of Alola itself and a celebration of its diverse ecology. And interwoven in this expression of vitality is an idea of family and communion and goodwill that pairs nicely with Pokemon’s traditional sense of bonding and companionship.
What I like about Smoon is that it doesn’t really come down on one side or the other. Communing with Alolan nature is important but so is engaging with the people of the islands, the modernized parts of its culture, the tourists, trainers, and industries. Like Hawaii, Alola is a place where to exist in it is to meet both sides of its culture. After all, ohana means ‘gotta catch ‘em all.’