I think Torelbaum is actually touching on something important there. In the days of a younger internet, EO was one of the first games I can recall that had memetic appeal. Today with your Pokopia Tik Toks and whatnot it's hard to remember that there was a time when wanting to play the fun new cool game that everyone on social media was having fun with was a novel concept. I felt like a genius for getting in on the ground floor and buying it day 1; the only thing I knew about it was that it was an RPG with fun anime art and I preordered it. Imagine my surprise when I got it home and found myself playing Wizardry.
I’m not sure what the state of the classic dungeon crawl was in 2007
I am-- it was bad! At least domestically. Dungeon Crawlers have always been one of my favourite genres, and although we're spoiled with great indie crawlers today, they were vanishingly rare after the 80s/early 90s surge. Even classic dungeon crawler greats had been moving off the grid and real-time in an attempt to stay relevant. No one had the patience for a boring turn-based crawler on a grid anymore, and the indie scene that could generate them with a low budget to appeal to a niche audience didn't exist yet. EO was both a revelation and like coming home.
Certainly it is the mapping that did it.
I think I agree, but I also don't want to undersell what else EO brought to the table. No one had every really made an effort before* to modernize the creaky dungeon crawler genre, and EO took great strides towards making it more appealing to a modern audience, both mechanically and aesthetically. I think it really unlocked my favourite genre for a lot of folks who hadn't given a dungeon crawler the time of day before, and all without compromising on the punishing difficulty that was responsible for so much of its core character.
* - And even since, there hasn't been a lot. We're spoiled for indie crawlers now, as I said, but a lot of them are pretty faithful to the games of old, in order to appeal to old sickos like me. The only title I can even think of that also tried to radically rethink and modernize the formula (in very different ways) is the also excellent Stranger of Sword City, and there's also some really cool modern entries in both the Bard's Tale and Might & Magic series that return to their turn-based, grid-based roots.
Anyway, I love EO (this particular entry didn't quite make my top 50, but was in my long list), and I hope this isn't the last time we'll see it in this thread. I'm literally playing an EO game right now! Like,
right now, on my 3DS, and not even one of the Steam ports. Time was that they were releasing EO games literally every year, and I was quickly unable to keep pace, and have slowly been plugging away at the backlog ever since, which is why I am now finally winding down my sequential playthrough of the series with the excellent victory lap of EO Nexus.
I feel like I might have more to say on both the series in general and this entry in particular, but nothing's coming to me at the moment, so maybe I'll circle back later.